Matching Items (61)
Filtering by

Clear all filters

152236-Thumbnail Image.png
Description
Continuous Delivery, as one of the youngest and most popular member of agile model family, has become a popular concept and method in software development industry recently. Instead of the traditional software development method, which requirements and solutions must be fixed before starting software developing, it promotes adaptive planning, evolutionary

Continuous Delivery, as one of the youngest and most popular member of agile model family, has become a popular concept and method in software development industry recently. Instead of the traditional software development method, which requirements and solutions must be fixed before starting software developing, it promotes adaptive planning, evolutionary development and delivery, and encourages rapid and flexible response to change. However, several problems prevent Continuous Delivery to be introduced into education world. Taking into the consideration of the barriers, we propose a new Cloud based Continuous Delivery Software Developing System. This system is designed to fully utilize the whole life circle of software developing according to Continuous Delivery concepts in a virtualized environment in Vlab platform.
ContributorsDeng, Yuli (Author) / Huang, Dijiang (Thesis advisor) / Davulcu, Hasan (Committee member) / Chen, Yinong (Committee member) / Arizona State University (Publisher)
Created2013
151370-Thumbnail Image.png
Description
The focus of this document is the examination of a new robot simulator developed to aid students in learning robotics programming and provide the ability to test their programs in a simulated world. The simulator, accessed via a website, provides a simulated environment, programming interface, and the ability to control

The focus of this document is the examination of a new robot simulator developed to aid students in learning robotics programming and provide the ability to test their programs in a simulated world. The simulator, accessed via a website, provides a simulated environment, programming interface, and the ability to control a simulated robot. The simulated environment consists of a user-customizable maze and a robot, which can be controlled manually, via Web service, or by utilizing the Web programming interface. The Web programming interface provides dropdown boxes from which the users may select various options to program their implementations. It is designed to aid new students in the learning of basic skills and thought processes used to program robots. Data was collected and analyzed to determine how effective this system is in helping students learn. This included how quickly students were able to program the algorithms assigned to them and how many lines of code were used to implement them. Students' performance was also monitored to determine how well they were able to use the program and if there were any significant problems. The students also completed surveys to communicate how well the website helped them learn and understand various concepts. The data collected shows that the website was a helpful learning tool for the students and that they were able to use the programming interface quickly and effectively.
ContributorsDrown, Garrett (Author) / Tsai, Wei-Tek (Thesis advisor) / Chen, Yinong (Thesis advisor) / Claveau, David (Committee member) / Arizona State University (Publisher)
Created2012
151431-Thumbnail Image.png
Description
Debugging is a boring, tedious, time consuming but inevitable step of software development and debugging multiple threaded applications with user interactions is even more complicated. Since concurrency and synchronism are normal features in Android mobile applications, the order of thread execution may vary in every run even with the same

Debugging is a boring, tedious, time consuming but inevitable step of software development and debugging multiple threaded applications with user interactions is even more complicated. Since concurrency and synchronism are normal features in Android mobile applications, the order of thread execution may vary in every run even with the same input. To make things worse, the target erroneous cases may happen just in a few specific runs. Besides, the randomness of user interactions makes the whole debugging procedure more unpredictable. Thus, debugging a multiple threaded application is a tough and challenging task. This thesis introduces a replay mechanism for debugging user interactive multiple threaded Android applications. The approach is based on the 'Lamport Clock' concept, 'Event Driven' implementation and 'Client-Server' architecture. The debugger tool described in this thesis provides a user controlled debugging environment where users or developers are allowed to use modified record application to generate a log file. During the record time, all the necessary events like thread creation, synchronization and user input are recorded. Therefore, based on the information contained in the generated log files, the debugger tool can replay the application off-line since log files provide the deterministic order of execution. In this case, user or developers can replay an application as many times as they need to pinpoint the errors in the applications.
ContributorsLu, He (Author) / Lee, Yann-Hang (Thesis advisor) / Fainekos, Georgios (Committee member) / Chen, Yinong (Committee member) / Arizona State University (Publisher)
Created2012
152796-Thumbnail Image.png
Description
The Internet is transforming its look, in a short span of time we have come very far from black and white web forms with plain buttons to responsive, colorful and appealing user interface elements. With the sudden rise in demand of web applications, developers are making full use of the

The Internet is transforming its look, in a short span of time we have come very far from black and white web forms with plain buttons to responsive, colorful and appealing user interface elements. With the sudden rise in demand of web applications, developers are making full use of the power of HTML5, JavaScript and CSS3 to cater to their users on various platforms. There was never a need of classifying the ways in which these languages can be interconnected to each other as the size of the front end code base was relatively small and did not involve critical business logic. This thesis focuses on listing and defining all dependencies between HTML5, JavaScript and CSS3 that will help developers better understand the interconnections within these languages. We also explore the present techniques available to a developer to make his code free of dependency related defects. We build a prototype tool, HJCDepend, based on our model, which aims at helping developers discover and remove defects early in the development cycle.
ContributorsVasugupta (Author) / Gary, Kevin (Thesis advisor) / Lindquist, Timothy (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2014
153213-Thumbnail Image.png
Description
The processing of large volumes of RDF data require an efficient storage and query processing engine that can scale well with the volume of data. The initial attempts to address this issue focused on optimizing native RDF stores as well as conventional relational databases management systems. But as the

The processing of large volumes of RDF data require an efficient storage and query processing engine that can scale well with the volume of data. The initial attempts to address this issue focused on optimizing native RDF stores as well as conventional relational databases management systems. But as the volume of RDF data grew to exponential proportions, the limitations of these systems became apparent and researchers began to focus on using big data analysis tools, most notably Hadoop, to process RDF data. Various studies and benchmarks that evaluate these tools for RDF data processing have been published. In the past two and half years, however, heavy users of big data systems, like Facebook, noted limitations with the query performance of these big data systems and began to develop new distributed query engines for big data that do not rely on map-reduce. Facebook's Presto is one such example.

This thesis deals with evaluating the performance of Presto in processing big RDF data against Apache Hive. A comparative analysis was also conducted against 4store, a native RDF store. To evaluate the performance Presto for big RDF data processing, a map-reduce program and a compiler, based on Flex and Bison, were implemented. The map-reduce program loads RDF data into HDFS while the compiler translates SPARQL queries into a subset of SQL that Presto (and Hive) can understand. The evaluation was done on four and eight node Linux clusters installed on Microsoft Windows Azure platform with RDF datasets of size 10, 20, and 30 million triples. The results of the experiment show that Presto has a much higher performance than Hive can be used to process big RDF data. The thesis also proposes an architecture based on Presto, Presto-RDF, that can be used to process big RDF data.
ContributorsMammo, Mulugeta (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2014
153384-Thumbnail Image.png
Description
Computational thinking, the creative thought process behind algorithmic design and programming, is a crucial introductory skill for both computer scientists and the population in general. In this thesis I perform an investigation into introductory computer science education in the United States and find that computational thinking is not effectively taught

Computational thinking, the creative thought process behind algorithmic design and programming, is a crucial introductory skill for both computer scientists and the population in general. In this thesis I perform an investigation into introductory computer science education in the United States and find that computational thinking is not effectively taught at either the high school or the college level. To remedy this, I present a new educational system intended to teach computational thinking called Genost. Genost consists of a software tool and a curriculum based on teaching computational thinking through fundamental programming structures and algorithm design. Genost's software design is informed by a review of eight major computer science educational software systems. Genost's curriculum is informed by a review of major literature on computational thinking. In two educational tests of Genost utilizing both college and high school students, Genost was shown to significantly increase computational thinking ability with a large effect size.
ContributorsWalliman, Garret (Author) / Atkinson, Robert (Thesis advisor) / Chen, Yinong (Thesis advisor) / Lee, Yann-Hang (Committee member) / Arizona State University (Publisher)
Created2015
150509-Thumbnail Image.png
Description
Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other

Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other steps. In order to produce better quality software, the requirements have to be free of any defects. Verification and Validation (V&V;) of requirements are performed to improve their quality, by performing the V&V; process on the Software Requirement Specification (SRS) document. V&V; of the software requirements focused to a specific domain helps in improving quality. A large database of software requirements from software projects of different domains is created. Software requirements from commercial applications are focus of this project; other domains embedded, mobile, E-commerce, etc. can be the focus of future efforts. The V&V; is done to inspect the requirements and improve the quality. Inspections are done to detect defects in the requirements and three approaches for inspection of software requirements are discussed; ad-hoc techniques, checklists, and scenario-based techniques. A more systematic domain-specific technique is presented for performing V&V; of requirements.
ContributorsChughtai, Rehman (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Millard, Bruce (Committee member) / Arizona State University (Publisher)
Created2012
156331-Thumbnail Image.png
Description
Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and

Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and efficient, search over that graph.

To facilitate rapid, correct, efficient, and intuitive development of graph based solutions we propose a new programming language construct - the search statement. Given a supra-root node, a procedure which determines the children of a given parent node, and optional definitions of the fail-fast acceptance or rejection of a solution, the search statement can conduct a search over any graph or network. Structurally, this statement is modelled after the common switch statement and is put into a largely imperative/procedural context to allow for immediate and intuitive development by most programmers. The Go programming language has been used as a foundation and proof-of-concept of the search statement. A Go compiler is provided which implements this construct.
ContributorsHenderson, Christopher (Author) / Bansal, Ajay (Thesis advisor) / Lindquist, Timothy (Committee member) / Acuna, Ruben (Committee member) / Arizona State University (Publisher)
Created2018
157365-Thumbnail Image.png
Description
UVLabel was created to enable radio astronomers to view and annotate their own data such that they could then expand their future research paths. It simplifies their data rendering process by providing a simple user interface to better access sections of their data. Furthermore, it provides an interface to track

UVLabel was created to enable radio astronomers to view and annotate their own data such that they could then expand their future research paths. It simplifies their data rendering process by providing a simple user interface to better access sections of their data. Furthermore, it provides an interface to track trends in their data through a labelling feature.

The tool was developed following the incremental development process in order to quickly create a functional and testable tool. The incremental process also allowed for feedback from radio astronomers to help guide the project's development.

UVLabel provides both a functional product, and a modifiable and scalable code base for radio astronomer developers. This enables astronomers studying various astronomical interferometric data labelling capabilities. The tool can then be used to improve their filtering methods, pursue machine learning solutions, and discover new trends. Finally, UVLabel will be open source to put customization, scalability, and adaptability in the hands of these researchers.
ContributorsLa Place, Cecilia (Author) / Bansal, Ajay (Thesis advisor) / Jacobs, Daniel (Thesis advisor) / Acuna, Ruben (Committee member) / Arizona State University (Publisher)
Created2019
157371-Thumbnail Image.png
Description
Capturing the information in an image into a natural language sentence is

considered a difficult problem to be solved by computers. Image captioning involves not just detecting objects from images but understanding the interactions between the objects to be translated into relevant captions. So, expertise in the fields of computer vision

Capturing the information in an image into a natural language sentence is

considered a difficult problem to be solved by computers. Image captioning involves not just detecting objects from images but understanding the interactions between the objects to be translated into relevant captions. So, expertise in the fields of computer vision paired with natural language processing are supposed to be crucial for this purpose. The sequence to sequence modelling strategy of deep neural networks is the traditional approach to generate a sequential list of words which are combined to represent the image. But these models suffer from the problem of high variance by not being able to generalize well on the training data.

The main focus of this thesis is to reduce the variance factor which will help in generating better captions. To achieve this, Ensemble Learning techniques have been explored, which have the reputation of solving the high variance problem that occurs in machine learning algorithms. Three different ensemble techniques namely, k-fold ensemble, bootstrap aggregation ensemble and boosting ensemble have been evaluated in this thesis. For each of these techniques, three output combination approaches have been analyzed. Extensive experiments have been conducted on the Flickr8k dataset which has a collection of 8000 images and 5 different captions for every image. The bleu score performance metric, which is considered to be the standard for evaluating natural language processing (NLP) problems, is used to evaluate the predictions. Based on this metric, the analysis shows that ensemble learning performs significantly better and generates more meaningful captions compared to any of the individual models used.
ContributorsKatpally, Harshitha (Author) / Bansal, Ajay (Thesis advisor) / Acuna, Ruben (Committee member) / Gonzalez-Sanchez, Javier (Committee member) / Arizona State University (Publisher)
Created2019