Matching Items (3)
Filtering by

Clear all filters

151930-Thumbnail Image.png
Description
Incidental learning of sequential information occurs in visual, auditory and tactile domains. It occurs throughout our lifetime and even in nonhuman species. It is likely to be one of the most important foundations for the development of normal learning. To date, there is no agreement as to how incidental learning

Incidental learning of sequential information occurs in visual, auditory and tactile domains. It occurs throughout our lifetime and even in nonhuman species. It is likely to be one of the most important foundations for the development of normal learning. To date, there is no agreement as to how incidental learning occurs. The goal of the present set of experiments is to determine if visual sequential information is learned in terms of abstract rules or stimulus-specific details. Two experiments test the extent to which interaction with the stimuli can influence the information that is encoded by the learner. The results of both experiments support the claim that stimulus and domain specific details directly shape what is learned, through a process of tuning the neuromuscular systems involved in the interaction between the learner and the materials.
ContributorsMarsh, Elizabeth R (Author) / Glenberg, Arthur M. (Thesis advisor) / Amazeen, Eric (Committee member) / Brewer, Gene (Committee member) / Arizona State University (Publisher)
Created2013
152920-Thumbnail Image.png
Description
Categories are often defined by rules regarding their features. These rules may be intensely complex yet, despite the complexity of these rules, we are often able to learn them with sufficient practice. A possible explanation for how we arrive at consistent category judgments despite these difficulties would be that we

Categories are often defined by rules regarding their features. These rules may be intensely complex yet, despite the complexity of these rules, we are often able to learn them with sufficient practice. A possible explanation for how we arrive at consistent category judgments despite these difficulties would be that we may define these complex categories such as chairs, tables, or stairs by understanding the simpler rules defined by potential interactions with these objects. This concept, called grounding, allows for the learning and transfer of complex categorization rules if said rules are capable of being expressed in a more simple fashion by virtue of meaningful physical interactions. The present experiment tested this hypothesis by having participants engage in either a Rule Based (RB) or Information Integration (II) categorization task with instructions to engage with the stimuli in either a non-interactive or interactive fashion. If participants were capable of grounding the categories, which were defined in the II task with a complex visual rule, to a simpler interactive rule, then participants with interactive instructions should outperform participants with non-interactive instructions. Results indicated that physical interaction with stimuli had a marginally beneficial effect on category learning, but this effect seemed most prevalent in participants were engaged in an II task.
ContributorsCrawford, Thomas (Author) / Homa, Donald (Thesis advisor) / Glenberg, Arthur (Committee member) / McBeath, Michael (Committee member) / Brewer, Gene (Committee member) / Arizona State University (Publisher)
Created2014
161279-Thumbnail Image.png
Description
I recently established the gleam-glum effect confirming in both English and Mandarin that words with the /i/ vowel-sound (like “gleam”) are rated more emotionally positive than matched words with the /ʌ/ vowel-sound (like “glum”). Here I confirm that these vowel sounds also influence the semantic perception of monosyllabic pseudo-words.

I recently established the gleam-glum effect confirming in both English and Mandarin that words with the /i/ vowel-sound (like “gleam”) are rated more emotionally positive than matched words with the /ʌ/ vowel-sound (like “glum”). Here I confirm that these vowel sounds also influence the semantic perception of monosyllabic pseudo-words. In Experiment 1, 100 participants rated 50 individual /i/ monosyllabic pseudo-words (like “zeech”) as significantly more positive than 50 matched /ʌ/ pseudo-words (like “zuch”), replicating my previous findings with real words. Experiment 2 assessed the gleam-glum effect on pseudo-words using a forced-choice task. Participants (n = 148) were presented with the 50 pairs of pseudo-words used in Experiment 1 and tasked to guess the most likely meaning of each pseudo-word by matching them with one of two meaning words that were either extremely positive or extremely negative in affective valence (Warriner et al., 2013). I found a remarkably robust effect in which every one of the 50 pseudo-word pairs was on average more likely to have the /i/ word matched with the positive meaning word and /ʌ/ word with the negative one (exact binomial test, p < .001, z = 7.94). The findings confirm that the gleam-glum effect facilitates bootstrapping meaning of words from their pronunciations. These findings coupled with previous real word findings (Yu et al., in press), showing not only that the effect encompasses the entire English lexicon but can also be explained with an embodied facial musculature mechanism, is consistent with the idea that sound symbolism may shape vocabulary use of a language over time by influencing semantic perception.
ContributorsYu, Shin-Phing (Author) / McBeath, Michael K. (Thesis advisor) / Glenberg, Arthur M. (Thesis advisor, Committee member) / Stone, Gregory (Committee member) / Benitez, Viridiana (Committee member) / Arizona State University (Publisher)
Created2021