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for my thesis, is an action-platformer, with the intent of metroidvania-style progression
and an interconnected world map.
The current version of Helix is a turn based role-playing game, with the intent of roguelike
gameplay and a dark fantasy theme. We will first be exploring the challenges that came
with programming my own game - not quite from scratch, but also without a prebuilt
engine - then transition into game design and how Helix has evolved from its original form
to what we see today.
The Oasis app is a self-appraisal tool for potential or current problem gamblers to take control of their habits by providing periodic check-in notifications during a gambling session and allowing users to see their progress over time. Oasis is backed by substantial background research surrounding addiction intervention methods, especially in the field of self-appraisal messaging, and applies this messaging in a familiar mobile notification form that can effectively change user’s behavior. User feedback was collected and used to improve the app, and the results show a promising tool that could help those who need it in the future.
This project tackles a real-world example of a classroom with college students to discover what factors affect a student’s outcome in the class as well as investigate when and why a student who started well in the semester may end poorly later on. First, this project performs a statistical analysis to ensure that the total score of a student is truly based on the factors given in the dataset instead of due to random chance. Next, factors that are the most significant in affecting the outcome of scores in zyBook assignments are discovered. Thirdly, visualization of how students perform over time is displayed for the student body as a whole and students who started well at the beginning of the semester but trailed off towards the end. Lastly, the project also gives insight into the failure metrics for good starter students who unfortunately did not perform as well later in the course.