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Graffiti at the Arena Chapel and Issogne Castle engage in conversation with the frescoes and the functions of the spaces. These marks produce discussions of cultural issues. The graffiti found in the chapel and castle can be considered ritual and performative acts, visually documenting conversations among diverse audiences in the

Graffiti at the Arena Chapel and Issogne Castle engage in conversation with the frescoes and the functions of the spaces. These marks produce discussions of cultural issues. The graffiti found in the chapel and castle can be considered ritual and performative acts, visually documenting conversations among diverse audiences in the late medieval and early modern periods. Scholars of the Arena Chapel frescoes have studied the intricate painted iconography. Adding graffiti to the analysis of the chapel allows for a different interpretation of one of the most famous fresco programs. Abundant marks appear on figures in the scene of Hell in the Last Judgment, and are analyzed in terms of the medieval concepts of optics and sight, as well as in respect to class. At Issogne Castle, visitors inscribed graffiti on figures and scenes to represent their responses to key social issues. These included questions of class and occupation, along with political and religious concerns. Contextualizing graffiti in this way enables contemporary scholars to uncover a more complex and subtle understanding of the conversations on the wall in the late medieval and early modern periods through case studies of two monuments of art history.
ContributorsLuksenburg, Stephanie (Author) / Schleif, Corine L. (Thesis advisor) / Sweeney, J. Gray (Thesis advisor) / Cruse, Markus (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of the church. Three women of considerable social and political power

Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of the church. Three women of considerable social and political power changed the dynamics of English monarchy and the position of women in power for the rest of history. Empress Matilda, Eleanor of Aquitaine, and Margaret Beaufort each defined their positions at the time, changing the pre-conceived notions of femininity by acting in what their contemporaries deemed a masculine way. Matilda, Eleanor, and Margaret did not only thrive in their positions of power under the stereotypes developed in the medieval era regarding femininity, but also in the study of their histories they bring to light how women in modern social and political positions of power are still faced with the same medieval notions of femininity. Women today face the same stereotypes and cultural expectations regarding femininity and when those expectations are not met, or when the stereotype is breached, a wave of popular rhetoric in the form of slander and criticism towards them is accepted. Today, modern women criticized in their positions of authority face the difficulty of riding the fence between being perceived as feminine or masculine. The journey of a heroine involves the integration of both masculine and feminine.
ContributorsAnderson, Alexandra Jael (Author) / Facinelli, Diane (Thesis director) / Wheeler, Jacqueline (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2014-05
Description
The interaction between England and Scotland is complicated and continually changing. Scottish writer Sir Walter Scott examines this long-standing relationship through his various writings. Scott conveys a presence that is both acutely aware of the damages enacted upon Scotland by various English political efforts, and sensitive to the delicate relationshi

The interaction between England and Scotland is complicated and continually changing. Scottish writer Sir Walter Scott examines this long-standing relationship through his various writings. Scott conveys a presence that is both acutely aware of the damages enacted upon Scotland by various English political efforts, and sensitive to the delicate relationship that the two regions had begun to form during his lifetime. Through a critical analysis of Scott's novel, Rob Roy, one can see the various strategies Scott used to balance the need to address prior controversies within the relationship, and the petition to move beyond the prior conflict and develop a mutual understanding of each culture. Through this, Scott is able to regenerate a sense of Scottish nationalism for his people, and encourage improved relations within the British Isles.
ContributorsChotena, Chelsea (Author) / Facinelli, Diane (Thesis director) / Foy, Joseph (Committee member) / White, Julianne (Committee member) / Barrett, The Honors College (Contributor)
Created2013-05
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The relationship between a fictional character and its reader is one built on sympathy. Likable characters who combat personal adversity or who possess culturally acceptable and praised characteristics at the time of the fictional work's publication garner compassion from its audience. Does the same kind of reader reaction occur when

The relationship between a fictional character and its reader is one built on sympathy. Likable characters who combat personal adversity or who possess culturally acceptable and praised characteristics at the time of the fictional work's publication garner compassion from its audience. Does the same kind of reader reaction occur when characters of an unfavorable social status begin to transgress specified cultural attitudes to better themselves? In this paper, I examine the role of three literary characters of illegitimate birth: Mordred in Sir Malory's Le Morte d' Arthur, Edmund in William Shakespeare's King Lear and Jon Snow in George R.R. Martin's A Game of Thrones. I question how negative cultural attitudes at the time of each work's publication affect the way each character conducts himself whether as an agent of assumed social chaos or an autonomous bastard whose actions strive to transcend his undesirable birth rank. Each of these three characters represents specific types of bastards. Both Mordred and Edmund are bastard villains. Mordred's actions are pure unforgiving evil, and his destruction is self-indulgent and justified, to the audience, due to his illegitimate birth. Edmund is more complex, as he emotionally manipulates both the reader and other characters in the play, vacillating between a victimized bastard and a power hungry political player. Jon Snow is least like Mordred and Edmund. He endures the typical Renaissance era social and familial ostracism, and works to separate himself wholly from his illegitimate reputation while subconsciously seeking to prove himself worthy of legitimate respect.
ContributorsHouck, Laura Elizabeth (Author) / Facinelli, Diane (Thesis director) / Corse, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2014-05
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Description
Medieval Arthurian stories typically feature noble knights as their main characters, and follow these knights on various quests as they work to fulfill their destiny. Although women do not get to appear as the central characters in these stories, they are oftentimes afforded magical abilities that provide them with a

Medieval Arthurian stories typically feature noble knights as their main characters, and follow these knights on various quests as they work to fulfill their destiny. Although women do not get to appear as the central characters in these stories, they are oftentimes afforded magical abilities that provide them with a great deal of power and influence. This thesis investigates the role of magical women, including fairies and sorceresses, in medieval Arthurian literature. I explore the conditions under which medieval authors permitted women characters to have power, magical or otherwise; for each of five different magical women appearing in Arthurian stories written between the 12th and 15th centuries, I discuss their different abilities, motivations, and major actions. Even when these fairies are fairly powerful and autonomous in their choices, their motivations are typically related to the interests of the male man character. Their relationship to the heroes of their respective stories determines their characterization. I argue that there are three major tropes that these characters fulfill: fairy caretakers, fairy lovers, or evil sorceresses.
ContributorsDardis, Cora Shea (Author) / Cruse, Markus (Thesis director) / Barca, Lisa (Committee member) / Historical, Philosophical & Religious Studies (Contributor) / School of International Letters and Cultures (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for

This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for the Holy Grail, and The Death of King Arthur, modern texts including A Wizard of Earthsea, The Eye of the World, and The Way of Kings, and modern video games including The Witcher 3: Wild Hunt, God of War, and Elden Ring. The reasons why they are so prevalent and useful for developers and companies is a constant question that this thesis seeks to answer with primary attention focused on increasing gameplay length and player immersion as key strategies that allow for advanced monetization. The overall consensus of this thesis is that not only is fantasy an influential genre but that its primary themes lend themselves very well to the format of video games and that game developers and companies are using this to increase their chances of creating successful video games.
ContributorsFoley, Ethan (Author) / Cruse, Markus (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2023-12