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Description
TaxiWorld is a Matlab simulation of a city with a fleet of taxis which operate within it, with the goal of transporting passengers to their destinations. The size of the city, as well as the number of available taxis and the frequency and general locations of fare appearances can all

TaxiWorld is a Matlab simulation of a city with a fleet of taxis which operate within it, with the goal of transporting passengers to their destinations. The size of the city, as well as the number of available taxis and the frequency and general locations of fare appearances can all be set on a scenario-by-scenario basis. The taxis must attempt to service the fares as quickly as possible, by picking each one up and carrying it to its drop-off location. The TaxiWorld scenario is formally modeled using both Decentralized Partially-Observable Markov Decision Processes (Dec-POMDPs) and Multi-agent Markov Decision Processes (MMDPs). The purpose of developing formal models is to learn how to build and use formal Markov models, such as can be given to planners to solve for optimal policies in problem domains. However, finding optimal solutions for Dec-POMDPs is NEXP-Complete, so an empirical algorithm was also developed as an improvement to the method already in use on the simulator, and the methods were compared in identical scenarios to determine which is more effective. The empirical method is of course not optimal - rather, it attempts to simply account for some of the most important factors to achieve an acceptable level of effectiveness while still retaining a reasonable level of computational complexity for online solving.
ContributorsWhite, Christopher (Author) / Kambhampati, Subbarao (Thesis advisor) / Gupta, Sandeep (Committee member) / Varsamopoulos, Georgios (Committee member) / Arizona State University (Publisher)
Created2011
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Description
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Advances in modern graphics hardware now allow the rendering of parametric methods. This thesis explores various smooth surface rendering methods that can be integrated into the video game graphics engine. Moving over to parametric or smooth

The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Advances in modern graphics hardware now allow the rendering of parametric methods. This thesis explores various smooth surface rendering methods that can be integrated into the video game graphics engine. Moving over to parametric or smooth surfaces from the polygonal domain has its share of issues and there is an inherent need to address various rendering bottlenecks that could hamper such a move. The game engine needs to choose an appropriate method based on in-game characteristics of the objects; character and animated objects need more sophisticated methods whereas static objects could use simpler techniques. Scaling the polygon count over various hardware platforms becomes an important factor. Much control is needed over the tessellation levels, either imposed by the hardware limitations or by the application, to be able to adaptively render the mesh without significant loss in performance. This thesis explores several methods that would help game engine developers in making correct design choices by optimally balancing the trade-offs while rendering the scene using smooth surfaces. It proposes a novel technique for adaptive tessellation of triangular meshes that vastly improves speed and tessellation count. It develops an approximate method for rendering Loop subdivision surfaces on tessellation enabled hardware. A taxonomy and evaluation of the methods is provided and a unified rendering system that provides automatic level of detail by switching between the methods is proposed.
ContributorsAmresh, Ashish (Author) / Farin, Gerlad (Thesis advisor) / Razdan, Anshuman (Thesis advisor) / Wonka, Peter (Committee member) / Hansford, Dianne (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Night vision goggles (NVGs) are widely used by helicopter pilots for flight missions at night, but the equipment can present visually confusing images especially in urban areas. A simulation tool with realistic nighttime urban images would help pilots practice and train for flight with NVGs. However, there is a lack

Night vision goggles (NVGs) are widely used by helicopter pilots for flight missions at night, but the equipment can present visually confusing images especially in urban areas. A simulation tool with realistic nighttime urban images would help pilots practice and train for flight with NVGs. However, there is a lack of tools for visualizing urban areas at night. This is mainly due to difficulties in gathering the light system data, placing the light systems at suitable locations, and rendering millions of lights with complex light intensity distributions (LID). Unlike daytime images, a city can have millions of light sources at night, including street lights, illuminated signs, and light shed from building interiors through windows. In this paper, a Procedural Lighting tool (PL), which predicts the positions and properties of street lights, is presented. The PL tool is used to accomplish three aims: (1) to generate vector data layers for geographic information systems (GIS) with statistically estimated information on lighting designs for streets, as well as the locations, orientations, and models for millions of streetlights; (2) to generate geo-referenced raster data to suitable for use as light maps that cover a large scale urban area so that the effect of millions of street light can be accurately rendered at real time, and (3) to extend existing 3D models by generating detailed light-maps that can be used as UV-mapped textures to render the model. An interactive graphical user interface (GUI) for configuring and previewing lights from a Light System Database (LDB) is also presented. The GUI includes physically accurate information about LID and also the lights' spectral power distributions (SPDs) so that a light-map can be generated for use with any sensor if the sensors luminosity function is known. Finally, for areas where more detail is required, a tool has been developed for editing and visualizing light effects over a 3D building from many light sources including area lights and windows. The above components are integrated in the PL tool to produce a night time urban view for not only a large-scale area but also a detail of a city building.
ContributorsChuang, Chia-Yuan (Author) / Femiani, John (Thesis advisor) / Razdan, Anshuman (Committee member) / Amresh, Ashish (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription

Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription and default logic, are expressive but lack efficient implementations. The nonmonotonic formalisms that are based on the declarative logic programming approach, such as Answer Set Programming (ASP), have efficient implementations but are not expressive enough for representing and reasoning with open domains. This dissertation uses the first-order stable model semantics, which extends both first-order logic and ASP, to relate circumscription to ASP, and to integrate DLs and ASP, thereby partially overcoming the limitations of the formalisms. By exploiting the relationship between circumscription and ASP, well-known action formalisms, such as the situation calculus, the event calculus, and Temporal Action Logics, are reformulated in ASP. The advantages of these reformulations are shown with respect to the generality of the reasoning tasks that can be handled and with respect to the computational efficiency. The integration of DLs and ASP presented in this dissertation provides a framework for integrating rules and ontologies for the semantic web. This framework enables us to perform nonmonotonic reasoning with DL knowledge bases. Observing the need to integrate action theories and ontologies, the above results are used to reformulate the problem of integrating action theories and ontologies as a problem of integrating rules and ontologies, thus enabling us to use the computational tools developed in the context of the latter for the former.
ContributorsPalla, Ravi (Author) / Lee, Joohyung (Thesis advisor) / Baral, Chitta (Committee member) / Kambhampati, Subbarao (Committee member) / Lifschitz, Vladimir (Committee member) / Arizona State University (Publisher)
Created2012
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Description
As the information available to lay users through autonomous data sources continues to increase, mediators become important to ensure that the wealth of information available is tapped effectively. A key challenge that these information mediators need to handle is the varying levels of incompleteness in the underlying databases in terms

As the information available to lay users through autonomous data sources continues to increase, mediators become important to ensure that the wealth of information available is tapped effectively. A key challenge that these information mediators need to handle is the varying levels of incompleteness in the underlying databases in terms of missing attribute values. Existing approaches such as Query Processing over Incomplete Autonomous Databases (QPIAD) aim to mine and use Approximate Functional Dependencies (AFDs) to predict and retrieve relevant incomplete tuples. These approaches make independence assumptions about missing values--which critically hobbles their performance when there are tuples containing missing values for multiple correlated attributes. In this thesis, I present a principled probabilis- tic alternative that views an incomplete tuple as defining a distribution over the complete tuples that it stands for. I learn this distribution in terms of Bayes networks. My approach involves min- ing/"learning" Bayes networks from a sample of the database, and using it do both imputation (predict a missing value) and query rewriting (retrieve relevant results with incompleteness on the query-constrained attributes, when the data sources are autonomous). I present empirical studies to demonstrate that (i) at higher levels of incompleteness, when multiple attribute values are missing, Bayes networks do provide a significantly higher classification accuracy and (ii) the relevant possible answers retrieved by the queries reformulated using Bayes networks provide higher precision and recall than AFDs while keeping query processing costs manageable.
ContributorsRaghunathan, Rohit (Author) / Kambhampati, Subbarao (Thesis advisor) / Liu, Huan (Committee member) / Lee, Joohyung (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Source selection is one of the foremost challenges for searching deep-web. For a user query, source selection involves selecting a subset of deep-web sources expected to provide relevant answers to the user query. Existing source selection models employ query-similarity based local measures for assessing source quality. These local measures are

Source selection is one of the foremost challenges for searching deep-web. For a user query, source selection involves selecting a subset of deep-web sources expected to provide relevant answers to the user query. Existing source selection models employ query-similarity based local measures for assessing source quality. These local measures are necessary but not sufficient as they are agnostic to source trustworthiness and result importance, which, given the autonomous and uncurated nature of deep-web, have become indispensible for searching deep-web. SourceRank provides a global measure for assessing source quality based on source trustworthiness and result importance. SourceRank's effectiveness has been evaluated in single-topic deep-web environments. The goal of the thesis is to extend sourcerank to a multi-topic deep-web environment. Topic-sensitive sourcerank is introduced as an effective way of extending sourcerank to a deep-web environment containing a set of representative topics. In topic-sensitive sourcerank, multiple sourcerank vectors are created, each biased towards a representative topic. At query time, using the topic of query keywords, a query-topic sensitive, composite sourcerank vector is computed as a linear combination of these pre-computed biased sourcerank vectors. Extensive experiments on more than a thousand sources in multiple domains show 18-85% improvements in result quality over Google Product Search and other existing methods.
ContributorsJha, Manishkumar (Author) / Kambhampati, Subbarao (Thesis advisor) / Liu, Huan (Committee member) / Davulcu, Hasan (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Automated planning problems classically involve finding a sequence of actions that transform an initial state to some state satisfying a conjunctive set of goals with no temporal constraints. But in many real-world problems, the best plan may involve satisfying only a subset of goals or missing defined goal deadlines. For

Automated planning problems classically involve finding a sequence of actions that transform an initial state to some state satisfying a conjunctive set of goals with no temporal constraints. But in many real-world problems, the best plan may involve satisfying only a subset of goals or missing defined goal deadlines. For example, this may be required when goals are logically conflicting, or when there are time or cost constraints such that achieving all goals on time may be too expensive. In this case, goals and deadlines must be declared as soft. I call these partial satisfaction planning (PSP) problems. In this work, I focus on particular types of PSP problems, where goals are given a quantitative value based on whether (or when) they are achieved. The objective is to find a plan with the best quality. A first challenge is in finding adequate goal representations that capture common types of goal achievement rewards and costs. One popular representation is to give a single reward on each goal of a planning problem. I further expand on this approach by allowing users to directly introduce utility dependencies, providing for changes of goal achievement reward directly based on the goals a plan achieves. After, I introduce time-dependent goal costs, where a plan incurs penalty if it will achieve a goal past a specified deadline. To solve PSP problems with goal utility dependencies, I look at using state-of-the-art methodologies currently employed for classical planning problems involving heuristic search. In doing so, one faces the challenge of simultaneously determining the best set of goals and plan to achieve them. This is complicated by utility dependencies defined by a user and cost dependencies within the plan. To address this, I introduce a set of heuristics based on combinations using relaxed plans and integer programming formulations. Further, I explore an approach to improve search through learning techniques by using automatically generated state features to find new states from which to search. Finally, the investigation into handling time-dependent goal costs leads us to an improved search technique derived from observations based on solving discretized approximations of cost functions.
ContributorsBenton, J (Author) / Kambhampati, Subbarao (Thesis advisor) / Baral, Chitta (Committee member) / Do, Minh B. (Committee member) / Smith, David E. (Committee member) / Langley, Pat (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Ranking is of definitive importance to both usability and profitability of web information systems. While ranking of results is crucial for the accessibility of information to the user, the ranking of online ads increases the profitability of the search provider. The scope of my thesis includes both search and ad

Ranking is of definitive importance to both usability and profitability of web information systems. While ranking of results is crucial for the accessibility of information to the user, the ranking of online ads increases the profitability of the search provider. The scope of my thesis includes both search and ad ranking. I consider the emerging problem of ranking the deep web data considering trustworthiness and relevance. I address the end-to-end deep web ranking by focusing on: (i) ranking and selection of the deep web databases (ii) topic sensitive ranking of the sources (iii) ranking the result tuples from the selected databases. Especially, assessing the trustworthiness and relevances of results for ranking is hard since the currently used link analysis is inapplicable (since deep web records do not have links). I formulated a method---namely SourceRank---to assess the trustworthiness and relevance of the sources based on the inter-source agreement. Secondly, I extend the SourceRank to consider the topic of the agreeing sources in multi-topic environments. Further, I formulate a ranking sensitive to trustworthiness and relevance for the individual results returned by the selected sources. For ad ranking, I formulate a generalized ranking function---namely Click Efficiency (CE)---based on a realistic user click model of ads and documents. The CE ranking considers hitherto ignored parameters of perceived relevance and user dissatisfaction. CE ranking guaranteeing optimal utilities for the click model. Interestingly, I show that the existing ad and document ranking functions are reduced forms of the CE ranking under restrictive assumptions. Subsequently, I extend the CE ranking to include a pricing mechanism, designing a complete auction mechanism. My analysis proves several desirable properties including revenue dominance over popular Vickery-Clarke-Groves (VCG) auctions for the same bid vector and existence of a Nash equilibrium in pure strategies. The equilibrium is socially optimal, and revenue equivalent to the truthful VCG equilibrium. Further, I relax the independence assumption in CE ranking and analyze the diversity ranking problem. I show that optimal diversity ranking is NP-Hard in general, and that a constant time approximation algorithm is not likely.
ContributorsBalakrishnan, Nagraj (Author) / Kambhampati, Subbarao (Thesis advisor) / Chen, Yi (Committee member) / Doan, AnHai (Committee member) / Liu, Huan (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Micro-blogging platforms like Twitter have become some of the most popular sites for people to share and express their views and opinions about public events like debates, sports events or other news articles. These social updates by people complement the written news articles or transcripts of events in giving the

Micro-blogging platforms like Twitter have become some of the most popular sites for people to share and express their views and opinions about public events like debates, sports events or other news articles. These social updates by people complement the written news articles or transcripts of events in giving the popular public opinion about these events. So it would be useful to annotate the transcript with tweets. The technical challenge is to align the tweets with the correct segment of the transcript. ET-LDA by Hu et al [9] addresses this issue by modeling the whole process with an LDA-based graphical model. The system segments the transcript into coherent and meaningful parts and also determines if a tweet is a general tweet about the event or it refers to a particular segment of the transcript. One characteristic of the Hu et al’s model is that it expects all the data to be available upfront and uses batch inference procedure. But in many cases we find that data is not available beforehand, and it is often streaming. In such cases it is infeasible to repeatedly run the batch inference algorithm. My thesis presents an online inference algorithm for the ET-LDA model, with a continuous stream of tweet data and compare their runtime and performance to existing algorithms.
ContributorsAcharya, Anirudh (Author) / Kambhampati, Subbarao (Thesis advisor) / Davulcu, Hasan (Committee member) / Tong, Hanghang (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Reasoning about actions forms the basis of many tasks such as prediction, planning, and diagnosis in a dynamic domain. Within the reasoning about actions community, a broad class of languages, called action languages, has been developed together with a methodology for their use in representing and reasoning about dynamic domains.

Reasoning about actions forms the basis of many tasks such as prediction, planning, and diagnosis in a dynamic domain. Within the reasoning about actions community, a broad class of languages, called action languages, has been developed together with a methodology for their use in representing and reasoning about dynamic domains. With a few notable exceptions, the focus of these efforts has largely centered around single-agent systems. Agents rarely operate in a vacuum however, and almost in parallel, substantial work has been done within the dynamic epistemic logic community towards understanding how the actions of an agent may effect not just his own knowledge and/or beliefs, but those of his fellow agents as well. What is less understood by both communities is how to represent and reason about both the direct and indirect effects of both ontic and epistemic actions within a multi-agent setting. This dissertation presents ongoing research towards a framework for representing and reasoning about dynamic multi-agent domains involving both classes of actions.

The contributions of this work are as follows: the formulation of a precise mathematical model of a dynamic multi-agent domain based on the notion of a transition diagram; the development of the multi-agent action languages mA+ and mAL based upon this model, as well as preliminary investigations of their properties and implementations via logic programming under the answer set semantics; precise formulations of the temporal projection, and planning problems within a multi-agent context; and an investigation of the application of the proposed approach to the representation of, and reasoning about, scenarios involving the modalities of knowledge and belief.
ContributorsGelfond, Gregory (Author) / Baral, Chitta (Thesis advisor) / Kambhampati, Subbarao (Committee member) / Lee, Joohyung (Committee member) / Moss, Larry (Committee member) / Cao Son, Tran (Committee member) / Arizona State University (Publisher)
Created2018