Matching Items (9)
Filtering by

Clear all filters

152011-Thumbnail Image.png
Description
Humans' ability to perform fine object and tool manipulation is a defining feature of their sensorimotor repertoire. How the central nervous system builds and maintains internal representations of such skilled hand-object interactions has attracted significant attention over the past three decades. Nevertheless, two major gaps exist: a) how digit positions

Humans' ability to perform fine object and tool manipulation is a defining feature of their sensorimotor repertoire. How the central nervous system builds and maintains internal representations of such skilled hand-object interactions has attracted significant attention over the past three decades. Nevertheless, two major gaps exist: a) how digit positions and forces are coordinated during natural manipulation tasks, and b) what mechanisms underlie the formation and retention of internal representations of dexterous manipulation. This dissertation addresses these two questions through five experiments that are based on novel grip devices and experimental protocols. It was found that high-level representation of manipulation tasks can be learned in an effector-independent fashion. Specifically, when challenged by trial-to-trial variability in finger positions or using digits that were not previously engaged in learning the task, subjects could adjust finger forces to compensate for this variability, thus leading to consistent task performance. The results from a follow-up experiment conducted in a virtual reality environment indicate that haptic feedback is sufficient to implement the above coordination between digit position and forces. However, it was also found that the generalizability of a learned manipulation is limited across tasks. Specifically, when subjects learned to manipulate the same object across different contexts that require different motor output, interference was found at the time of switching contexts. Data from additional studies provide evidence for parallel learning processes, which are characterized by different rates of decay and learning. These experiments have provided important insight into the neural mechanisms underlying learning and control of object manipulation. The present findings have potential biomedical applications including brain-machine interfaces, rehabilitation of hand function, and prosthetics.
ContributorsFu, Qiushi (Author) / Santello, Marco (Thesis advisor) / Helms Tillery, Stephen (Committee member) / Buneo, Christopher (Committee member) / Santos, Veronica (Committee member) / Artemiadis, Panagiotis (Committee member) / Arizona State University (Publisher)
Created2013
157220-Thumbnail Image.png
Description
There are a large group of amputees living in the country and the number of them is supposed to increase a lot in the following years. Among them, lower-limb amputees are the majority. In order to improve the locomotion of lower-limb amputees, many prostheses have been developed. Most commercially available

There are a large group of amputees living in the country and the number of them is supposed to increase a lot in the following years. Among them, lower-limb amputees are the majority. In order to improve the locomotion of lower-limb amputees, many prostheses have been developed. Most commercially available prostheses are passive. They can not actively provide pure torque as an intact human could do. Powered prostheses have been the focus during the past decades. Some advanced prostheses have been successful in walking on level ground as well as on inclined surface and climbing stairs. However, not much work has been done regarding walking on compliant surfaces. My preliminary studies on myoelectric signals of the lower limbs during walking showed that there exists difference in muscle activation when walking on compliant surfaces. However, the mapping of muscle activities to joint torques for a prosthesis that will be capable of providing the required control to walk on compliant surfaces is not straightforward. In order to explore the effects of surface compliance on leg joint torque, a dynamic model of the lower limb was built using Simscape. The simulated walker (android) was commanded to track the same kinematics data of intact human walking on solid surface. Multiple simulations were done while varying ground stiffness in order to see how the torque at the leg joints would change as a function of the ground compliance. The results of this study could be used for the control of powered prostheses for robust walking on compliant surfaces.
ContributorsWang, Junxin, 1989- (Author) / Artemiadis, Panagiotis (Thesis advisor) / Yong, Sze Zheng (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2019
Description
For a conventional quadcopter system with 4 planar rotors, flight times vary between 10 to 20 minutes depending on the weight of the quadcopter and the size of the battery used. In order to increase the flight time, either the weight of the quadcopter should be reduced or the battery

For a conventional quadcopter system with 4 planar rotors, flight times vary between 10 to 20 minutes depending on the weight of the quadcopter and the size of the battery used. In order to increase the flight time, either the weight of the quadcopter should be reduced or the battery size should be increased. Another way is to increase the efficiency of the propellers. Previous research shows that ducting a propeller can cause an increase of up to 94 % in the thrust produced by the rotor-duct system. This research focused on developing and testing a quadcopter having a centrally ducted rotor which produces 60 % of the total system thrust and 3 other peripheral rotors. This quadcopter will provide longer flight times while having the same maneuvering flexibility in planar movements.
ContributorsLal, Harsh (Author) / Artemiadis, Panagiotis (Thesis advisor) / Lee, Hyunglae (Committee member) / Zhang, Wenlong (Committee member) / Arizona State University (Publisher)
Created2019
156944-Thumbnail Image.png
Description
Neural interfacing applications have advanced in complexity, with needs for increasingly high degrees of freedom in prosthetic device control, sharper discrimination in sensory percepts in bidirectional interfaces, and more precise localization of functional connectivity in the brain. As such, there is a growing need for reliable neurophysiological recordings at a

Neural interfacing applications have advanced in complexity, with needs for increasingly high degrees of freedom in prosthetic device control, sharper discrimination in sensory percepts in bidirectional interfaces, and more precise localization of functional connectivity in the brain. As such, there is a growing need for reliable neurophysiological recordings at a fine spatial scale matching that of cortical columnar processing. Penetrating microelectrodes provide localization sufficient to isolate action potential (AP) waveforms, but often suffer from recorded signal deterioration linked to foreign body response. Micro-Electrocorticography (μECoG) surface electrodes elicit lower foreign body response and show greater chronic stability of recorded signals, though they typically lack the signal localization necessary to isolate individual APs. This dissertation validates the recording capacity of a novel, flexible, large area μECoG array with bilayer routing in a feline implant, and explores the ability of conventional μECoG arrays to detect features of neuronal activity in a very high frequency band associated with AP waveforms.

Recordings from both layers of the flexible μECoG array showed frequency features typical of cortical local field potentials (LFP) and were shown to be stable in amplitude over time. Recordings from both layers also showed consistent, frequency-dependent modulation after induction of general anesthesia, with large increases in beta and gamma band and decreases in theta band observed over three experiments. Recordings from conventional μECoG arrays over human cortex showed robust modulation in a high frequency (250-2000 Hz) band upon production of spoken words. Modulation in this band was used to predict spoken words with over 90% accuracy. Basal Ganglia neuronal AP firing was also shown to significantly correlate with various cortical μECoG recordings in this frequency band. Results indicate that μECoG surface electrodes may detect high frequency neuronal activity potentially associated with AP firing, a source of information previously unutilized by these devices.
ContributorsBarton, Cody David (Author) / Greger, Bradley (Thesis advisor, Committee member) / Santello, Marco (Committee member) / Buneo, Christopher (Committee member) / Graudejus, Oliver (Committee member) / Artemiadis, Panagiotis (Committee member) / Arizona State University (Publisher)
Created2018
134678-Thumbnail Image.png
Description
Many industries require workers in warehouse and stockroom environments to perform frequent lifting tasks. Over time these repeated tasks can lead to excess strain on the worker's body and reduced productivity. This project seeks to develop an exoskeletal wrist fixture to be used in conjunction with a powered exoskeleton arm

Many industries require workers in warehouse and stockroom environments to perform frequent lifting tasks. Over time these repeated tasks can lead to excess strain on the worker's body and reduced productivity. This project seeks to develop an exoskeletal wrist fixture to be used in conjunction with a powered exoskeleton arm to aid workers performing box lifting types of tasks. Existing products aimed at improving worker comfort and productivity typically employ either fully powered exoskeleton suits or utilize minimally powered spring arms and/or fixtures. These designs either reduce stress to the user's body through powered arms and grippers operated via handheld controls which have limited functionality, or they use a more minimal setup that reduces some load, but exposes the user's hands and wrists to injury by directing support to the forearm. The design proposed here seeks to strike a balance between size, weight, and power requirements and also proposes a novel wrist exoskeleton design which minimizes stress on the user's wrists by directly interfacing with the object to be picked up. The design of the wrist exoskeleton was approached through initially selecting degrees of freedom and a ROM (range of motion) to accommodate. Feel and functionality were improved through an iterative prototyping process which yielded two primary designs. A novel "clip-in" method was proposed to allow the user to easily attach and detach from the exoskeleton. Designs utilized a contact surface intended to be used with dry fibrillary adhesives to maximize exoskeleton grip. Two final designs, which used two pivots in opposite kinematic order, were constructed and tested to determine the best kinematic layout. The best design had two prototypes created to be worn with passive test arms that attached to the user though a specially designed belt.
ContributorsGreason, Kenneth Berend (Author) / Sugar, Thomas (Thesis director) / Holgate, Matthew (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
134817-Thumbnail Image.png
Description
For the past two decades, advanced Limb Gait Simulators and Exoskeletons have been developed to improve walking rehabilitation. A Limb Gait Simulator is used to analyze the human step cycle and/or assist a user walking on a treadmill. Most modern limb gait simulators, such as ALEX, have proven themselves effective

For the past two decades, advanced Limb Gait Simulators and Exoskeletons have been developed to improve walking rehabilitation. A Limb Gait Simulator is used to analyze the human step cycle and/or assist a user walking on a treadmill. Most modern limb gait simulators, such as ALEX, have proven themselves effective and reliable through their usage of motors, springs, cables, elastics, pneumatics and reaction loads. These mechanisms apply internal forces and reaction loads to the body. On the other hand, external forces are those caused by an external agent outside the system such as air, water, or magnets. A design for an exoskeleton using external forces has seldom been attempted by researchers. This thesis project focuses on the development of a Limb Gait Simulator based on a Pure External Force and has proven its effectiveness in generating torque on the human leg. The external force is generated through air propulsion using an Electric Ducted Fan (EDF) motor. Such a motor is typically used for remote control airplanes, but their applications can go beyond this. The objective of this research is to generate torque on the human leg through the control of the EDF engines thrust and the opening/closing of the reverse thruster flaps. This device qualifies as "assist as needed"; the user is entirely in control of how much assistance he or she may want. Static thrust values for the EDF engine are recorded using a thrust test stand. The product of the thrust (N) and the distance on the thigh (m) is the resulting torque. With the motor running at maximum RPM, the highest torque value reached was that of 3.93 (Nm). The motor EDF motor is powered by a 6S 5000 mAh LiPo battery. This torque value could be increased with the usage of a second battery connected in series, but this comes at a price. The designed limb gait simulator demonstrates that external forces, such as air, could have potential in the development of future rehabilitation devices.
ContributorsToulouse, Tanguy Nathan (Author) / Sugar, Thomas (Thesis director) / Artemiadis, Panagiotis (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
154699-Thumbnail Image.png
Description
Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from

Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from surveil- lance and reconnaissance to agriculture and large area mapping. Although in most applications single quadrotors are used, there is an increasing interest in architectures controlling multiple quadrotors executing a collaborative task. This thesis introduces a new concept of control involving more than one quadrotors, according to which two quadrotors can be physically coupled in mid-flight. This concept equips the quadro- tors with new capabilities, e.g. increased payload or pursuit and capturing of other quadrotors. A comprehensive simulation of the approach is built to simulate coupled quadrotors. The dynamics and modeling of the coupled system is presented together with a discussion regarding the coupling mechanism, impact modeling and additional considerations that have been investigated. Simulation results are presented for cases of static coupling as well as enemy quadrotor pursuit and capture, together with an analysis of control methodology and gain tuning. Practical implementations are introduced as results show the feasibility of this design.
ContributorsLarsson, Daniel (Author) / Artemiadis, Panagiotis (Thesis advisor) / Marvi, Hamidreza (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2016
154891-Thumbnail Image.png
Description
With recent advances in missile and hypersonic vehicle technologies, the need for being able to accurately simulate missile-target engagements has never been greater. Within this research, we examine a fully integrated missile-target engagement environment. A MATLAB based application is developed with 3D animation capabilities to study missile-target engagement and

With recent advances in missile and hypersonic vehicle technologies, the need for being able to accurately simulate missile-target engagements has never been greater. Within this research, we examine a fully integrated missile-target engagement environment. A MATLAB based application is developed with 3D animation capabilities to study missile-target engagement and visualize them. The high fidelity environment is used to validate miss distance analysis with the results presented in relevant GNC textbooks and to examine how the kill zone varies with critical engagement parameters; e.g. initial engagement altitude, missile Mach, and missile maximum acceleration. A ray-based binary search algorithm is used to estimate the kill zone region; i.e. the set of initial target starting conditions such that it will be "killed". The results show what is expected. The kill zone increases with larger initial missile Mach and maximum acceleration & decreases with higher engagement altitude and higher target Mach. The environment is based on (1) a 6DOF bank-to-turn (BTT) missile, (2) a full aerodynamic-stability derivative look up tables ranging over Mach number, angle of attack and sideslip angle (3) a standard atmosphere model, (4) actuator dynamics for each of the four cruciform fins, (5) seeker dynamics, (6) a nonlinear autopilot, (7) a guidance system with three guidance algorithms (i.e. PNG, optimal, differential game theory), (8) a 3DOF target model with three maneuverability models (i.e. constant speed, Shelton Turn & Climb, Riggs-Vergaz Turn & Dive). Each of the subsystems are described within the research. The environment contains linearization, model analysis and control design features. A gain scheduled nonlinear BTT missile autopilot is presented here. Autopilot got sluggish as missile altitude increased and got aggressive as missile mach increased. In short, the environment is shown to be a very powerful tool for conducting missile-target engagement research - a research that could address multiple missiles and advanced targets.
ContributorsRenganathan, Venkatraman (Author) / Rodriguez, Armando A (Thesis advisor) / Artemiadis, Panagiotis (Committee member) / Berman, Spring M (Committee member) / Arizona State University (Publisher)
Created2016
155722-Thumbnail Image.png
Description
A robotic swarm can be defined as a large group of inexpensive, interchangeable

robots with limited sensing and/or actuating capabilities that cooperate (explicitly

or implicitly) based on local communications and sensing in order to complete a

mission. Its inherent redundancy provides flexibility and robustness to failures and

environmental disturbances which guarantee the proper completion

A robotic swarm can be defined as a large group of inexpensive, interchangeable

robots with limited sensing and/or actuating capabilities that cooperate (explicitly

or implicitly) based on local communications and sensing in order to complete a

mission. Its inherent redundancy provides flexibility and robustness to failures and

environmental disturbances which guarantee the proper completion of the required

task. At the same time, human intuition and cognition can prove very useful in

extreme situations where a fast and reliable solution is needed. This idea led to the

creation of the field of Human-Swarm Interfaces (HSI) which attempts to incorporate

the human element into the control of robotic swarms for increased robustness and

reliability. The aim of the present work is to extend the current state-of-the-art in HSI

by applying ideas and principles from the field of Brain-Computer Interfaces (BCI),

which has proven to be very useful for people with motor disabilities. At first, a

preliminary investigation about the connection of brain activity and the observation

of swarm collective behaviors is conducted. After showing that such a connection

may exist, a hybrid BCI system is presented for the control of a swarm of quadrotors.

The system is based on the combination of motor imagery and the input from a game

controller, while its feasibility is proven through an extensive experimental process.

Finally, speech imagery is proposed as an alternative mental task for BCI applications.

This is done through a series of rigorous experiments and appropriate data analysis.

This work suggests that the integration of BCI principles in HSI applications can be

successful and it can potentially lead to systems that are more intuitive for the users

than the current state-of-the-art. At the same time, it motivates further research in

the area and sets the stepping stones for the potential development of the field of

Brain-Swarm Interfaces (BSI).
ContributorsKaravas, Georgios Konstantinos (Author) / Artemiadis, Panagiotis (Thesis advisor) / Berman, Spring M. (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2017