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This dissertation studies routing in small-world networks such as grids plus long-range edges and real networks. Kleinberg showed that geography-based greedy routing in a grid-based network takes an expected number of steps polylogarithmic in the network size, thus justifying empirical efficiency observed beginning with Milgram. A counterpart for the grid-based

This dissertation studies routing in small-world networks such as grids plus long-range edges and real networks. Kleinberg showed that geography-based greedy routing in a grid-based network takes an expected number of steps polylogarithmic in the network size, thus justifying empirical efficiency observed beginning with Milgram. A counterpart for the grid-based model is provided; it creates all edges deterministically and shows an asymptotically matching upper bound on the route length. The main goal is to improve greedy routing through a decentralized machine learning process. Two considered methods are based on weighted majority and an algorithm of de Farias and Megiddo, both learning from feedback using ensembles of experts. Tests are run on both artificial and real networks, with decentralized spectral graph embedding supplying geometric information for real networks where it is not intrinsically available. An important measure analyzed in this work is overpayment, the difference between the cost of the method and that of the shortest path. Adaptive routing overtakes greedy after about a hundred or fewer searches per node, consistently across different network sizes and types. Learning stabilizes, typically at overpayment of a third to a half of that by greedy. The problem is made more difficult by eliminating the knowledge of neighbors' locations or by introducing uncooperative nodes. Even under these conditions, the learned routes are usually better than the greedy routes. The second part of the dissertation is related to the community structure of unannotated networks. A modularity-based algorithm of Newman is extended to work with overlapping communities (including considerably overlapping communities), where each node locally makes decisions to which potential communities it belongs. To measure quality of a cover of overlapping communities, a notion of a node contribution to modularity is introduced, and subsequently the notion of modularity is extended from partitions to covers. The final part considers a problem of network anonymization, mostly by the means of edge deletion. The point of interest is utility preservation. It is shown that a concentration on the preservation of routing abilities might damage the preservation of community structure, and vice versa.
ContributorsBakun, Oleg (Author) / Konjevod, Goran (Thesis advisor) / Richa, Andrea (Thesis advisor) / Syrotiuk, Violet R. (Committee member) / Czygrinow, Andrzej (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Covering subsequences with sets of permutations arises in many applications, including event-sequence testing. Given a set of subsequences to cover, one is often interested in knowing the fewest number of permutations required to cover each subsequence, and in finding an explicit construction of such a set of permutations that has

Covering subsequences with sets of permutations arises in many applications, including event-sequence testing. Given a set of subsequences to cover, one is often interested in knowing the fewest number of permutations required to cover each subsequence, and in finding an explicit construction of such a set of permutations that has size close to or equal to the minimum possible. The construction of such permutation coverings has proven to be computationally difficult. While many examples for permutations of small length have been found, and strong asymptotic behavior is known, there are few explicit constructions for permutations of intermediate lengths. Most of these are generated from scratch using greedy algorithms. We explore a different approach here. Starting with a set of permutations with the desired coverage properties, we compute local changes to individual permutations that retain the total coverage of the set. By choosing these local changes so as to make one permutation less "essential" in maintaining the coverage of the set, our method attempts to make a permutation completely non-essential, so it can be removed without sacrificing total coverage. We develop a post-optimization method to do this and present results on sequence covering arrays and other types of permutation covering problems demonstrating that it is surprisingly effective.
ContributorsMurray, Patrick Charles (Author) / Colbourn, Charles (Thesis director) / Czygrinow, Andrzej (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Physics (Contributor)
Created2014-12
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Description
Graph coloring is about allocating resources that can be shared except where there are certain pairwise conflicts between recipients. The simplest coloring algorithm that attempts to conserve resources is called first fit. Interval graphs are used in models for scheduling (in computer science and operations research) and in biochemistry for

Graph coloring is about allocating resources that can be shared except where there are certain pairwise conflicts between recipients. The simplest coloring algorithm that attempts to conserve resources is called first fit. Interval graphs are used in models for scheduling (in computer science and operations research) and in biochemistry for one-dimensional molecules such as genetic material. It is not known precisely how much waste in the worst case is due to the first-fit algorithm for coloring interval graphs. However, after decades of research the range is narrow. Kierstead proved that the performance ratio R is at most 40. Pemmaraju, Raman, and Varadarajan proved that R is at most 10. This can be improved to 8. Witsenhausen, and independently Chrobak and Slusarek, proved that R is at least 4. Slusarek improved this to 4.45. Kierstead and Trotter extended the method of Chrobak and Slusarek to one good for a lower bound of 4.99999 or so. The method relies on number sequences with a certain property of order. It is shown here that each sequence considered in the construction satisfies a linear recurrence; that R is at least 5; that the Fibonacci sequence is in some sense minimally useless for the construction; and that the Fibonacci sequence is a point of accumulation in some space for the useful sequences of the construction. Limitations of all earlier constructions are revealed.
ContributorsSmith, David A. (Author) / Kierstead, Henry A. (Thesis advisor) / Czygrinow, Andrzej (Committee member) / Gelb, Anne (Committee member) / Hurlbert, Glenn H. (Committee member) / Kadell, Kevin W. J. (Committee member) / Arizona State University (Publisher)
Created2010
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Description
A defense-by-randomization framework is proposed as an effective defense mechanism against different types of adversarial attacks on neural networks. Experiments were conducted by selecting a combination of differently constructed image classification neural networks to observe which combinations applied to this framework were most effective in maximizing classification accuracy. Furthermore, the

A defense-by-randomization framework is proposed as an effective defense mechanism against different types of adversarial attacks on neural networks. Experiments were conducted by selecting a combination of differently constructed image classification neural networks to observe which combinations applied to this framework were most effective in maximizing classification accuracy. Furthermore, the reasons why particular combinations were more effective than others is explored.
ContributorsMazboudi, Yassine Ahmad (Author) / Yang, Yezhou (Thesis director) / Ren, Yi (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / Economics Program in CLAS (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning

Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning coding skills which is unnatural to engineering students with no previous exposure and examining if visual learning enhances introductory computer science education. Visual and text-based learning are evaluated to determine how students learn introductory coding skills and associated problem solving skills. My study was conducted to observe how the two types of learning aid the students in learning how to problem solve as well as how much knowledge can be obtained in a short period of time. The application used for visual learning was Scratch and Repl.it was used for text-based learning. Two exams were made to measure the progress made by each student. The topics covered by the exam were initialization, variable reassignment, output, if statements, if else statements, nested if statements, logical operators, arrays/lists, while loop, type casting, functions, object orientation, and sorting. Analysis of the data collected in the study allow us to observe whether the traditional method of teaching programming or block-based programming is more beneficial and in what topics of introductory computer science concepts.
ContributorsVidaure, Destiny Vanessa (Author) / Meuth, Ryan (Thesis director) / Yang, Yezhou (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Feature embeddings differ from raw features in the sense that the former obey certain properties like notion of similarity/dissimilarity in it's embedding space. word2vec is a preeminent example in this direction, where the similarity in the embedding space is measured in terms of the cosine similarity. Such language embedding models

Feature embeddings differ from raw features in the sense that the former obey certain properties like notion of similarity/dissimilarity in it's embedding space. word2vec is a preeminent example in this direction, where the similarity in the embedding space is measured in terms of the cosine similarity. Such language embedding models have seen numerous applications in both language and vision community as they capture the information in the modality (English language) efficiently. Inspired by these language models, this work focuses on learning embedding spaces for two visual computing tasks, 1. Image Hashing 2. Zero Shot Learning. The training set was used to learn embedding spaces over which similarity/dissimilarity is measured using several distance metrics like hamming / euclidean / cosine distances. While the above-mentioned language models learn generic word embeddings, in this work task specific embeddings were learnt which can be used for Image Retrieval and Classification separately.

Image Hashing is the task of mapping images to binary codes such that some notion of user-defined similarity is preserved. The first part of this work focuses on designing a new framework that uses the hash-tags associated with web images to learn the binary codes. Such codes can be used in several applications like Image Retrieval and Image Classification. Further, this framework requires no labelled data, leaving it very inexpensive. Results show that the proposed approach surpasses the state-of-art approaches by a significant margin.

Zero-shot classification is the task of classifying the test sample into a new class which was not seen during training. This is possible by establishing a relationship between the training and the testing classes using auxiliary information. In the second part of this thesis, a framework is designed that trains using the handcrafted attribute vectors and word vectors but doesn’t require the expensive attribute vectors during test time. More specifically, an intermediate space is learnt between the word vector space and the image feature space using the hand-crafted attribute vectors. Preliminary results on two zero-shot classification datasets show that this is a promising direction to explore.
ContributorsGattupalli, Jaya Vijetha (Author) / Li, Baoxin (Thesis advisor) / Yang, Yezhou (Committee member) / Venkateswara, Hemanth (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Machine learning models can pick up biases and spurious correlations from training data and projects and amplify these biases during inference, thus posing significant challenges in real-world settings. One approach to mitigating this is a class of methods that can identify filter out bias-inducing samples from the training datasets to

Machine learning models can pick up biases and spurious correlations from training data and projects and amplify these biases during inference, thus posing significant challenges in real-world settings. One approach to mitigating this is a class of methods that can identify filter out bias-inducing samples from the training datasets to force models to avoid being exposed to biases. However, the filtering leads to a considerable wastage of resources as most of the dataset created is discarded as biased. This work deals with avoiding the wastage of resources by identifying and quantifying the biases. I further elaborate on the implications of dataset filtering on robustness (to adversarial attacks) and generalization (to out-of-distribution samples). The findings suggest that while dataset filtering does help to improve OOD(Out-Of-Distribution) generalization, it has a significant negative impact on robustness to adversarial attacks. It also shows that transforming bias-inducing samples into adversarial samples (instead of eliminating them from the dataset) can significantly boost robustness without sacrificing generalization.
ContributorsSachdeva, Bhavdeep Singh (Author) / Baral, Chitta (Thesis advisor) / Liu, Huan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2021
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Description
There has been an explosion in the amount of data on the internet because of modern technology – especially image data – as a consequence of an exponential growth in the number of cameras existing in the world right now; from more extensive surveillance camera systems to billions of people

There has been an explosion in the amount of data on the internet because of modern technology – especially image data – as a consequence of an exponential growth in the number of cameras existing in the world right now; from more extensive surveillance camera systems to billions of people walking around with smartphones in their pockets that come with built-in cameras. With this sudden increase in the accessibility of cameras, most of the data that is getting captured through these devices is ending up on the internet. Researchers soon took leverage of this data by creating large-scale datasets. However, generating a dataset – let alone a large-scale one – requires a lot of man-hours. This work presents an algorithm that makes use of optical flow and feature matching, along with utilizing localization outputs from a Mask R-CNN, to generate large-scale vehicle datasets without much human supervision. Additionally, this work proposes a novel multi-view vehicle dataset (MVVdb) of 500 vehicles which is also generated using the aforementioned algorithm.There are various research problems in computer vision that can leverage a multi-view dataset, e.g., 3D pose estimation, and 3D object detection. On the other hand, a multi-view vehicle dataset can be used for a 2D image to 3D shape prediction, generation of 3D vehicle models, and even a more robust vehicle make and model recognition. In this work, a ResNet is trained on the multi-view vehicle dataset to perform vehicle re-identification, which is fundamentally similar to a vehicle make and recognition problem – also showcasing the usability of the MVVdb dataset.
ContributorsGuha, Anubhab (Author) / Yang, Yezhou (Thesis advisor) / Lu, Duo (Committee member) / Banerjee, Ayan (Committee member) / Arizona State University (Publisher)
Created2022
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Description
In recent years, there has been significant progress in deep learning and computer vision, with many models proposed that have achieved state-of-art results on various image recognition tasks. However, to explore the full potential of the advances in this field, there is an urgent need to push the processing of

In recent years, there has been significant progress in deep learning and computer vision, with many models proposed that have achieved state-of-art results on various image recognition tasks. However, to explore the full potential of the advances in this field, there is an urgent need to push the processing of deep networks from the cloud to edge devices. Unfortunately, many deep learning models cannot be efficiently implemented on edge devices as these devices are severely resource-constrained. In this thesis, I present QU-Net, a lightweight binary segmentation model based on the U-Net architecture. Traditionally, neural networks consider the entire image to be significant. However, in real-world scenarios, many regions in an image do not contain any objects of significance. These regions can be removed from the original input allowing a network to focus on the relevant regions and thus reduce computational costs. QU-Net proposes the salient regions (binary mask) that the deeper models can use as the input. Experiments show that QU-Net helped achieve a computational reduction of 25% on the Microsoft Common Objects in Context (MS COCO) dataset and 57% on the Cityscapes dataset. Moreover, QU-Net is a generalizable model that outperforms other similar works, such as Dynamic Convolutions.
ContributorsSanthosh Kumar Varma, Rahul (Author) / Yang, Yezhou (Thesis advisor) / Fan, Deliang (Committee member) / Yang, Yingzhen (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Retinotopic map, the map between visual inputs on the retina and neuronal activation in brain visual areas, is one of the central topics in visual neuroscience. For human observers, the map is typically obtained by analyzing functional magnetic resonance imaging (fMRI) signals of cortical responses to slowly moving visual stimuli

Retinotopic map, the map between visual inputs on the retina and neuronal activation in brain visual areas, is one of the central topics in visual neuroscience. For human observers, the map is typically obtained by analyzing functional magnetic resonance imaging (fMRI) signals of cortical responses to slowly moving visual stimuli on the retina. Biological evidences show the retinotopic mapping is topology-preserving/topological (i.e. keep the neighboring relationship after human brain process) within each visual region. Unfortunately, due to limited spatial resolution and the signal-noise ratio of fMRI, state of art retinotopic map is not topological. The topic was to model the topology-preserving condition mathematically, fix non-topological retinotopic map with numerical methods, and improve the quality of retinotopic maps. The impose of topological condition, benefits several applications. With the topological retinotopic maps, one may have a better insight on human retinotopic maps, including better cortical magnification factor quantification, more precise description of retinotopic maps, and potentially better exam ways of in Ophthalmology clinic.
ContributorsTu, Yanshuai (Author) / Wang, Yalin (Thesis advisor) / Lu, Zhong-Lin (Committee member) / Crook, Sharon (Committee member) / Yang, Yezhou (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2022