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Description
Online discussion forums have become an integral part of education and are large repositories of valuable information. They facilitate exploratory learning by allowing users to review and respond to the work of others and approach learning in diverse ways. This research investigates the different comment semantic features and the effect

Online discussion forums have become an integral part of education and are large repositories of valuable information. They facilitate exploratory learning by allowing users to review and respond to the work of others and approach learning in diverse ways. This research investigates the different comment semantic features and the effect they have on the quality of a post in a large-scale discussion forum. We survey the relevant literature and employ the key content quality identification features. We then construct comment semantics features and build several regression models to explore the value of comment semantics dynamics. The results reconfirm the usefulness of several essential quality predictors, including time, reputation, length, and editorship. We also found that comment semantics are valuable to shape the answer quality. Specifically, the diversity of comments significantly contributes to the answer quality. In addition, when searching for good quality answers, it is important to look for global semantics dynamics (diversity), rather than observe local differences (disputable content). Finally, the presence of comments shepherd the community to revise the posts by attracting attentions to the posts and eventually facilitate the editing process.
ContributorsAggarwal, Adithya (Author) / Hsiao, Ihan (Thesis advisor) / Lopez, Claudia (Committee member) / Walker, Erin (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Online programming communities are widely used by programmers for troubleshooting or various problem solving tasks. Large and ever increasing volume of posts on these communities demands more efforts to read and comprehend thus making it harder to find relevant information. In my thesis; I designed and studied an alternate approach

Online programming communities are widely used by programmers for troubleshooting or various problem solving tasks. Large and ever increasing volume of posts on these communities demands more efforts to read and comprehend thus making it harder to find relevant information. In my thesis; I designed and studied an alternate approach by using interactive network visualization to represent relevant search results for online programming discussion forums.

I conducted user study to evaluate the effectiveness of this approach. Results show that users were able to identify relevant information more precisely via visual interface as compared to traditional list based approach. Network visualization demonstrated effective search-result navigation support to facilitate user’s tasks and improved query quality for successive queries. Subjective evaluation also showed that visualizing search results conveys more semantic information in efficient manner and makes searching more effective.
ContributorsMehta, Vishal Vimal (Author) / Hsiao, Ihan (Thesis advisor) / Walker, Erin (Committee member) / Sarwat, Mohamed (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Embedded assessment constantly updates a model of the student as the student works on instructional tasks. Accurate embedded assessment allows students, instructors and instructional systems to make informed decisions without requiring the student to stop instruction and take a test. This thesis describes the development and comparison of

Embedded assessment constantly updates a model of the student as the student works on instructional tasks. Accurate embedded assessment allows students, instructors and instructional systems to make informed decisions without requiring the student to stop instruction and take a test. This thesis describes the development and comparison of several student models for Dragoon, an intelligent tutoring system. All the models were instances of Bayesian Knowledge Tracing, a standard method. Several methods of parameterization and calibration were explored using two recently developed toolkits, FAST and BNT-SM that replaces constant-valued parameters with logistic regressions. The evaluation was done by calculating the fit of the models to data from human subjects and by assessing the accuracy of their assessment of simulated students. The student models created using node properties as subskills were superior to coarse-grained, skill-only models. Adding this extra level of representation to emission parameters was superior to adding it to transmission parameters. Adding difficulty parameters did not improve fit, contrary to standard practice in psychometrics.
ContributorsGrover, Sachin (Author) / VanLehn, Kurt (Thesis advisor) / Walker, Erin (Committee member) / Shiao, Ihan (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Online learning communities have changed the way users learn due to the technological affordances web 2.0 has offered. This shift has produced different kinds of learning communities like massive open online courses (MOOCs), learning management systems (LMS) and question and answer based learning communities. Question and answer based communities are an

Online learning communities have changed the way users learn due to the technological affordances web 2.0 has offered. This shift has produced different kinds of learning communities like massive open online courses (MOOCs), learning management systems (LMS) and question and answer based learning communities. Question and answer based communities are an important part of social information seeking. Thousands of users participate in question and answer based communities on the web like Stack Overflow, Yahoo Answers and Wiki Answers. Research in user participation in different online communities identifies a universal phenomenon that a few users are responsible for answering a high percentage of questions and thus promoting the sustenance of a learning community. This principle implies two major categories of user participation, people who ask questions and those who answer questions. In this research, I try to look beyond this traditional view, identify multiple subtler user participation categories. Identification of multiple categories of users helps to provide specific support by treating each of these groups of users separately, in order to maintain the sustenance of the community.

In this thesis, participation behavior of users in an open and learning based question and answer community called OpenStudy has been analyzed. Initially, users were grouped into different categories based on the number of questions they have answered like non participators, sample participators, low, medium and high participators. In further steps, users were compared across several features which reflect temporal, content and question/thread specific dimensions of user participation including those suggestive of learning in OpenStudy.

The goal of this thesis is to analyze user participation in three steps:

a. Inter group participation analysis: compare pre assumed user groups across the participation features extracted from OpenStudy data.

b. Intra group participation analysis: Identify sub groups in each category and examine how participation differs within each group with help of unsupervised learning techniques.

c. With these grouping insights, suggest what interventions might support the categories of users for the benefit of users and community.

This thesis presents new insights into participation because of the broad range of

features extracted and their significance in understanding the behavior of users in this learning community.
ContributorsSamala, Ritesh Reddy (Author) / Walker, Erin (Thesis advisor) / VanLehn, Kurt (Committee member) / Hsieh, Gary (Committee member) / Wetzel, Jon (Committee member) / Arizona State University (Publisher)
Created2015
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Description
For this master's thesis, an open learner model is integrated with Quinn, a teachable robotic agent developed at Arizona State University. This system is represented as a feedback system, which aims to improve a student’s understanding of a subject. It also helps to understand the effect of the learner model

For this master's thesis, an open learner model is integrated with Quinn, a teachable robotic agent developed at Arizona State University. This system is represented as a feedback system, which aims to improve a student’s understanding of a subject. It also helps to understand the effect of the learner model when it is represented by performance of the teachable agent. The feedback system represents performance of the teachable agent, and not of a student. Data in the feedback system is thus updated according to a student's understanding of the subject. This provides students an opportunity to enhance their understanding of a subject by analyzing their performance. To test the effectiveness of the feedback system, student understanding in two different conditions is analyzed. In the first condition a feedback report is not provided to the students, while in the second condition the feedback report is provided in the form of the agent’s performance.
ContributorsUpadhyay, Abha (Author) / Walker, Erin (Thesis advisor) / Nelson, Brian (Committee member) / Amresh, Ashish (Committee member) / Arizona State University (Publisher)
Created2016
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Description
With the advent of Massive Open Online Courses (MOOCs) educators have the opportunity to collect data from students and use it to derive insightful information about the students. Specifically, for programming based courses the ability to identify the specific areas or topics that need more attention from the students can

With the advent of Massive Open Online Courses (MOOCs) educators have the opportunity to collect data from students and use it to derive insightful information about the students. Specifically, for programming based courses the ability to identify the specific areas or topics that need more attention from the students can be of immense help. But the majority of traditional, non-virtual classes lack the ability to uncover such information that can serve as a feedback to the effectiveness of teaching. In majority of the schools paper exams and assignments provide the only form of assessment to measure the success of the students in achieving the course objectives. The overall grade obtained in paper exams and assignments need not present a complete picture of a student’s strengths and weaknesses. In part, this can be addressed by incorporating research-based technology into the classrooms to obtain real-time updates on students' progress. But introducing technology to provide real-time, class-wide engagement involves a considerable investment both academically and financially. This prevents the adoption of such technology thereby preventing the ideal, technology-enabled classrooms. With increasing class sizes, it is becoming impossible for teachers to keep a persistent track of their students progress and to provide personalized feedback. What if we can we provide technology support without adding more burden to the existing pedagogical approach? How can we enable semantic enrichment of exams that can translate to students' understanding of the topics taught in the class? Can we provide feedback to students that goes beyond only numbers and reveal areas that need their focus. In this research I focus on bringing the capability of conducting insightful analysis to paper exams with a less intrusive learning analytics approach that taps into the generic classrooms with minimum technology introduction. Specifically, the work focuses on automatic indexing of programming exam questions with ontological semantics. The thesis also focuses on designing and evaluating a novel semantic visual analytics suite for in-depth course monitoring. By visualizing the semantic information to illustrate the areas that need a student’s focus and enable teachers to visualize class level progress, the system provides a richer feedback to both sides for improvement.
ContributorsPandhalkudi Govindarajan, Sesha Kumar (Author) / Hsiao, I-Han (Thesis advisor) / Nelson, Brian (Committee member) / Walker, Erin (Committee member) / Arizona State University (Publisher)
Created2016
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Description
EMBRACE (Enhanced Moved By Reading to Accelerate Comprehension in English) is an IPad application that uses the Moved By Reading strategy to help improve the reading comprehension skills of bilingual (Spanish speaking) English Language Learners (ELLs). In EMBRACE, students read the text of a story and then move images corresponding

EMBRACE (Enhanced Moved By Reading to Accelerate Comprehension in English) is an IPad application that uses the Moved By Reading strategy to help improve the reading comprehension skills of bilingual (Spanish speaking) English Language Learners (ELLs). In EMBRACE, students read the text of a story and then move images corresponding to the text that they read. According to the embodied cognition theory, this grounds reading comprehension in physical experiences and thus is more engaging.

In this thesis, I used the log data from 20 students in grades 2-5 to design a skill model for a student using EMBRACE. A skill model is the set of knowledge components that a student needs to master in order to comprehend the text in EMBRACE. A good skill model will improve understanding of the mistakes students make and thus aid in the design of useful feedback for the student.. In this context, the skill model consists of vocabulary and syntax associated with the steps that students performed. I mapped each step in EMBRACE to one or more skills (vocabulary and syntax) from the model. After every step, the skill level is updated in the model. Thus, if a student answered the previous step incorrectly, the corresponding skills are decremented and if the student answered the previous question correctly, the corresponding skills are incremented, through the Bayesian Knowledge Tracing algorithm.

I then correlated the students’ predicted scores (computed from their skill levels) to their posttest scores. I evaluated the students’ predicted scores (computed from their skill levels) by comparing them to their posttest scores. The two sets of scores were not highly correlated, but the results gave insights into potential improvements that could be made to the system with respect to user interaction, posttest scores and modeling algorithm.
ContributorsFurtado, Nicolette Dolores (Author) / Walker, Erin (Thesis advisor) / Hsiao, Ihan (Committee member) / Restrepo, M. Adelaida (Committee member) / Arizona State University (Publisher)
Created2016
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Description
This thesis is an initial test of the hypothesis that superficial measures suffice for measuring collaboration among pairs of students solving complex math problems, where the degree of collaboration is categorized at a high level. Data were collected

in the form of logs from students' tablets and the vocal interaction

This thesis is an initial test of the hypothesis that superficial measures suffice for measuring collaboration among pairs of students solving complex math problems, where the degree of collaboration is categorized at a high level. Data were collected

in the form of logs from students' tablets and the vocal interaction between pairs of students. Thousands of different features were defined, and then extracted computationally from the audio and log data. Human coders used richer data (several video streams) and a thorough understand of the tasks to code episodes as

collaborative, cooperative or asymmetric contribution. Machine learning was used to induce a detector, based on random forests, that outputs one of these three codes for an episode given only a characterization of the episode in terms of superficial features. An overall accuracy of 92.00% (kappa = 0.82) was obtained when

comparing the detector's codes to the humans' codes. However, due irregularities in running the study (e.g., the tablet software kept crashing), these results should be viewed as preliminary.
ContributorsViswanathan, Sree Aurovindh (Author) / VanLehn, Kurt (Thesis advisor) / T.H CHI, Michelene (Committee member) / Walker, Erin (Committee member) / Arizona State University (Publisher)
Created2014
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Description
For this master's thesis, a unique set of cognitive prompts, designed to be delivered through a teachable robotic agent, were developed for students using Tangible Activities for Geometry (TAG), a tangible learning environment developed at Arizona State University. The purpose of these prompts is to enhance the affordances of the

For this master's thesis, a unique set of cognitive prompts, designed to be delivered through a teachable robotic agent, were developed for students using Tangible Activities for Geometry (TAG), a tangible learning environment developed at Arizona State University. The purpose of these prompts is to enhance the affordances of the tangible learning environment and help researchers to better understand how we can design tangible learning environments to best support student learning. Specifically, the prompts explicitly encourage users to make use of their physical environment by asking students to perform a number of gestures and behaviors while prompting students about domain-specific knowledge. To test the effectiveness of these prompts that combine elements of cognition and physical movements, the performance and behavior of students who encounter these prompts while using TAG will be compared against the performance and behavior of students who encounter a more traditional set of cognitive prompts that would typically be used within a virtual learning environment. Following this study, data was analyzed using a novel modeling and analysis tool that combines enhanced log annotation using video and user model generation functionalities to highlight trends amongst students.
ContributorsThomas, Elissa (Author) / Burleson, Winslow (Thesis advisor) / Muldner, Katarzyna (Committee member) / Walker, Erin (Committee member) / Glenberg, Arthur (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Internet browsers are today capable of warning internet users of a potential phishing attack. Browsers identify these websites by referring to blacklists of reported phishing websites maintained by trusted organizations like Google, Phishtank etc. On identifying a Unified Resource Locator (URL) requested by a user as a reported phishing URL,

Internet browsers are today capable of warning internet users of a potential phishing attack. Browsers identify these websites by referring to blacklists of reported phishing websites maintained by trusted organizations like Google, Phishtank etc. On identifying a Unified Resource Locator (URL) requested by a user as a reported phishing URL, browsers like Mozilla Firefox and Google Chrome display an 'active' warning message in an attempt to stop the user from making a potentially dangerous decision of visiting the website and sharing confidential information like username-password, credit card information, social security number etc.

However, these warnings are not always successful at safeguarding the user from a phishing attack. On several occasions, users ignore these warnings and 'click through' them, eventually landing at the potentially dangerous website and giving away confidential information. Failure to understand the warning, failure to differentiate different types of browser warnings, diminishing trust on browser warnings due to repeated encounter are some of the reasons that make users ignore these warnings. It is important to address these factors in order to eventually improve a user’s reaction to these warnings.

In this thesis, I propose a novel design to improve the effectiveness and reliability of phishing warning messages. This design utilizes the name of the target website that a fake website is mimicking, to display a simple, easy to understand and interactive warning message with the primary objective of keeping the user away from a potentially spoof website.
ContributorsSharma, Satyabrata (Author) / Bazzi, Rida (Thesis advisor) / Walker, Erin (Committee member) / Gaffar, Ashraf (Committee member) / Arizona State University (Publisher)
Created2015