Matching Items (2)
Filtering by
- All Subjects: Motion Capture
- Genre: Masters Thesis
- Creators: Turaga, Pavan
- Member of: ASU Electronic Theses and Dissertations
- Resource Type: Text
Description
This thesis aims to explore the language of different bodies in the field of dance by analyzing
the habitual patterns of dancers from different backgrounds and vernaculars. Contextually,
the term habitual patterns is defined as the postures or poses that tend to re-appear,
often unintentionally, as the dancer performs improvisational dance. The focus lies in exposing
the movement vocabulary of a dancer to reveal his/her unique fingerprint.
The proposed approach for uncovering these movement patterns is to use a clustering
technique; mainly k-means. In addition to a static method of analysis, this paper uses
an online method of clustering using a streaming variant of k-means that integrates into
the flow of components that can be used in a real-time interactive dance performance. The
computational system is trained by the dancer to discover identifying patterns and therefore
it enables a feedback loop resulting in a rich exchange between dancer and machine. This
can help break a dancer’s tendency to create similar postures, explore larger kinespheric
space and invent movement beyond their current capabilities.
This paper describes a project that distinguishes itself in that it uses a custom database
that is curated for the purpose of highlighting the similarities and differences between various
movement forms. It puts particular emphasis on the process of choosing source movement
qualitatively, before the technological capture process begins.
the habitual patterns of dancers from different backgrounds and vernaculars. Contextually,
the term habitual patterns is defined as the postures or poses that tend to re-appear,
often unintentionally, as the dancer performs improvisational dance. The focus lies in exposing
the movement vocabulary of a dancer to reveal his/her unique fingerprint.
The proposed approach for uncovering these movement patterns is to use a clustering
technique; mainly k-means. In addition to a static method of analysis, this paper uses
an online method of clustering using a streaming variant of k-means that integrates into
the flow of components that can be used in a real-time interactive dance performance. The
computational system is trained by the dancer to discover identifying patterns and therefore
it enables a feedback loop resulting in a rich exchange between dancer and machine. This
can help break a dancer’s tendency to create similar postures, explore larger kinespheric
space and invent movement beyond their current capabilities.
This paper describes a project that distinguishes itself in that it uses a custom database
that is curated for the purpose of highlighting the similarities and differences between various
movement forms. It puts particular emphasis on the process of choosing source movement
qualitatively, before the technological capture process begins.
ContributorsIyengar, Varsha (Author) / Xin Wei, Sha (Thesis advisor) / Turaga, Pavan (Committee member) / Coleman, Grisha (Committee member) / Arizona State University (Publisher)
Created2016
Description
This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize a decent basketball shot pattern? - by introducing a supervised learning paradigm, where the ML method takes acceleration attributes to predict the basketball shot efficiency. The solution presented in this study considers motion capture devices configuration on the right upper limb with a sole motion sensor made by BNO080 and ESP32 attached on the right wrist, right forearm, and right shoulder, respectively, By observing the rate of speed changing in the shooting movement and comparing their performance, ML models that apply K-Nearest Neighbor, and Decision Tree algorithm, conclude the best range of acceleration that different spots on the arm should implement.
ContributorsLiang, Chengxu (Author) / Ingalls, Todd (Thesis advisor) / Turaga, Pavan (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2023