Filtering by
- All Subjects: Painting
- Creators: School of Art
- Creators: Fahlman, Betsy
The aim of this creative project was to explore the ideas of impermanence and transience through the lens of different, largely non-western cultural backgrounds, and to incorporate what I learned into my own work as a painter. As part of this, I focused on the materials, techniques, visual strategies, and philosophies that guided the creation of these works. The project consisted of a discrete research phase, during which time I gathered information and materials related to my topic, and a creation phase, when I focused largely on the production of oil paintings and ink paintings whose technique and/or subject matter pertained to impermanence. Research for the most part was conducted by utilizing online and physical collections of work to analyze the formal elements of the work along with the cultural context in which it was created. Ultimately the creative project resulted in a product of three oil paintings and five ink paintings.
My work comes in two parts: an illustration book titled The Butanding and an illustration exhibition. The book will be published through lulu.com and made available to the public. The exhibition component will be held from March 2nd to March 6th in Gallery 100 as part of my senior exhibition Post Pre-Production with six other colleagues in the School of Art. The illustration book is a narration of a little girl and her growing friendship with a whale shark. The overarching theme of the creative project is closure with the passing away of loved ones.
The Butanding is a narrative illustration book about a young girl befriending the local menace of her village, the whale shark. Similar to my own experience, the main subject—the young girl—of my narrative is shown suffering from grief and guilt over her grandmother’s death. My work illustrates a progression of the young girl’s emotional state as she goes on a journey with the whale shark or locally known in the Philippines as the “butanding”. It provides the scenario of a grieving individual who gets the chance to reconnect with a deceased loved one and rebuild relationships that were lost.
As creations made for purely personal interests, OCs are an excellent elevator pitch to talk one creative to another, opening up opportunities for connection in a world where communication is at our fingertips but personal connection is increasingly harder to make. OCs encourage meaningful interaction by offering themselves as muses, avatars, and story pieces, and so much more, where artists can have their characters interact with other creatives through many different avenues such as art-making, table top games, or word of mouth.
In this thesis, I explore the worlds and aesthetics of many creators and their original characters through qualitative research and collaborative art-making. I begin with a short survey of my creative peers, asking general questions about their characters and thoughts on OCs, then move to sketching characters from various creators. I focus my research to a group of seven core creators and their characters, whom I interview and work closely with in order to create a series of seven final paintings of their original characters.
Hinduism is one of the oldest religions in the world and one of the most practiced today. It is full of fantastical myths and heroic legends, as well as undercurrents of feminism contrasted with misogyny and patriarchy. Hindu myths are contradictory as stories have evolved over time and have been retold with millions of differing perspectives.
In my thesis, I portrayed the 22 archetypes of the Major Arcana of the tarot through the lens of Hindu mythology as well as the broader pan-Indian culture. I include ancient stories and references to modern social issues. I visually communicated the connections between characters of Hindu mythology and the archetypes of the tarot with 22 watercolor paintings. This project was an opportunity to explore both the tarot through Hinduism, vice-versa. It allowed for the development of a deeper connection with spirituality and religion, along with a greater understanding of visual communication.
Jake Hernandez grew up in Houston, Texas where his frequent visits to the Museum of Fine Arts introduced him to the works of Mark Rothko and Piet Mondrian. Inspired by these artist’s use of color, Hernandez has leveraged his own understanding of color theory and mathematics to explore the complexity of this element for his honors thesis. In Colored Squares I and II, Hernandez created a process of random color generation from a set of blue, red, and yellow pigments to explore color in the absence of human bias. Since artists' personal biases and inclinations towards color affect our exploration of this element, Hernandez wanted to eliminate these obstructions to investigate color to a much greater extent. In Colored Landscapes I, II, and III, Hernandez used the primaries again in a more expressive style. Drawing inspiration from his travels across Europe and North America, Hernandez created new landscapes all his own. These studies offer a substantiated argument for the limits of art itself, showing artists have only explored a very small fraction of art's possibilities and that more exploration can be done in color and the other elements of art.
This is a series of three paintings all composed with oil paint. This series offers a unique and thought-provoking perspective on gender roles and the male gaze and how they are used as forms of oppression. This series challenges traditional notions of gender and spark meaningful conversations about the ways in which society shapes and reinforces gender norms.
By studying the workflow used to create the black hole, Gargantua, in Interstellar, artists can understand how to simulate complex astronomical phenomena in other special effects software such as Houdini. This workflow utilizes a balance between scientific realism and artistic interpretation of astronomical phenomena such that simulations can maximize their success in film. Through significant amounts of research and study, the artists at Double Negative generated a scientifically realistic black hole in shape and physical behavior, but made creative decisions when shading and lighting their simulation. I find that DNeg’s workflow integrates well when using Houdini technology. I follow their workflow to generate a series of spiral galaxies in Houdini and find how Houdini’s node network layout allows artists to incorporate both scientific realism and creative approaches to a simulation. A strong understanding of the mechanics of the simulated astronomical event scientifically informs the look and shape of a production, while Houdini’s node network layout makes it easy for special effects artists to manipulate simulations to their own artistic interpretation of astronomical phenomena.
Chinese landscape painting has a long history and is one of the most practiced traditions in Chinese art. There are many different styles within this genre, from the larger and bold style of the Northern Song dynasty to the smaller, softer paintings of the Southern Song dynasty. Yang Yongliang is a contemporary Chinese artist that was born in 1980 in Shanghai, China. He was trained in traditional Chinese painting styles from a young age and, during his university schooling, he focused on digital art and graduated with a degree in Visual Communication. Yang combines these two distinct backgrounds in his art by creating pieces inspired by classical Chinese genres in a digital manner, using composite photographs. He creates different scenery by piecing small clips of pictures together to create one larger image. Yang takes the traditional style of work and changes it to comment on modern Chinese and global values. While many artists that focus on social or political messages create works that are not visually appealing, Yang has been able to create works that are powerful through their message while still being beautiful. Through his works, he successfully brings together both “New China” and “Old China” within every piece.