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Description
With the emergence of edge computing paradigm, many applications such as image recognition and augmented reality require to perform machine learning (ML) and artificial intelligence (AI) tasks on edge devices. Most AI and ML models are large and computational heavy, whereas edge devices are usually equipped with limited computational and

With the emergence of edge computing paradigm, many applications such as image recognition and augmented reality require to perform machine learning (ML) and artificial intelligence (AI) tasks on edge devices. Most AI and ML models are large and computational heavy, whereas edge devices are usually equipped with limited computational and storage resources. Such models can be compressed and reduced in order to be placed on edge devices, but they may loose their capability and may not generalize and perform well compared to large models. Recent works used knowledge transfer techniques to transfer information from a large network (termed teacher) to a small one (termed student) in order to improve the performance of the latter. This approach seems to be promising for learning on edge devices, but a thorough investigation on its effectiveness is lacking.

The purpose of this work is to provide an extensive study on the performance (both in terms of accuracy and convergence speed) of knowledge transfer, considering different student-teacher architectures, datasets and different techniques for transferring knowledge from teacher to student.

A good performance improvement is obtained by transferring knowledge from both the intermediate layers and last layer of the teacher to a shallower student. But other architectures and transfer techniques do not fare so well and some of them even lead to negative performance impact. For example, a smaller and shorter network, trained with knowledge transfer on Caltech 101 achieved a significant improvement of 7.36\% in the accuracy and converges 16 times faster compared to the same network trained without knowledge transfer. On the other hand, smaller network which is thinner than the teacher network performed worse with an accuracy drop of 9.48\% on Caltech 101, even with utilization of knowledge transfer.
ContributorsSistla, Ragini (Author) / Zhao, Ming (Thesis advisor, Committee member) / Li, Baoxin (Committee member) / Tong, Hanghang (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Recent trends in big data storage systems show a shift from disk centric models to memory centric models. The primary challenges faced by these systems are speed, scalability, and fault tolerance. It is interesting to investigate the performance of these two models with respect to some big data applications. This

Recent trends in big data storage systems show a shift from disk centric models to memory centric models. The primary challenges faced by these systems are speed, scalability, and fault tolerance. It is interesting to investigate the performance of these two models with respect to some big data applications. This thesis studies the performance of Ceph (a disk centric model) and Alluxio (a memory centric model) and evaluates whether a hybrid model provides any performance benefits with respect to big data applications. To this end, an application TechTalk is created that uses Ceph to store data and Alluxio to perform data analytics. The functionalities of the application include offline lecture storage, live recording of classes, content analysis and reference generation. The knowledge base of videos is constructed by analyzing the offline data using machine learning techniques. This training dataset provides knowledge to construct the index of an online stream. The indexed metadata enables the students to search, view and access the relevant content. The performance of the application is benchmarked in different use cases to demonstrate the benefits of the hybrid model.
ContributorsNAGENDRA, SHILPA (Author) / Huang, Dijiang (Thesis advisor) / Zhao, Ming (Committee member) / Maciejewski, Ross (Committee member) / Chung, Chun-Jen (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Compartmentalizing access to content, be it websites accessed in a browser or documents and applications accessed outside the browser, is an established method for protecting information integrity [12, 19, 21, 60]. Compartmentalization solutions change the user experience, introduce performance overhead and provide varying degrees of security. Striking a balance between

Compartmentalizing access to content, be it websites accessed in a browser or documents and applications accessed outside the browser, is an established method for protecting information integrity [12, 19, 21, 60]. Compartmentalization solutions change the user experience, introduce performance overhead and provide varying degrees of security. Striking a balance between usability and security is not an easy task. If the usability aspects are neglected or sacrificed in favor of more security, the resulting solution would have a hard time being adopted by end-users. The usability is affected by factors including (1) the generality of the solution in supporting various applications, (2) the type of changes required, (3) the performance overhead introduced by the solution, and (4) how much the user experience is preserved. The security is affected by factors including (1) the attack surface of the compartmentalization mechanism, and (2) the security decisions offloaded to the user. This dissertation evaluates existing solutions based on the above factors and presents two novel compartmentalization solutions that are arguably more practical than their existing counterparts.

The first solution, called FlexICon, is an attractive alternative in the design space of compartmentalization solutions on the desktop. FlexICon allows for the creation of a large number of containers with small memory footprint and low disk overhead. This is achieved by using lightweight virtualization based on Linux namespaces. FlexICon uses two mechanisms to reduce user mistakes: 1) a trusted file dialog for selecting files for opening and launching it in the appropriate containers, and 2) a secure URL redirection mechanism that detects the user’s intent and opens the URL in the proper container. FlexICon also provides a language to specify the access constraints that should be enforced by various containers.

The second solution called Auto-FBI, deals with web-based attacks by creating multiple instances of the browser and providing mechanisms for switching between the browser instances. The prototype implementation for Firefox and Chrome uses system call interposition to control the browser’s network access. Auto-FBI can be ported to other platforms easily due to simple design and the ubiquity of system call interposition methods on all major desktop platforms.
ContributorsZohrevandi, Mohsen (Author) / Bazzi, Rida A (Thesis advisor) / Ahn, Gail-Joon (Committee member) / Doupe, Adam (Committee member) / Zhao, Ming (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The Internet of Things ecosystem has spawned a wide variety of embedded real-time systems that complicate the identification and resolution of bugs in software. The methods of concurrent checkpoint provide a means to monitor the application state with the ability to replay the execution on like hardware and software,

The Internet of Things ecosystem has spawned a wide variety of embedded real-time systems that complicate the identification and resolution of bugs in software. The methods of concurrent checkpoint provide a means to monitor the application state with the ability to replay the execution on like hardware and software, without holding off and delaying the execution of application threads. In this thesis, it is accomplished by monitoring physical memory of the application using a soft-dirty page tracker and measuring the various types of overhead when employing concurrent checkpointing. The solution presented is an advancement of the Checkpoint and Replay In Userspace (CRIU) thereby eliminating the large stalls and parasitic operation for each successive checkpoint. Impact and performance is measured using the Parsec 3.0 Benchmark suite and 4.11.12-rt16+ Linux kernel on a MinnowBoard Turbot Quad-Core board.
ContributorsPrinke, Michael L (Author) / Lee, Yann-Hang (Thesis advisor) / Shrivastava, Aviral (Committee member) / Zhao, Ming (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Blockchain scalability is one of the issues that concerns its current adopters. The current popular blockchains have initially been designed with imperfections that in- troduce fundamental bottlenecks which limit their ability to have a higher throughput and a lower latency.

One of the major bottlenecks for existing blockchain technologies is fast

Blockchain scalability is one of the issues that concerns its current adopters. The current popular blockchains have initially been designed with imperfections that in- troduce fundamental bottlenecks which limit their ability to have a higher throughput and a lower latency.

One of the major bottlenecks for existing blockchain technologies is fast block propagation. A faster block propagation enables a miner to reach a majority of the network within a time constraint and therefore leading to a lower orphan rate and better profitability. In order to attain a throughput that could compete with the current state of the art transaction processing, while also keeping the block intervals same as today, a 24.3 Gigabyte block will be required every 10 minutes with an average transaction size of 500 bytes, which translates to 48600000 transactions every 10 minutes or about 81000 transactions per second.

In order to synchronize such large blocks faster across the network while maintain- ing consensus by keeping the orphan rate below 50%, the thesis proposes to aggregate partial block data from multiple nodes using digital fountain codes. The advantages of using a fountain code is that all connected peers can send part of data in an encoded form. When the receiving peer has enough data, it then decodes the information to reconstruct the block. Along with them sending only part information, the data can be relayed over UDP, instead of TCP, improving upon the speed of propagation in the current blockchains. Fountain codes applied in this research are Raptor codes, which allow construction of infinite decoding symbols. The research, when applied to blockchains, increases success rate of block delivery on decode failures.
ContributorsChawla, Nakul (Author) / Boscovic, Dragan (Thesis advisor) / Candan, Kasim S (Thesis advisor) / Zhao, Ming (Committee member) / Arizona State University (Publisher)
Created2018
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Description
This project was centered around designing a processor model (using the C programming language) based on the Coldfire computer architecture that will run on third party software known as Open Virtual Platforms. The end goal is to have a fully functional processor that can run Coldfire instructions and utilize peripheral

This project was centered around designing a processor model (using the C programming language) based on the Coldfire computer architecture that will run on third party software known as Open Virtual Platforms. The end goal is to have a fully functional processor that can run Coldfire instructions and utilize peripheral devices in the same way as the hardware used in the embedded systems lab at ASU. This project would cut down the substantial amount of time students spend commuting to the lab. Having the processor directly at their disposal would also encourage them to spend more time outside of class learning the hardware and familiarizing themselves with development on an embedded micro-controller. The model will be accurate, fast and reliable. These aspects will be achieved through rigorous unit testing and use of the OVP platform which provides instruction accurate simulations at hundreds of MIPS (million instructions per second) for the specified model. The end product was able to accurately simulate a subset of the Coldfire instructions at very high rates.
ContributorsDunning, David Connor (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-12
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Description
The purpose of this project was to program a Raspberry Pi to be able to play music from both local storage on the Pi and from internet radio stations such as Pandora. The Pi also needs to be able to play various types of file formats, such as mp3 and

The purpose of this project was to program a Raspberry Pi to be able to play music from both local storage on the Pi and from internet radio stations such as Pandora. The Pi also needs to be able to play various types of file formats, such as mp3 and FLAC. Finally, the project is also to be driven by a mobile app running on a smartphone or tablet. To achieve this, a client server design was employed where the Raspberry Pi acts as the server and the mobile app is the client. The server functionality was achieved using a Python script that listens on a socket and calls various executables that handle the different formats of music being played. The client functionality was achieved by programming an Android app in Java that sends encoded commands to the server, which the server decodes and begins playing the music that command dictates. The designs for both the client and server are easily extensible and allow for any future modifications to the project to be easily made.
ContributorsStorto, Michael Olson (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
Description
The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing

The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing pages which provide navigation and functional capabilities for users. The site also features a variety of PHP web services which communicate with the database using SQL commands. The application, programmed in the Java language, makes use of these services in a simple, utilitarian design aimed at modification of user data stored in the database. This database, developed with MySQL and managed with the phpMyAdmin application, contains limited information in order to maximize speed of read and write accesses from the website and Android app. Together, these three components comprise an effective payment management system model with mobile capabilities. All of the components of this project were built at no cost. The website hosting service is free and the third-party services required (such as Paypal payment services) are simulated. These simulations allowed me to demonstrate the functionality of the three-tiered product without the necessity for monetary supplication. This thesis features every aspect of the development and testing of The Coffee Hutch software components. Requirements for each function of the software are specified in one section, and they are aligned with various pieces of the code in the source documentation. Test cases which address each requirement are outlined in another section of the thesis.
ContributorsHutchison, Caleb Ryan (Author) / Burger, Kevin (Thesis director) / Zhao, Ming (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
Stress is one of the critical factors in daily lives, as it has a profound impact onperformance at work and decision-making processes. With the development of IoT technology, smart wearables can handle diverse operations, including networking and recording biometric signals. Also, it has become easier for individual users to selfdetect stress with

Stress is one of the critical factors in daily lives, as it has a profound impact onperformance at work and decision-making processes. With the development of IoT technology, smart wearables can handle diverse operations, including networking and recording biometric signals. Also, it has become easier for individual users to selfdetect stress with recorded data since these wearables as well as their accompanying smartphones now have data processing capability. Edge computing on such devices enables real-time feedback and in turn preemptive identification of reactions to stress. This can provide an opportunity to prevent more severe consequences that might result if stress is unaddressed. From a system perspective, leveraging edge computing allows saving energy such as network bandwidth and latency since it processes data in proximity to the data source. It can also strengthen privacy by implementing stress prediction at local devices without transferring personal information to the public cloud. This thesis presents a framework for real-time stress prediction using Fitbit and machine learning with the support from cloud computing. Fitbit is a wearable tracker that records biometric measurements using optical sensors on the wrist. It also provides developers with platforms to design custom applications. I developed an application for the Fitbit and the user’s accompanying mobile device to collect heart rate fluctuations and corresponding stress levels entered by users. I also established the dataset collected from police cadets during their academy training program. Machine learning classifiers for stress prediction are built using classic models and TensorFlow in the cloud. Lastly, the classifiers are optimized using model compression techniques for deploying them on the smartphones and analyzed how efficiently stress prediction can be performed on the edge.
ContributorsSim, Sang-Hun (Author) / Zhao, Ming (Thesis advisor) / Roberts, Nicole (Committee member) / Zou, Jia (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learners' behavior and

Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learners' behavior and assessing learners' performance for personalization. Hands-on labs are a critical learning approach for cybersecurity education. It provides real-world complex problem scenarios and helps learners develop a deeper understanding of knowledge and concepts while solving real-world problems. But there are unique challenges when using hands-on labs for cybersecurity education. Existing hands-on lab exercises materials are usually managed in a problem-centric fashion, while it lacks a coherent way to manage existing labs and provide productive lab exercising plans for cybersecurity learners. To solve these challenges, a personalized learning platform called ThoTh Lab specifically designed for computer science hands-on labs in a cloud environment is established. ThoTh Lab can identify the learning style from student activities and adapt learning material accordingly. With the awareness of student learning styles, instructors are able to use techniques more suitable for the specific student, and hence, improve the speed and quality of the learning process. ThoTh Lab also provides student performance prediction, which allows the instructors to change the learning progress and take other measurements to help the students timely. A knowledge graph in the cybersecurity domain is also constructed using Natural language processing (NLP) technologies including word embedding and hyperlink-based concept mining. This knowledge graph is then utilized during the regular learning process to build a personalized lab recommendation system by suggesting relevant labs based on students' past learning history to maximize their learning outcomes. To evaluate ThoTh Lab, several in-class experiments were carried out in cybersecurity classes for both graduate and undergraduate students at Arizona State University and data was collected over several semesters. The case studies show that, by leveraging the personalized lab platform, students tend to be more absorbed in a lab project, show more interest in the cybersecurity area, spend more effort on the project and gain enhanced learning outcomes.
ContributorsDeng, Yuli (Author) / Huang, Dijiang (Thesis advisor) / Li, Baoxin (Committee member) / Zhao, Ming (Committee member) / Hsiao, Sharon (Committee member) / Arizona State University (Publisher)
Created2021