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Twitter has become a very popular social media site that is used daily by many people and organizations. This paper will focus on the financial aspect of Twitter, as a process will be shown to be able to mine data about specific companies' stock prices. This was done by writing

Twitter has become a very popular social media site that is used daily by many people and organizations. This paper will focus on the financial aspect of Twitter, as a process will be shown to be able to mine data about specific companies' stock prices. This was done by writing a program to grab tweets about the stocks of the thirty companies in the Dow Jones.
ContributorsLarson, Grant Elliott (Author) / Davulcu, Hasan (Thesis director) / Ye, Jieping (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-05
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Description
This work explores the development of a visual analytics tool for geodemographic exploration in an online environment. We mine 78 million records from the United States white pages, link the location data to demographic data (specifically income) from the United States Census Bureau, and allow users to interactively compare distributions

This work explores the development of a visual analytics tool for geodemographic exploration in an online environment. We mine 78 million records from the United States white pages, link the location data to demographic data (specifically income) from the United States Census Bureau, and allow users to interactively compare distributions of names with regards to spatial location similarity and income. In order to enable interactive similarity exploration, we explore methods of pre-processing the data as well as on-the-fly lookups. As data becomes larger and more complex, the development of appropriate data storage and analytics solutions has become even more critical when enabling online visualization. We discuss problems faced in implementation, design decisions and directions for future work.
ContributorsIbarra, Jose Luis (Author) / Maciejewski, Ross (Thesis director) / Mack, Elizabeth (Committee member) / Longley, Paul (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-05
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Description
This paper presents an overview of The Dyadic Interaction Assistant for Individuals with Visual Impairments with a focus on the software component. The system is designed to communicate facial information (facial Action Units, facial expressions, and facial features) to an individual with visual impairments in a dyadic interaction between two

This paper presents an overview of The Dyadic Interaction Assistant for Individuals with Visual Impairments with a focus on the software component. The system is designed to communicate facial information (facial Action Units, facial expressions, and facial features) to an individual with visual impairments in a dyadic interaction between two people sitting across from each other. Comprised of (1) a webcam, (2) software, and (3) a haptic device, the system can also be described as a series of input, processing, and output stages, respectively. The processing stage of the system builds on the open source FaceTracker software and the application Computer Expression Recognition Toolbox (CERT). While these two sources provide the facial data, the program developed through the IDE Qt Creator and several AppleScripts are used to adapt the information to a Graphical User Interface (GUI) and output the data to a comma-separated values (CSV) file. It is the first software to convey all 3 types of facial information at once in real-time. Future work includes testing and evaluating the quality of the software with human subjects (both sighted and blind/low vision), integrating the haptic device to complete the system, and evaluating the entire system with human subjects (sighted and blind/low vision).
ContributorsBrzezinski, Chelsea Victoria (Author) / Balasubramanian, Vineeth (Thesis director) / McDaniel, Troy (Committee member) / Venkateswara, Hemanth (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
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Description
We discuss processes involved in user-centric security design, including the synthesis of goals based on security and usability tasks. We suggest the usage of implicit security and the facilitation of secureuser actions. We propose a process for evaluating usability flaws by treating them as security threats and adapting traditional HCI

We discuss processes involved in user-centric security design, including the synthesis of goals based on security and usability tasks. We suggest the usage of implicit security and the facilitation of secureuser actions. We propose a process for evaluating usability flaws by treating them as security threats and adapting traditional HCI methods. We discuss how to correct these flaws once they are discovered. Finally, we discuss the Usable Security Development Model for developing usable secure systems.
ContributorsJorgensen, Jan Drake (Author) / Ahn, Gail-Joon (Thesis director) / VanLehn, Kurt (Committee member) / Wilkerson, Kelly (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
Description

Spacebound is a mobile application that helps people understand astronomical distances by converting their distances walked on Earth to an interstellar scale. To better navigate outer space, the app presents predefined distance scales and journeys with various objects (planets, asteroids, stars) to explore. Spacebound hopes to be a gamified approach

Spacebound is a mobile application that helps people understand astronomical distances by converting their distances walked on Earth to an interstellar scale. To better navigate outer space, the app presents predefined distance scales and journeys with various objects (planets, asteroids, stars) to explore. Spacebound hopes to be a gamified approach for exploring outer space and also an educational app where the user can learn more about objects as they visit them.

ContributorsSadachar, Shivam (Author) / O'Rourke, Joseph (Thesis director) / Loyd, Parke (Committee member) / Melodie, Kao (Committee member) / Computer Science and Engineering Program (Contributor) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Social situational awareness, or the attentiveness to one's social surroundings, including the people, their interactions and their behaviors is a complex sensory-cognitive-motor task that requires one to be engaged thoroughly in understanding their social interactions. These interactions are formed out of the elements of human interpersonal communication including both verbal

Social situational awareness, or the attentiveness to one's social surroundings, including the people, their interactions and their behaviors is a complex sensory-cognitive-motor task that requires one to be engaged thoroughly in understanding their social interactions. These interactions are formed out of the elements of human interpersonal communication including both verbal and non-verbal cues. While the verbal cues are instructive and delivered through speech, the non-verbal cues are mostly interpretive and requires the full attention of the participants to understand, comprehend and respond to them appropriately. Unfortunately certain situations are not conducive for a person to have complete access to their social surroundings, especially the non-verbal cues. For example, a person is who is blind or visually impaired may find that the non-verbal cues like smiling, head nod, eye contact, body gestures and facial expressions of their interaction partners are not accessible due to their sensory deprivation. The same could be said of people who are remotely engaged in a conversation and physically separated to have a visual access to one's body and facial mannerisms. This dissertation describes novel multimedia technologies to aid situations where it is necessary to mediate social situational information between interacting participants. As an example of the proposed system, an evidence-based model for understanding the accessibility problem faced by people who are blind or visually impaired is described in detail. From the derived model, a sleuth of sensing and delivery technologies that use state-of-the-art computer vision algorithms in combination with novel haptic interfaces are developed towards a) A Dyadic Interaction Assistant, capable of helping individuals who are blind to access important head and face based non-verbal communicative cues during one-on-one dyadic interactions, and b) A Group Interaction Assistant, capable of provide situational awareness about the interaction partners and their dynamics to a user who is blind, while also providing important social feedback about their own body mannerisms. The goal is to increase the effective social situational information that one has access to, with the conjuncture that a good awareness of one's social surroundings gives them the ability to understand and empathize with their interaction partners better. Extending the work from an important social interaction assistive technology, the need for enriched social situational awareness is everyday professional situations are also discussed, including, a) enriched remote interactions between physically separated interaction partners, and b) enriched communication between medical professionals during critical care procedures, towards enhanced patient safety. In the concluding remarks, this dissertation engages the readers into a science and technology policy discussion on the potential effect of a new technology like the social interaction assistant on the society. Discussing along the policy lines, social disability is highlighted as an important area that requires special attention from researchers and policy makers. Given that the proposed technology relies on wearable inconspicuous cameras, the discussion of privacy policies is extended to encompass newly evolving interpersonal interaction recorders, like the one presented in this dissertation.
ContributorsKrishna, Sreekar (Author) / Panchanathan, Sethuraman (Thesis advisor) / Black, John A. (Committee member) / Qian, Gang (Committee member) / Li, Baoxin (Committee member) / Shiota, Michelle (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Continuous advancements in biomedical research have resulted in the production of vast amounts of scientific data and literature discussing them. The ultimate goal of computational biology is to translate these large amounts of data into actual knowledge of the complex biological processes and accurate life science models. The ability to

Continuous advancements in biomedical research have resulted in the production of vast amounts of scientific data and literature discussing them. The ultimate goal of computational biology is to translate these large amounts of data into actual knowledge of the complex biological processes and accurate life science models. The ability to rapidly and effectively survey the literature is necessary for the creation of large scale models of the relationships among biomedical entities as well as hypothesis generation to guide biomedical research. To reduce the effort and time spent in performing these activities, an intelligent search system is required. Even though many systems aid in navigating through this wide collection of documents, the vastness and depth of this information overload can be overwhelming. An automated extraction system coupled with a cognitive search and navigation service over these document collections would not only save time and effort, but also facilitate discovery of the unknown information implicitly conveyed in the texts. This thesis presents the different approaches used for large scale biomedical named entity recognition, and the challenges faced in each. It also proposes BioEve: an integrative framework to fuse a faceted search with information extraction to provide a search service that addresses the user's desire for "completeness" of the query results, not just the top-ranked ones. This information extraction system enables discovery of important semantic relationships between entities such as genes, diseases, drugs, and cell lines and events from biomedical text on MEDLINE, which is the largest publicly available database of the world's biomedical journal literature. It is an innovative search and discovery service that makes it easier to search
avigate and discover knowledge hidden in life sciences literature. To demonstrate the utility of this system, this thesis also details a prototype enterprise quality search and discovery service that helps researchers with a guided step-by-step query refinement, by suggesting concepts enriched in intermediate results, and thereby facilitating the "discover more as you search" paradigm.
ContributorsKanwar, Pradeep (Author) / Davulcu, Hasan (Thesis advisor) / Dinu, Valentin (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2010
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Description
The fields of pattern recognition and machine learning are on a fundamental quest to design systems that can learn the way humans do. One important aspect of human intelligence that has so far not been given sufficient attention is the capability of humans to express when they are certain about

The fields of pattern recognition and machine learning are on a fundamental quest to design systems that can learn the way humans do. One important aspect of human intelligence that has so far not been given sufficient attention is the capability of humans to express when they are certain about a decision, or when they are not. Machine learning techniques today are not yet fully equipped to be trusted with this critical task. This work seeks to address this fundamental knowledge gap. Existing approaches that provide a measure of confidence on a prediction such as learning algorithms based on the Bayesian theory or the Probably Approximately Correct theory require strong assumptions or often produce results that are not practical or reliable. The recently developed Conformal Predictions (CP) framework - which is based on the principles of hypothesis testing, transductive inference and algorithmic randomness - provides a game-theoretic approach to the estimation of confidence with several desirable properties such as online calibration and generalizability to all classification and regression methods. This dissertation builds on the CP theory to compute reliable confidence measures that aid decision-making in real-world problems through: (i) Development of a methodology for learning a kernel function (or distance metric) for optimal and accurate conformal predictors; (ii) Validation of the calibration properties of the CP framework when applied to multi-classifier (or multi-regressor) fusion; and (iii) Development of a methodology to extend the CP framework to continuous learning, by using the framework for online active learning. These contributions are validated on four real-world problems from the domains of healthcare and assistive technologies: two classification-based applications (risk prediction in cardiac decision support and multimodal person recognition), and two regression-based applications (head pose estimation and saliency prediction in images). The results obtained show that: (i) multiple kernel learning can effectively increase efficiency in the CP framework; (ii) quantile p-value combination methods provide a viable solution for fusion in the CP framework; and (iii) eigendecomposition of p-value difference matrices can serve as effective measures for online active learning; demonstrating promise and potential in using these contributions in multimedia pattern recognition problems in real-world settings.
ContributorsNallure Balasubramanian, Vineeth (Author) / Panchanathan, Sethuraman (Thesis advisor) / Ye, Jieping (Committee member) / Li, Baoxin (Committee member) / Vovk, Vladimir (Committee member) / Arizona State University (Publisher)
Created2010
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Description
The exponential rise in unmanned aerial vehicles has necessitated the need for accurate pose estimation under any extreme conditions. Visual Odometry (VO) is the estimation of position and orientation of a vehicle based on analysis of a sequence of images captured from a camera mounted on it. VO offers a

The exponential rise in unmanned aerial vehicles has necessitated the need for accurate pose estimation under any extreme conditions. Visual Odometry (VO) is the estimation of position and orientation of a vehicle based on analysis of a sequence of images captured from a camera mounted on it. VO offers a cheap and relatively accurate alternative to conventional odometry techniques like wheel odometry, inertial measurement systems and global positioning system (GPS). This thesis implements and analyzes the performance of a two camera based VO called Stereo based visual odometry (SVO) in presence of various deterrent factors like shadows, extremely bright outdoors, wet conditions etc... To allow the implementation of VO on any generic vehicle, a discussion on porting of the VO algorithm to android handsets is presented too. The SVO is implemented in three steps. In the first step, a dense disparity map for a scene is computed. To achieve this we utilize sum of absolute differences technique for stereo matching on rectified and pre-filtered stereo frames. Epipolar geometry is used to simplify the matching problem. The second step involves feature detection and temporal matching. Feature detection is carried out by Harris corner detector. These features are matched between two consecutive frames using the Lucas-Kanade feature tracker. The 3D co-ordinates of these matched set of features are computed from the disparity map obtained from the first step and are mapped into each other by a translation and a rotation. The rotation and translation is computed using least squares minimization with the aid of Singular Value Decomposition. Random Sample Consensus (RANSAC) is used for outlier detection. This comprises the third step. The accuracy of the algorithm is quantified based on the final position error, which is the difference between the final position computed by the SVO algorithm and the final ground truth position as obtained from the GPS. The SVO showed an error of around 1% under normal conditions for a path length of 60 m and around 3% in bright conditions for a path length of 130 m. The algorithm suffered in presence of shadows and vibrations, with errors of around 15% and path lengths of 20 m and 100 m respectively.
ContributorsDhar, Anchit (Author) / Saripalli, Srikanth (Thesis advisor) / Li, Baoxin (Committee member) / Papandreou-Suppappola, Antonia (Committee member) / Arizona State University (Publisher)
Created2010