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An increasingly sedentary population in the United States, specifically with adolescents, is putting youth at risk of future health related trauma and disease. This single-case design study, Walking Intervention Through Text Messaging for Adolescents (WalkIT-A), was used to intervene with a 12-year old, physically inactive male, in an attempt to

An increasingly sedentary population in the United States, specifically with adolescents, is putting youth at risk of future health related trauma and disease. This single-case design study, Walking Intervention Through Text Messaging for Adolescents (WalkIT-A), was used to intervene with a 12-year old, physically inactive male, in an attempt to test the efficacy of a 12-week physical activity program that may help reduce health risks by increasing number of steps walked per day. The components of the intervention consisted of a FitBit Zip pedometer, physical activity education, text messages, monetary incentives, and goal setting that adapted personally to the participant. Mean step count increased by 30% from baseline (mean = 3603 [sd = 1983]) to intervention (mean = 4693 [sd = 2112]); then increased slightly by 6.7% from intervention to withdrawal (mean = 5009 [sd = 2152]). Mean "very active minutes" increased by 45% from baseline (mean = 8.8 [sd = 8.9]) to intervention (mean = 12.8 [sd = 9.6]); then increased by 61.7% from intervention to withdrawal (mean = 20.7 [sd = 8.4]). Weight, BMI, and blood pressure all increased modestly from pre to post. Cardiovascular fitness (estimated VO2 max) improved by 12.5% from pre (25.5ml*kg-1*min-1) to post (28.7ml*kg-1*min-1). The intervention appeared to have a delayed and residual effect on the participant's daily steps and very active minutes. Although the idealistic ABA pattern did not occur, and the participant did not meet the target of 11,500 daily steps, a positive trend toward that target behavior in the latter 1/3rd of the intervention was observed. Results suggest the need for an extended intervention over a longer period of time and customized even further to the participant.
ContributorsLamb, Nicholas Reid (Author) / Adams, Marc (Thesis director) / Ainsworth, Barbara (Committee member) / Barrett, The Honors College (Contributor) / School of Nutrition and Health Promotion (Contributor)
Created2014-12
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Description
This study examined the effect of an 8-week exercise intervention on functional exercise capacity in adolescents with Down syndrome (DS). Forty participants were randomly assigned to one of three groups: assisted cycling (ACT) (n = 17) where participants experienced at least a 35% increase in their voluntary cycling speed through

This study examined the effect of an 8-week exercise intervention on functional exercise capacity in adolescents with Down syndrome (DS). Forty participants were randomly assigned to one of three groups: assisted cycling (ACT) (n = 17) where participants experienced at least a 35% increase in their voluntary cycling speed through the use of a motor, voluntary cycling (VC) (n = 15) where participants cycled at a self-selected cadence, and no cycling (NC) (n = 8) where participants did not participate in any cycling intervention. In each cycling intervention, each participant completed three, 30 minute cycling sessions per week for a total of eight weeks. The Six-Minute Walk Test (6MWT) was administered prior to and after the 8-week intervention in pre-test and post-test assessment sessions, respectively. Our hypothesis was somewhat supported in that functional exercise capacity improved after ACT as measured by an increase in total number of laps walked, total distance walked, and average walking speed during the 6MWT, when compared to VC or NC.
ContributorsCook, Megan Rey (Author) / Ringenbach, Shannon (Thesis director) / Huberty, Jennifer (Committee member) / Barrett, The Honors College (Contributor) / School of Nutrition and Health Promotion (Contributor)
Created2015-05
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Description
While developing and maintaining a connection between a brand and a customer has always been in the forefront of marketers' agendas, it has become an even more pressing goal as digital trends in marketing surface. Although the idea of using rewards to foster consumer-brand connection has been around for decades,

While developing and maintaining a connection between a brand and a customer has always been in the forefront of marketers' agendas, it has become an even more pressing goal as digital trends in marketing surface. Although the idea of using rewards to foster consumer-brand connection has been around for decades, marketers are still struggling to optimize the benefits. How can marketers use rewards to better connect with their customers? Are there certain types of rewards that are more effective than others? Are certain rewards more effective when being implemented under brands of a certain personality type? In a society that values connection and relationship, marketers cannot lose their ability to appreciate customers under digital constraints and to marketplace competition. Through a field study and scenario-based experiment, we explore how and why low conditional vs. high conditional rewards influence consumer-brand connection and the role brand personality plays.
ContributorsBryant, Kelly Amber (Co-author) / Bauer, Madelaine (Co-author) / Lisjak, Monika (Thesis director) / Samper, Adriana (Committee member) / W.P. Carey School of Business (Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
The purpose of the study was to examine the effectiveness of two modes of exercise on depression in adolescents with Down syndrome (DS). Twelve participants randomly completed one of two exercise interventions. The interventions were: 1) Voluntary Cycling (VC), in which participants cycled at their self-selected pedaling rate 2) Assisted

The purpose of the study was to examine the effectiveness of two modes of exercise on depression in adolescents with Down syndrome (DS). Twelve participants randomly completed one of two exercise interventions. The interventions were: 1) Voluntary Cycling (VC), in which participants cycled at their self-selected pedaling rate 2) Assisted Cycling (AC), in which the participants' voluntary pedaling rates were augmented with a motor to ensure the maintenance of 80 rpms. In each intervention, the participant completed three cycling sessions each week for a total of eight weeks. Depression scores did decrease or improved after both AC and VC, but not significantly. There was a greater mean improvement for participants in the AC group than VC when analyzing total score and t-score. Future research will include a greater sample size and control group to reach significant results as well as try and reveal the mechanisms involved in these mental health improvements found after an acute bout of assisted cycling in adolescents with DS.
ContributorsTeslevich, Jennifer Lynn (Author) / Ringenbach, Shannon (Thesis director) / Kulinna, Pamela (Committee member) / Barrett, The Honors College (Contributor) / School of Nutrition and Health Promotion (Contributor) / Department of Psychology (Contributor)
Created2013-12
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Description
This observational study explored the motivational factors for recreational cyclists participating in a charity cycling event held by a Christian based nonprofit, the Fuller Center. Participants (n=22; men: n=10; women: n=12) cycled at least one 302 mile segment of a bike ride distancing the whole West Coast (1,657 miles). The

This observational study explored the motivational factors for recreational cyclists participating in a charity cycling event held by a Christian based nonprofit, the Fuller Center. Participants (n=22; men: n=10; women: n=12) cycled at least one 302 mile segment of a bike ride distancing the whole West Coast (1,657 miles). The purpose of the study was to determine the motives for the cyclists' participation and to then classify those motives as intrinsic or extrinsic. A scale used to measure motivation of marathoners was transcribed to match those of the cycling participants to assess motivation. The participants were divided into 4 groups based on self-reported experience levels, and it was shown that across all types of experience levels, both intrinsic and extrinsic motivators were expressed but with greater emphasis on intrinsic factors. The most commonly indicated intrinsic motivation subcategories were life meaning, personal goal achievement, and affiliation, with affiliation being recognized by every individual. The most commonly indicated extrinsic subcategories were competition, recognition, health orientation, and weight concern. Though each rider's story was signature to the individual, the very specific religious background and philanthropic mission of the Fuller Center Bike Adventure weighed heavily into each individual's motivation alongside the classified intrinsic and extrinsic factors. Therefore, this research offered valuable data about motivation of recreational cyclists but future studies should focus on a less specific population.
ContributorsReyes, Naomi Gabrielle (Author) / Hoffner, Kristin (Thesis director) / Broman, Tannah (Committee member) / School of Nutrition and Health Promotion (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
The purpose of this study was to analyze the effects of changing a saddle height to a scientifically recommended position on cycling economy for competitive cyclists. Participants completed one maximal effort graded exercise test and two sub-maximal 70% economy trials, one at the cyclist’s original saddle height and the second

The purpose of this study was to analyze the effects of changing a saddle height to a scientifically recommended position on cycling economy for competitive cyclists. Participants completed one maximal effort graded exercise test and two sub-maximal 70% economy trials, one at the cyclist’s original saddle height and the second at the saddle height corresponding with a knee flexion angle of 25° at full pedal extension. Due to experimental error and equipment failure heart rate became the main performance measure and cycling economy tests were conducted at an average of 84.4% of heart rate max. The results revealed no apparent differences in performance between the recommended and original saddle height. However, 2D analysis of dynamic knee angles revealed that at the 25° knee angle condition, knee angle increased by an average of 16.1% from the static position (average dynamic knee angle = 29.02±4.61°). Dynamic measures (32.59±4.88°) taken during the original angle tests were only slightly augmented compared to the static measure (31.5±2.18°). It is possible based on this trend that a difference in performance values was not present because the change between the original angle and the experimental angle was not substantial. Additionally these findings suggest that cyclists adjust to these acute changes in saddle height by altering other kinematic variables in an attempt to find a comfortable position and perform maximally.
ContributorsRiley, Daniel Jacob (Author) / Harper, Erin (Thesis director) / Cataldo, Donna (Committee member) / Aragon, Alexandra (Committee member) / Barrett, The Honors College (Contributor) / School of Nutrition and Health Promotion (Contributor) / Department of Psychology (Contributor)
Created2013-05
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Description
The purpose of the study was to examine the effectiveness of two modes of exercise on the lower body strength and aerobic capacity in adults with Down syndrome (DS). Six participants randomly completed one of two exercise interventions: 1) Voluntary Cycling (VC), where participants cycled at their self-selected pedaling rate

The purpose of the study was to examine the effectiveness of two modes of exercise on the lower body strength and aerobic capacity in adults with Down syndrome (DS). Six participants randomly completed one of two exercise interventions: 1) Voluntary Cycling (VC), where participants cycled at their self-selected pedaling rate and 2) Assisted Cycling Therapy (ACT), where the participants' voluntary pedaling rates were augmented by 35% with a motor. In each intervention, the participant completed three, 30-minute cycling sessions each week for a total of eight weeks. The Six-Minute Walk Test (6MWT) was used to evaluate the distance each participant was able to complete in six minutes before and after the intervention. There was a significant increase in the distance and velocity of the participants after the intervention with a greater mean improvement for participants in the ACT group than VC when analyzing total score and t-score. Future research will include a greater sample size and control group to reach significant results as well as try and reveal the mechanisms involved in these physical health improvements found after an acute bout of assisted cycling in adults with DS.
ContributorsGanger, Rachel O (Author) / Ringenbach, Shannon (Thesis director) / Der Ananian, Cheryl (Committee member) / School of Nutrition and Health Promotion (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12
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Description

Obesity rates among adults have steadily grown in recent decades all the way up to 42.4% in 2018. This is a 12% increase from the turn of the century (Center for Disease Control and Prevention, 2021). A major reason for this rise is increased consumption of processed, high-calorie foods.

Obesity rates among adults have steadily grown in recent decades all the way up to 42.4% in 2018. This is a 12% increase from the turn of the century (Center for Disease Control and Prevention, 2021). A major reason for this rise is increased consumption of processed, high-calorie foods. People eat these foods at a young age and develop bad eating habits that can last for the rest of their lives. It is essential to intervene early and help adolescents form balanced, healthy eating habits before bad habits are already formed. Our solution to this problem is Green Gamers. Green Gamers combines adolescent’s passion for gaming with healthy eating via in-game rewards for healthy eating. People will be able to purchase healthy food items, such as a bag of carrots, and on the packaging there will be a QR code. They will then be able to scan the code on our website, and earn points which will unlock in-game items and other rewards. Video game rewards act as effective motivators for you people to eat more healthy foods. After the solution was formulated, a preliminary survey was conducted to confirm that video game related rewards would inspire children to eat more healthy foods. Based on those results, we are currently in the process of running a secondary market research campaign to learn if gift card rewards are a stronger motivator. Our end goal for Green Gamers would be to partner with large gaming studios and food producers. This would allow us access to many gaming franchises, so that rewards are available from a wide variety of games: making the platform appealing to a diverse audience of gamers. Similarly, a relationship with large food producers would give us the ability to place QR codes on a greater assortment of healthy food items. Although no relationships with large companies have been forged yet, we plan to utilize funding to test our concept on small focus groups in schools.

ContributorsMckearney, John Joseph (Co-author) / Wong, Brendan (Co-author) / Kim, Hwan (Co-author) / Davis, Benjamin (Co-author) / Byrne, Jared (Thesis director) / Hall, Rick (Committee member) / College of Health Solutions (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05