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One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only

One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only by drastic, government-mandated social reforms, while Ostrom's empirical work demonstrates that community-scale collaboration can circumvent tragedy without any elaborate outside intervention. Though more optimistic, Ostrom's work provides scant insight into larger-scale dilemmas such as climate change. Consequently, it remains unclear if the sustainable management of global resources is possible without significant government mediation. To investigate, we conducted two game theoretic experiments that challenged students in different countries to collaborate digitally and manage a hypothetical common resource. One experiment involved students attending Arizona State University and the Rochester Institute of Technology in the US and Mountains of the Moon University in Uganda, while the other included students at Arizona State and the Management Development Institute in India. In both experiments, students were randomly assigned to one of three production roles: Luxury, Intermediate, and Subsistence. Students then made individual decisions about how many units of goods they wished to produce up to a set maximum per production class. Luxury players gain the most profit (i.e. grade points) per unit produced, but they also emit the most externalities, or social costs, which directly subtract from the profit of everybody else in the game; Intermediate players produce a medium amount of profit and externalities per unit, and Subsistence players produce a low amount of profit and externalities per unit. Variables influencing and/or inhibiting collaboration were studied using pre- and post-game surveys. This research sought to answer three questions: 1) Are international groups capable of self-organizing in a way that promotes sustainable resource management?, 2) What are the key factors that inhibit or foster collective action among international groups?, and 3) How well do Hardin's theories and Ostrom's empirical models predict the observed behavior of students in the game? The results of gameplay suggest that international cooperation is possible, though likely sub-optimal. Statistical analysis of survey data revealed that heterogeneity and levels of trust significantly influenced game behavior. Specific traits of heterogeneity among students found to be significant were income, education, assigned production role, number of people in one's household, college class, college major, and military service. Additionally, it was found that Ostrom's collective action framework was a better predictor of game outcome than Hardin's theories. Overall, this research lends credence to the plausibility of international cooperation in tragedy of the commons scenarios such as climate change, though much work remains to be done.
ContributorsStanton, Albert Grayson (Author) / Clark, Susan Spierre (Thesis director) / Seager, Thomas (Committee member) / Civil, Environmental and Sustainable Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2014-12
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Historically, Life Cycle Assessments (LCA) guided companies to make better decisions to improve the environmental impacts of their products. However, as new Circular Economy (CE) tools emerge, the usefulness of LCA in assessing linear products grow more and more obsolete. Research Question: How do LCA-based tools account for reuse/multiple life

ABSTRACT

Historically, Life Cycle Assessments (LCA) guided companies to make better decisions to improve the environmental impacts of their products. However, as new Circular Economy (CE) tools emerge, the usefulness of LCA in assessing linear products grow more and more obsolete. Research Question: How do LCA-based tools account for reuse/multiple life cycles of products verses CE-based tools?

The Kaiteki Innovation Framework (KIF) was used to address the question of circularity of two packaging materials using an Environmental LCA to populate its 12 CE dimensions. Any gaps were evaluated with 2 LCA- based and 2 CE-based tools to see which could address the leftover CE dimensions.

Results showed that to complete the KIF template, LCA data required one of the LCA-based tools: Social Life Cycle Assessment (SLCA) and both CE-based tools: Circular Transition Indicators (CTI) and Material Circularity Indicator (MCI) to supplement gaps in the KIF. The LCA addressed 5 of the KIF dimensions: Innovation Category Name, Description, GHG Impact, Other Environmental Impacts, and Value Chain Position. 3 analytical tools addressed 5 more:: Effect on Circularity, Social Impacts, Enabling Technologies, Tier 2 and 3 Requirements, and Value Chain Synergies. None of the tools could address the KIF Dimensions: State of Development or Scale Requirements. All in all, the KIF required both LCA-based and CE-based tools to cover social and socio-economic impacts from a cradle-to-cradle perspective with multiple circular loops in mind. These results can help in the research and development of innovative, circular products that can lead to a more environmentally preferred future.
ContributorsDe Los Santos, Andrew John (Author) / Seager, Thomas (Thesis advisor) / Dooley, Kevin (Committee member) / Buch, Rajesh (Committee member) / Arizona State University (Publisher)
Created2020