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Can a skill taught in a virtual environment be utilized in the physical world? This idea is explored by creating a Virtual Reality game for the HTC Vive to teach users how to play the drums. The game focuses on developing the user's muscle memory, improving the user's ability to

Can a skill taught in a virtual environment be utilized in the physical world? This idea is explored by creating a Virtual Reality game for the HTC Vive to teach users how to play the drums. The game focuses on developing the user's muscle memory, improving the user's ability to play music as they hear it in their head, and refining the user's sense of rhythm. Several different features were included to achieve this such as a score, different levels, a demo feature, and a metronome. The game was tested for its ability to teach and for its overall enjoyability by using a small sample group. Most participants of the sample group noted that they felt as if their sense of rhythm and drumming skill level would improve by playing the game. Through the findings of this project, it can be concluded that while it should not be considered as a complete replacement for traditional instruction, a virtual environment can be successfully used as a learning aid and practicing tool.
ContributorsDinapoli, Allison (Co-author) / Tuznik, Richard (Co-author) / Kobayashi, Yoshihiro (Thesis director) / Nelson, Brian (Committee member) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor) / Computing and Informatics Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to

SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to teach users about the different types of first aid kit items and how to treat minor injuries, step by step. Using Alexa and RaspberryPi, SmartAid was designed as an added attachment to first aid kits. Alexa Services were installed into a RaspberryPi to create a custom Amazon device, and from there, using the Alexa Interaction Model and the Lambda function services, SmartAid was developed. After the designing and coding of the application, a user guide was created to provide users with information on what items are included in the first aid kit, what types of injuries can be treated through first aid, and how to use SmartAid. The
application was tested for its usability and practicality by a small sample of students. Users provided suggestions on how to make the application more versatile and functional, and confirmed that the application made first aid easier and was something that they could see themselves using. While this application is not aimed to replace the current physical guide solution completely, the findings of this project show that SmartAid has potential to stand in as an improved, easy to use, and convenient alternative for first aid guidance.
ContributorsHasan, Bushra Anwara (Author) / Kobayashi, Yoshihiro (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor) / Department of Psychology (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
In this paper, I will show that news headlines of global events can predict changes in stock price by using Machine Learning and eight years of data from r/WorldNews, a popular forum on Reddit.com. My data is confined to the top 25 daily posts on the forum, and due to

In this paper, I will show that news headlines of global events can predict changes in stock price by using Machine Learning and eight years of data from r/WorldNews, a popular forum on Reddit.com. My data is confined to the top 25 daily posts on the forum, and due to the implicit filtering mechanism in the online community, these 25 posts are representative of the most popular news headlines and influential global events of the day. Hence, these posts shine a light on how large-scale social and political events affect the stock market. Using a Logistic Regression and a Naive Bayes classifier, I am able to predict with approximately 85% accuracy a binary change in stock price using term-feature vectors gathered from the news headlines. The accuracy, precision and recall results closely rival the best models in this field of research. In addition to the results, I will also describe the mathematical underpinnings of the two models; preceded by a general investigation of the intersection between the multiple academic disciplines related to this project. These range from social to computer science and from statistics to philosophy. The goal of this additional discussion is to further illustrate the interdisciplinary nature of the research and hopefully inspire a non-monolithic mindset when further investigations are pursued.
Created2016-12
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Description
Many forms of programmable matter have been proposed for various tasks. We use an abstract model of self-organizing particle systems for programmable matter which could be used for a variety of applications, including smart paint and coating materials for engineering or programmable cells for medical uses. Previous research using this

Many forms of programmable matter have been proposed for various tasks. We use an abstract model of self-organizing particle systems for programmable matter which could be used for a variety of applications, including smart paint and coating materials for engineering or programmable cells for medical uses. Previous research using this model has focused on shape formation and other spatial configuration problems, including line formation, compression, and coating. In this work we study foundational computational tasks that exceed the capabilities of the individual constant memory particles described by the model. These tasks represent new ways to use these self-organizing systems, which, in conjunction with previous shape and configuration work, make the systems useful for a wider variety of tasks. We present an implementation of a counter using a line of particles, which makes it possible for the line of particles to count to and store values much larger than their individual capacities. We then present an algorithm that takes a matrix and a vector as input and then sets up and uses a rectangular block of particles to compute the matrix-vector multiplication. This setup also utilizes the counter implementation to store the resulting vector from the matrix-vector multiplication. Operations such as counting and matrix multiplication can leverage the distributed and dynamic nature of the self-organizing system to be more efficient and adaptable than on traditional linear computing hardware. Such computational tools also give the systems more power to make complex decisions when adapting to new situations or to analyze the data they collect, reducing reliance on a central controller for setup and output processing. Finally, we demonstrate an application of similar types of computations with self-organizing systems to image processing, with an implementation of an image edge detection algorithm.
ContributorsPorter, Alexandra Marie (Author) / Richa, Andrea (Thesis director) / Xue, Guoliang (Committee member) / School of Music (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
Polar ice masses can be valuable indicators of trends in global climate. In an effort to better understand the dynamics of Arctic ice, this project analyzes sea ice concentration anomaly data collected over gridded regions (cells) and builds graphs based upon high correlations between cells. These graphs offer the opportunity

Polar ice masses can be valuable indicators of trends in global climate. In an effort to better understand the dynamics of Arctic ice, this project analyzes sea ice concentration anomaly data collected over gridded regions (cells) and builds graphs based upon high correlations between cells. These graphs offer the opportunity to use metrics such as clustering coefficients and connected components to isolate representative trends in ice masses. Based upon this analysis, the structure of sea ice graphs differs at a statistically significant level from random graphs, and several regions show erratically decreasing trends in sea ice concentration.
ContributorsWallace-Patterson, Chloe Rae (Author) / Syrotiuk, Violet (Thesis director) / Colbourn, Charles (Committee member) / Montgomery, Douglas (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
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Description
Many programmable matter systems have been proposed and realized recently, each often tailored toward a particular task or physical setting. In our work on self-organizing particle systems, we abstract away from specific settings and instead describe programmable matter as a collection of simple computational elements (to be referred to as

Many programmable matter systems have been proposed and realized recently, each often tailored toward a particular task or physical setting. In our work on self-organizing particle systems, we abstract away from specific settings and instead describe programmable matter as a collection of simple computational elements (to be referred to as particles) with limited computational power that each perform fully distributed, local, asynchronous algorithms to solve system-wide problems of movement, configuration, and coordination. In this thesis, we focus on the compression problem, in which the particle system gathers as tightly together as possible, as in a sphere or its equivalent in the presence of some underlying geometry. While there are many ways to formalize what it means for a particle system to be compressed, we address three different notions of compression: (1) local compression, in which each individual particle utilizes local rules to create an overall convex structure containing no holes, (2) hole elimination, in which the particle system seeks to detect and eliminate any holes it contains, and (3) alpha-compression, in which the particle system seeks to shrink its perimeter to be within a constant factor of the minimum possible value. We analyze the behavior of each of these algorithms, examining correctness and convergence where appropriate. In the case of the Markov Chain Algorithm for Compression, we provide improvements to the original bounds for the bias parameter lambda which influences the system to either compress or expand. Lastly, we briefly discuss contributions to the problem of leader election--in which a particle system elects a single leader--since it acts as an important prerequisite for compression algorithms that use a predetermined seed particle.
ContributorsDaymude, Joshua Jungwoo (Author) / Richa, Andrea (Thesis director) / Kierstead, Henry (Committee member) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays all have very strong visual components. Not only that, but resources for them are abundantly available online. Automata Theory, on the other hand, is the first Computer Science course students encounter that has a significant focus on deep theory. Many of the concepts can be difficult to visualize, or at least take a lot of effort to do so. Furthermore, visualizers for finite state machines are hard to come by. Because I thoroughly enjoyed learning about Automata Theory and parsers, I wanted to create a program that involved the two. Additionally, I thought creating a program for visualizing automata would help students who struggle with Automata Theory develop a stronger understanding of it.

ContributorsSmith, Andrew (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor)
Created2021-12
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Description

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays all have very strong visual components. Not only that, but resources for them are abundantly available online. Automata Theory, on the other hand, is the first Computer Science course students encounter that has a significant focus on deep theory. Many
of the concepts can be difficult to visualize, or at least take a lot of effort to do so. Furthermore, visualizers for finite state machines are hard to come by. Because I thoroughly enjoyed learning about Automata Theory and parsers, I wanted to create a program that involved the two. Additionally, I thought creating a program for visualizing automata would help students who struggle with Automata Theory develop a stronger understanding of it.

ContributorsSmith, Andrew (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2021-12
Description

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays all have very strong visual components. Not only that, but resources for them are abundantly available online. Automata Theory, on the other hand, is the first Computer Science course students encounter that has a significant focus on deep theory. Many
of the concepts can be difficult to visualize, or at least take a lot of effort to do so. Furthermore, visualizers for finite state machines are hard to come by. Because I thoroughly enjoyed learning about Automata Theory and parsers, I wanted to create a program that involved the two. Additionally, I thought creating a program for visualizing automata would help students who struggle with Automata Theory develop a stronger understanding of it.

ContributorsSmith, Andrew (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2021-12
Description

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays

Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. Many Computer Science concepts have strong visual components that make them easier to understand. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays all have very strong visual components. Not only that, but resources for them are abundantly available online. Automata Theory, on the other hand, is the first Computer Science course students encounter that has a significant focus on deep theory. Many
of the concepts can be difficult to visualize, or at least take a lot of effort to do so. Furthermore, visualizers for finite state machines are hard to come by. Because I thoroughly enjoyed learning about Automata Theory and parsers, I wanted to create a program that involved the two. Additionally, I thought creating a program for visualizing automata would help students who struggle with Automata Theory develop a stronger understanding of it.

ContributorsSmith, Andrew (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2021-12