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As robotics technology advances, robots are being created for use in situations where they collaborate with humans on complex tasks.  For this to be safe and successful, it is important to understand what causes humans to trust robots more or less during a collaborative task.  This research project aims to

As robotics technology advances, robots are being created for use in situations where they collaborate with humans on complex tasks.  For this to be safe and successful, it is important to understand what causes humans to trust robots more or less during a collaborative task.  This research project aims to investigate human-robot trust through a collaborative game of logic that can be played with a human and a robot together. This thesis details the development of a game of logic that could be used for this purpose. The game of logic is based upon a popular game in AI research called ‘Wumpus World’. The original Wumpus World game was a low-interactivity game to be played by humans alone. In this project, the Wumpus World game is modified for a high degree of interactivity with a human player, while also allowing the game to be played simultaneously by an AI algorithm.
ContributorsBoateng, Andrew Owusu (Author) / Sodemann, Angela (Thesis director) / Martin, Thomas (Committee member) / Software Engineering (Contributor) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Many organizational course design methodologies feature general guidelines for the chronological and time-management aspects of course design development. Proper course structure and instructional strategy pacing has been shown to facilitate student knowledge acquisition of novel material. These course-scheduling details influencing student learning outcomes implies the need for an effective and

Many organizational course design methodologies feature general guidelines for the chronological and time-management aspects of course design development. Proper course structure and instructional strategy pacing has been shown to facilitate student knowledge acquisition of novel material. These course-scheduling details influencing student learning outcomes implies the need for an effective and tightly coupled component of an instructional module. The Instructional Module Development System, or IMODS, seeks to improve STEM, or ‘science, technology, engineering, and math’, education, by equipping educators with a powerful informational tool that helps guide course design by providing information based on contemporary research about pedagogical methodology and assessment practices. This is particularly salient within the higher-education STEM fields because many instructors come from backgrounds that are more technical and most Ph.Ds. in science fields have traditionally not focused on preparing doctoral candidates to teach. This thesis project aims to apply a multidisciplinary approach, blending educational psychology and computer science, to help improve STEM education. By developing an instructional module-scheduling feature for the Web-based IMODS, Instructional Module Development System, system, we can help instructors plan out and organize their course work inside and outside of the classroom, while providing them with relevant helpful research that will help them improve their courses. This article illustrates the iterative design process to gather background research on pacing of workload and learning activities and their influence on student knowledge acquisition, constructively critique and analyze pre-existing information technology (IT) scheduling tools, synthesize graphical user interface, or GUI, mockups based on the background research, and then implement a functional-working prototype using the IMODs framework.
ContributorsCoomber, Wesley Poblete (Author) / Bansal, Srividya (Thesis director) / Lindquist, Timothy (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Enabling robots to physically engage with their environment in a safe and efficient manner is an essential step towards human-robot interaction. To date, robots usually operate as pre-programmed workers that blindly execute tasks in highly structured environments crafted by skilled engineers. Changing the robots’ behavior to cover new duties or

Enabling robots to physically engage with their environment in a safe and efficient manner is an essential step towards human-robot interaction. To date, robots usually operate as pre-programmed workers that blindly execute tasks in highly structured environments crafted by skilled engineers. Changing the robots’ behavior to cover new duties or handle variability is an expensive, complex, and time-consuming process. However, with the advent of more complex sensors and algorithms, overcoming these limitations becomes within reach. This work proposes innovations in artificial intelligence, language understanding, and multimodal integration to enable next-generation grasping and manipulation capabilities in autonomous robots. The underlying thesis is that multimodal observations and instructions can drastically expand the responsiveness and dexterity of robot manipulators. Natural language, in particular, can be used to enable intuitive, bidirectional communication between a human user and the machine. To this end, this work presents a system that learns context-aware robot control policies from multimodal human demonstrations. Among the main contributions presented are techniques for (a) collecting demonstrations in an efficient and intuitive fashion, (b) methods for leveraging physical contact with the environment and objects, (c) the incorporation of natural language to understand context, and (d) the generation of robust robot control policies. The presented approach and systems are evaluated in multiple grasping and manipulation settings ranging from dexterous manipulation to pick-and-place, as well as contact-rich bimanual insertion tasks. Moreover, the usability of these innovations, especially when utilizing human task demonstrations and communication interfaces, is evaluated in several human-subject studies.
ContributorsStepputtis, Simon (Author) / Ben Amor, Heni (Thesis advisor) / Baral, Chitta (Committee member) / Yang, Yezhou (Committee member) / Lee, Stefan (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning

Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning framework which establishes a conceptual and theoretical relationship between human-robot interaction (HRI) and simultaneous localization and mapping. In particular, it is established that HRI can be viewed through the lens of recursive filtering in time and space. In turn, this relationship allows one to leverage techniques from an existing, mature field and develop a powerful new formulation which enables multimodal spatiotemporal inference in collaborative settings involving two or more agents. Through the development of exact and approximate variations of this method, it is shown in this work that it is possible to learn complex real-world interactions in a wide variety of settings, including tasks such as handshaking, cooperative manipulation, catching, hugging, and more.
ContributorsCampbell, Joseph (Author) / Ben Amor, Heni (Thesis advisor) / Fainekos, Georgios (Thesis advisor) / Yamane, Katsu (Committee member) / Kambhampati, Subbarao (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Bicycles are already used for daily transportation by a large share of the world's population and provide a partial solution for many issues facing the world today. The low environmental impact of bicycling combined with the reduced requirement for road and parking spaces makes bicycles a good choice for transportation

Bicycles are already used for daily transportation by a large share of the world's population and provide a partial solution for many issues facing the world today. The low environmental impact of bicycling combined with the reduced requirement for road and parking spaces makes bicycles a good choice for transportation over short distances in urban areas. Bicycle riding has also been shown to improve overall health and increase life expectancy. However, riding a bicycle may be inconvenient or impossible for persons with disabilities due to the complex and coordinated nature of the task. Automated bicycles provide an interesting area of study for human-robot interaction, due to the number of contact points between the rider and the bicycle. The goal of the Smart Bike project is to provide a platform for future study of the physical interaction between a semi-autonomous bicycle robot and a human rider, with possible applications in rehabilitation and autonomous vehicle research.

This thesis presents the development of two balance control systems, which utilize actively controlled steering and a control moment gyroscope to stabilize the bicycle at high and low speeds. These systems may also be used to introduce disturbances, which can be useful for studying human reactions. The effectiveness of the steering balance control system is verified through testing with a PID controller in an outdoor environment. Also presented is the development of a force sensitive bicycle seat which provides feedback used to estimate the pose of the rider on the bicycle. The relationship between seat force distribution is demonstrated with a motion capture experiment. A corresponding software system is developed for balance control and sensor integration, with inputs from the rider, the internal balance and steering controller, and a remote operator.
ContributorsBush, Jonathan Ernest (Author) / Zhang, Wenlong (Thesis director) / Sandy, Douglas (Committee member) / Software Engineering (Contributor, Contributor) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05