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Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning

Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning coding skills which is unnatural to engineering students with no previous exposure and examining if visual learning enhances introductory computer science education. Visual and text-based learning are evaluated to determine how students learn introductory coding skills and associated problem solving skills. My study was conducted to observe how the two types of learning aid the students in learning how to problem solve as well as how much knowledge can be obtained in a short period of time. The application used for visual learning was Scratch and Repl.it was used for text-based learning. Two exams were made to measure the progress made by each student. The topics covered by the exam were initialization, variable reassignment, output, if statements, if else statements, nested if statements, logical operators, arrays/lists, while loop, type casting, functions, object orientation, and sorting. Analysis of the data collected in the study allow us to observe whether the traditional method of teaching programming or block-based programming is more beneficial and in what topics of introductory computer science concepts.
ContributorsVidaure, Destiny Vanessa (Author) / Meuth, Ryan (Thesis director) / Yang, Yezhou (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning

In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning algorithms, Deep Deterministic Policy Gradient and Group Factor Policy Search are compared based upon their performance in the bipedal walking environment provided by OpenAI gym. These algorithms are evaluated on their performance in the environment and their sample efficiency.
ContributorsMcDonald, Dax (Author) / Ben Amor, Heni (Thesis director) / Yang, Yezhou (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2018-12
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Description
In the era of information explosion and multi-modal data, information retrieval (IR) and question answering (QA) systems have become essential in daily human activities. IR systems aim to find relevant information in response to user queries, while QA systems provide concise and accurate answers to user questions. IR and

In the era of information explosion and multi-modal data, information retrieval (IR) and question answering (QA) systems have become essential in daily human activities. IR systems aim to find relevant information in response to user queries, while QA systems provide concise and accurate answers to user questions. IR and QA are two of the most crucial challenges in the realm of Artificial Intelligence (AI), with wide-ranging real-world applications such as search engines and dialogue systems. This dissertation investigates and develops novel models and training objectives to enhance current retrieval systems in textual and multi-modal contexts. Moreover, it examines QA systems, emphasizing generalization and robustness, and creates new benchmarks to promote their progress. Neural retrievers have surfaced as a viable solution, capable of surpassing the constraints of traditional term-matching search algorithms. This dissertation presents Poly-DPR, an innovative multi-vector model architecture that manages test-query, and ReViz, a comprehensive multimodal model to tackle multi-modality queries. By utilizing IR-focused pretraining tasks and producing large-scale training data, the proposed methodology substantially improves the abilities of existing neural retrievers.Concurrently, this dissertation investigates the realm of QA systems, referred to as ``readers'', by performing an exhaustive analysis of current extractive and generative readers, which results in a reliable guidance for selecting readers for downstream applications. Additionally, an original reader (Two-in-One) is designed to effectively choose the pertinent passages and sentences from a pool of candidates for multi-hop reasoning. This dissertation also acknowledges the significance of logical reasoning in real-world applications and has developed a comprehensive testbed, LogiGLUE, to further the advancement of reasoning capabilities in QA systems.
ContributorsLuo, Man (Author) / Baral, Chitta (Thesis advisor) / Yang, Yezhou (Committee member) / Blanco, Eduardo (Committee member) / Chen, Danqi (Committee member) / Arizona State University (Publisher)
Created2023
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Description
While in recent years deep learning (DL) based approaches have been the popular approach in developing end-to-end question answering (QA) systems, such systems lack several desired properties, such as the ability to do sophisticated reasoning with knowledge, the ability to learn using less resources and interpretability. In this thesis, I

While in recent years deep learning (DL) based approaches have been the popular approach in developing end-to-end question answering (QA) systems, such systems lack several desired properties, such as the ability to do sophisticated reasoning with knowledge, the ability to learn using less resources and interpretability. In this thesis, I explore solutions that aim to address these drawbacks.

Towards this goal, I work with a specific family of reading comprehension tasks, normally referred to as the Non-Extractive Reading Comprehension (NRC), where the given passage does not contain enough information and to correctly answer sophisticated reasoning and ``additional knowledge" is required. I have organized the NRC tasks into three categories. Here I present my solutions to the first two categories and some preliminary results on the third category.

Category 1 NRC tasks refer to the scenarios where the required ``additional knowledge" is missing but there exists a decent natural language parser. For these tasks, I learn the missing ``additional knowledge" with the help of the parser and a novel inductive logic programming. The learned knowledge is then used to answer new questions. Experiments on three NRC tasks show that this approach along with providing an interpretable solution achieves better or comparable accuracy to that of the state-of-the-art DL based approaches.

The category 2 NRC tasks refer to the alternate scenario where the ``additional knowledge" is available but no natural language parser works well for the sentences of the target domain. To deal with these tasks, I present a novel hybrid reasoning approach which combines symbolic and natural language inference (neural reasoning) and ultimately allows symbolic modules to reason over raw text without requiring any translation. Experiments on two NRC tasks shows its effectiveness.

The category 3 neither provide the ``missing knowledge" and nor a good parser. This thesis does not provide an interpretable solution for this category but some preliminary results and analysis of a pure DL based approach. Nonetheless, the thesis shows beyond the world of pure DL based approaches, there are tools that can offer interpretable solutions for challenging tasks without using much resource and possibly with better accuracy.
ContributorsMitra, Arindam (Author) / Baral, Chitta (Thesis advisor) / Lee, Joohyung (Committee member) / Yang, Yezhou (Committee member) / Devarakonda, Murthy (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Question answering is a challenging problem and a long term goal of Artificial Intelligence. There are many approaches proposed to solve this problem, including end to end machine learning systems, Information Retrieval based approaches and Textual Entailment. Despite being popular, these methods find difficulty in solving problems that require multi

Question answering is a challenging problem and a long term goal of Artificial Intelligence. There are many approaches proposed to solve this problem, including end to end machine learning systems, Information Retrieval based approaches and Textual Entailment. Despite being popular, these methods find difficulty in solving problems that require multi level reasoning and combining independent pieces of knowledge, for example, a question like "What adaptation is necessary in intertidal ecosystems but not in reef ecosystems?'', requires the system to consider qualities, behaviour or features of an organism living in an intertidal ecosystem and compare with that of an organism in a reef ecosystem to find the answer. The proposed solution is to solve a genre of questions, which is questions based on "Adaptation, Variation and Behavior in Organisms", where there are various different independent sets of knowledge required for answering questions along with reasoning. This method is implemented using Answer Set Programming and Natural Language Inference (which is based on machine learning ) for finding which of the given options is more probable to be the answer by matching it with the knowledge base. To evaluate this approach, a dataset of questions and a knowledge base in the domain of "Adaptation, Variation and Behavior in Organisms" is created.
ContributorsBatni, Vaishnavi (Author) / Baral, Chitta (Thesis advisor) / Anwar, Saadat (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2019
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Description
The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized

The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized by maximizing a reward function, which assigns high numerical values to desired behaviours. Especially in robotics, such interactions with the environment are expensive in terms of the required execution time, human involvement, and mechanical degradation of the system itself. Therefore, this thesis aims to introduce sample-efficient reinforcement learning methods which are applicable to real-world settings and control tasks such as bimanual manipulation and locomotion. Sample efficiency is achieved through directed exploration, either by using dimensionality reduction or trajectory optimization methods. Finally, it is demonstrated how data-efficient reinforcement learning methods can be used to optimize the behaviour and morphology of robots at the same time.
ContributorsLuck, Kevin Sebastian (Author) / Ben Amor, Hani (Thesis advisor) / Aukes, Daniel (Committee member) / Fainekos, Georgios (Committee member) / Scholz, Jonathan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Traditional Reinforcement Learning (RL) assumes to learn policies with respect to reward available from the environment but sometimes learning in a complex domain requires wisdom which comes from a wide range of experience. In behavior based robotics, it is observed that a complex behavior can be described by a combination

Traditional Reinforcement Learning (RL) assumes to learn policies with respect to reward available from the environment but sometimes learning in a complex domain requires wisdom which comes from a wide range of experience. In behavior based robotics, it is observed that a complex behavior can be described by a combination of simpler behaviors. It is tempting to apply similar idea such that simpler behaviors can be combined in a meaningful way to tailor the complex combination. Such an approach would enable faster learning and modular design of behaviors. Complex behaviors can be combined with other behaviors to create even more advanced behaviors resulting in a rich set of possibilities. Similar to RL, combined behavior can keep evolving by interacting with the environment. The requirement of this method is to specify a reasonable set of simple behaviors. In this research, I present an algorithm that aims at combining behavior such that the resulting behavior has characteristics of each individual behavior. This approach has been inspired by behavior based robotics, such as the subsumption architecture and motor schema-based design. The combination algorithm outputs n weights to combine behaviors linearly. The weights are state dependent and change dynamically at every step in an episode. This idea is tested on discrete and continuous environments like OpenAI’s “Lunar Lander” and “Biped Walker”. Results are compared with related domains like Multi-objective RL, Hierarchical RL, Transfer learning, and basic RL. It is observed that the combination of behaviors is a novel way of learning which helps the agent achieve required characteristics. A combination is learned for a given state and so the agent is able to learn faster in an efficient manner compared to other similar approaches. Agent beautifully demonstrates characteristics of multiple behaviors which helps the agent to learn and adapt to the environment. Future directions are also suggested as possible extensions to this research.
ContributorsVora, Kevin Jatin (Author) / Zhang, Yu (Thesis advisor) / Yang, Yezhou (Committee member) / Praharaj, Sarbeswar (Committee member) / Arizona State University (Publisher)
Created2021
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Description
How to teach a machine to understand natural language? This question is a long-standing challenge in Artificial Intelligence. Several tasks are designed to measure the progress of this challenge. Question Answering is one such task that evaluates a machine's ability to understand natural language, where it reads a passage of

How to teach a machine to understand natural language? This question is a long-standing challenge in Artificial Intelligence. Several tasks are designed to measure the progress of this challenge. Question Answering is one such task that evaluates a machine's ability to understand natural language, where it reads a passage of text or an image and answers comprehension questions. In recent years, the development of transformer-based language models and large-scale human-annotated datasets has led to remarkable progress in the field of question answering. However, several disadvantages of fully supervised question answering systems have been observed. Such as generalizing to unseen out-of-distribution domains, linguistic style differences in questions, and adversarial samples. This thesis proposes implicitly supervised question answering systems trained using knowledge acquisition from external knowledge sources and new learning methods that provide inductive biases to learn question answering. In particular, the following research projects are discussed: (1) Knowledge Acquisition methods: these include semantic and abductive information retrieval for seeking missing knowledge, a method to represent unstructured text corpora as a knowledge graph, and constructing a knowledge base for implicit commonsense reasoning. (2) Learning methods: these include Knowledge Triplet Learning, a method over knowledge graphs; Test-Time Learning, a method to generalize to an unseen out-of-distribution context; WeaQA, a method to learn visual question answering using image captions without strong supervision; WeaSel, weakly supervised method for relative spatial reasoning; and a new paradigm for unsupervised natural language inference. These methods potentially provide a new research direction to overcome the pitfalls of direct supervision.
ContributorsBanerjee, Pratyay (Author) / Baral, Chitta (Thesis advisor) / Yang, Yezhou (Committee member) / Blanco, Eduardo (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2022