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- Creators: Arizona State University
- Creators: Kitzmiller, Brandee
This dissertation examines the benefits of DMM by comparing water services in three informal settlements in Kisumu city, Kenya: two slums where DMM has been implemented, and one, a control, where it has not. In addition, the research examined how school-based hygiene interventions could be designed to improve safe water and hygiene knowledge in urban informal settlements. This study compared outcomes of two approaches to hygiene education, one which combined messages with participatory water testing; the second used hygiene messages alone.
Results of the DMM study showed that DMM implementation had lowered water cost and improved provider accountability. However, unhygienic water collection and handling practices on the part of the service users could contaminate drinking water that was clean at the delivery point, thus preventing the intended health outcomes of DMM from being realized. Results of the hygiene education intervention showed that one week after the inventions, hygiene knowledge among students who received the intervention that combined hygiene messages with participatory water testing was significantly improved. Evaluation of the intervention 12 months after implementation showed that the hygiene knowledge gained was sustained.
The research findings suggest that: i) regular monitoring of water quality at the kiosks is essential to ensure that the DMM model achieves intended health outcomes, ii) sanitation conditions at kiosk sites need to be regulated to meet minimum hygiene standards, and iii) customers need to be educated on safe water collection and storage practices. Finally, school-based hygiene education could be made more effective by including hands-on water testing by students. Making sustainable impact on health and wellbeing of slum residents requires not only building effective partnerships for water delivery, but also paying close attention to the other points of intervention within the water system.
In the case of Taiyuan, this industrial third-tier city of 4.2 million people. A majority of the newer residential services and high-end commercial areas are on the older, eastern side of the city. Since 2007, major urban investments have been made in developing the corridor that leads to the airport, including building a massive hospital, a new sports stadium, and "University City". The intention of the city officials is to encourage a new image of Taiyuan- one that is a tourist destination, one that has a high standard of living for residents. However, the consequences of these major developments might be immense, because of the required shift of community, residents and capital that would be required to sustain these new areas. Much of the new development lacks the reliable and frequent public transit of the more established downtown areas.
Do these investments in medical complexes, sports stadiums and massive shopping centers create new jobs that impact the income disparity, or do these new areas take years to fill, creating vacuums of investment that remove funding from areas with established communities? Can Taiyuan move successfully to a post-industrial economy with these government interventions, or is it too much too soon?
By examining demographic data from 2000, 2007, 2009, 2011, and 2013, research on sustainability assessments in Chinese cities (Lu Jia), and translated government publications detailing the urbanization efforts in Taiyuan, I will assess the results of the urbanization changes instituted by the new mayor, Geng Yanbo. My thesis will evaluate the success and failures of these policies and the implications for Taiyuan.
Deviant bodies resisting online: examining the intersecting realities of women of color in Xbox Live
Employing qualitative methods and drawing from an intersectional framework which focuses on the multiple identities we all embody, this dissertation focuses on oppressions and resistance strategies employed by women of color in Xbox live, an online gaming community. Ethnographic observations and narrative interviewing reveal that women of color, as deviants within the space, face intersecting oppressions in gaming as in life outside the gaming world. They are linguistically profiled within the space based off of how they sound. They have responded with various strategies to combat the discrimination they experience. Some segregate themselves from the larger gaming population and many refuse to purchase games that depict women in a hyper-sexualized manner or that present people of color stereotypically. For others, the solution is to "sit-in" on games and disrupt game flow by 'player-killing' or engage in other 'griefing' activities. I analyze this behavior in the context of Black feminist consciousness and resistance and uncover that these methods are similar to women who employ resistance strategies for survival within the real world.