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In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning

In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning algorithms, Deep Deterministic Policy Gradient and Group Factor Policy Search are compared based upon their performance in the bipedal walking environment provided by OpenAI gym. These algorithms are evaluated on their performance in the environment and their sample efficiency.
ContributorsMcDonald, Dax (Author) / Ben Amor, Heni (Thesis director) / Yang, Yezhou (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2018-12
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Description
Millions of users leave digital traces of their political engagements on social media platforms every day. Users form networks of interactions, produce textual content, like and share each others' content. This creates an invaluable opportunity to better understand the political engagements of internet users. In this proposal, I present three

Millions of users leave digital traces of their political engagements on social media platforms every day. Users form networks of interactions, produce textual content, like and share each others' content. This creates an invaluable opportunity to better understand the political engagements of internet users. In this proposal, I present three algorithmic solutions to three facets of online political networks; namely, detection of communities, antagonisms and the impact of certain types of accounts on political polarization. First, I develop a multi-view community detection algorithm to find politically pure communities. I find that word usage among other content types (i.e. hashtags, URLs) complement user interactions the best in accurately detecting communities.

Second, I focus on detecting negative linkages between politically motivated social media users. Major social media platforms do not facilitate their users with built-in negative interaction options. However, many political network analysis tasks rely on not only positive but also negative linkages. Here, I present the SocLSFact framework to detect negative linkages among social media users. It utilizes three pieces of information; sentiment cues of textual interactions, positive interactions, and socially balanced triads. I evaluate the contribution of each three aspects in negative link detection performance on multiple tasks.

Third, I propose an experimental setup that quantifies the polarization impact of automated accounts on Twitter retweet networks. I focus on a dataset of tragic Parkland shooting event and its aftermath. I show that when automated accounts are removed from the retweet network the network polarization decrease significantly, while a same number of accounts to the automated accounts are removed randomly the difference is not significant. I also find that prominent predictors of engagement of automatically generated content is not very different than what previous studies point out in general engaging content on social media. Last but not least, I identify accounts which self-disclose their automated nature in their profile by using expressions such as bot, chat-bot, or robot. I find that human engagement to self-disclosing accounts compared to non-disclosing automated accounts is much smaller. This observational finding can motivate further efforts into automated account detection research to prevent their unintended impact.
ContributorsOzer, Mert (Author) / Davulcu, Hasan (Thesis advisor) / Liu, Huan (Committee member) / Sen, Arunabha (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2019
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Description
The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized

The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized by maximizing a reward function, which assigns high numerical values to desired behaviours. Especially in robotics, such interactions with the environment are expensive in terms of the required execution time, human involvement, and mechanical degradation of the system itself. Therefore, this thesis aims to introduce sample-efficient reinforcement learning methods which are applicable to real-world settings and control tasks such as bimanual manipulation and locomotion. Sample efficiency is achieved through directed exploration, either by using dimensionality reduction or trajectory optimization methods. Finally, it is demonstrated how data-efficient reinforcement learning methods can be used to optimize the behaviour and morphology of robots at the same time.
ContributorsLuck, Kevin Sebastian (Author) / Ben Amor, Hani (Thesis advisor) / Aukes, Daniel (Committee member) / Fainekos, Georgios (Committee member) / Scholz, Jonathan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2019
Description
In a pursuit-evasion setup where one group of agents tracks down another adversarial group, vision-based algorithms have been known to make use of techniques such as Linear Dynamic Estimation to determine the probable future location of an evader in a given environment. This helps a pursuer attain an edge over

In a pursuit-evasion setup where one group of agents tracks down another adversarial group, vision-based algorithms have been known to make use of techniques such as Linear Dynamic Estimation to determine the probable future location of an evader in a given environment. This helps a pursuer attain an edge over the evader that has conventionally benefited from the uncertainty of the pursuit. The pursuer can utilize this knowledge to enable a faster capture of the evader, as opposed to a pursuer that only knows the evader's current location. Inspired by the function of dorsal anterior cingulate cortex (dACC) neurons in natural predators, the use of a predictive model that is built using an encoder-decoder Long Short-Term Memory (LSTM) Network and can produce a more accurate estimate of the evader's future location is proposed. This enables an even quicker capture of a target when compared to previously used filtering-based methods. The effectiveness of the approach is evaluated by setting up these agents in an environment based in the Modular Open Robots Simulation Engine (MORSE). Cross-domain adaptability of the method, without the explicit need to retrain the prediction model is demonstrated by evaluating it in another domain.
ContributorsGodbole, Sumedh (Author) / Yang, Yezhou (Thesis advisor) / Srivastava, Siddharth (Committee member) / Zhang, Wenlong (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Traditional Reinforcement Learning (RL) assumes to learn policies with respect to reward available from the environment but sometimes learning in a complex domain requires wisdom which comes from a wide range of experience. In behavior based robotics, it is observed that a complex behavior can be described by a combination

Traditional Reinforcement Learning (RL) assumes to learn policies with respect to reward available from the environment but sometimes learning in a complex domain requires wisdom which comes from a wide range of experience. In behavior based robotics, it is observed that a complex behavior can be described by a combination of simpler behaviors. It is tempting to apply similar idea such that simpler behaviors can be combined in a meaningful way to tailor the complex combination. Such an approach would enable faster learning and modular design of behaviors. Complex behaviors can be combined with other behaviors to create even more advanced behaviors resulting in a rich set of possibilities. Similar to RL, combined behavior can keep evolving by interacting with the environment. The requirement of this method is to specify a reasonable set of simple behaviors. In this research, I present an algorithm that aims at combining behavior such that the resulting behavior has characteristics of each individual behavior. This approach has been inspired by behavior based robotics, such as the subsumption architecture and motor schema-based design. The combination algorithm outputs n weights to combine behaviors linearly. The weights are state dependent and change dynamically at every step in an episode. This idea is tested on discrete and continuous environments like OpenAI’s “Lunar Lander” and “Biped Walker”. Results are compared with related domains like Multi-objective RL, Hierarchical RL, Transfer learning, and basic RL. It is observed that the combination of behaviors is a novel way of learning which helps the agent achieve required characteristics. A combination is learned for a given state and so the agent is able to learn faster in an efficient manner compared to other similar approaches. Agent beautifully demonstrates characteristics of multiple behaviors which helps the agent to learn and adapt to the environment. Future directions are also suggested as possible extensions to this research.
ContributorsVora, Kevin Jatin (Author) / Zhang, Yu (Thesis advisor) / Yang, Yezhou (Committee member) / Praharaj, Sarbeswar (Committee member) / Arizona State University (Publisher)
Created2021