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- All Subjects: sports
- Creators: Barrett, The Honors College
- Creators: Department of Marketing
- Member of: Theses and Dissertations
- Resource Type: Text
This project dives into the journey of our entrepreneurial startup with the Founders Lab Thesis Program. In the global sports business industry, we knew that there was something missing. While conducting market research, there was little data and information about sustainability initiatives that engaged sports fans, especially in college sports. Not to mention, there was no sustainability information provided on any existing platforms that sporting teams use for ticketing and advertising. So, for our startup, we decided to create a website called SustainSports which gives fans the opportunity to inform themselves about sustainability initiatives at sports events (https://sustainsports.webflow.io/). These fans can also earn points and rewards for practicing sustainability activities at home. In short, SustainSports serves as an educational, interactive, and informative website that connects users to sustainability initiatives, community activities, and exciting rewards, while encouraging users to continue such environmentally-friendly practices in their daily lives. In chronological order, this thesis paper will examine the process we took to create SustainSports and demonstrate our efforts that properly allowed us to defend it one academic year later. From meetings with renowned sports enthusiasts and professors to interviews with ASU students and sports fans, we have listened to and taken in diverse perspectives to understand the perceptions of sustainability in the global sports industry. When we realized that there was a significant gap between sports and sustainability - both important elements of American society and culture - we knew a change needed to be made. Hence, SustainSports came to life, offering users a fresh opportunity to be more aware of their sustainability surroundings, while simultaneously enjoying the sports they know and love.
A look at COVID-19 as a disease and how it affected the United States and Arizona in 2020. An analysis of decisions by surrounding states and health and government officials is used to comprise a return to play plan for Arizona high school athletics.
The process to answer these questions began by compiling a list of 166 journalists who could provide valuable insight into the current state of sports journalism. Targeted specifically were those journalists who were either currently or had spent extensive time as a beat reporter, as a crucial aspect of the study hinged on the exploration of the role of analytics in day-to-day coverage. Of those 166 journalists, 93 made themselves available through either Twitter direct message or email. Once contacted, 47 of those journalists responded, eventually leading to 27 phone interviews and 7 email interviews.
Each interview began with the journalist establishing a baseline for what they thought the role of analytics should be in the coverage of their respective sports. From there, the conversation often took a linear turn as journalists talked about the experiences in their career that led them to that conclusion, what moments had shifted their overall opinions of analytics, their best approaches for utilizing analytics in both articles and interviews, their favorite and least favorite analytical measures, the gaps that remain in analytics, and the future of the industry as a whole.
Each interview was transcribed, and a number of compelling themes emerged. The many different themes were organized into three different groups, past, present and future, where they were further expanded on to best display the many concepts illustrated in this thesis. Among the themes explored include how journalists use coaches and players to validate statistics, what strategies work best when including analytics in conversations with athletes, how to find story ideas through analytics and the issues plaguing the analytics community. Once themes had been identified, the percentage of journalists who had indicated agreement with the themes were calculated. Thus, themes investigated were represented statistically as well as by a quote from a journalist addressing the idea.
Across 34 interviews with some of the country’s most established and well-respected voices, many of the pressing issues facing analytics in sports journalism today were explored, including the melding of analytical and narrative writing, how best to use analytics in question asking, and the “holy grail” of analytical data. Across interviews, a host of interesting strategies and ideas emerged as journalists examined how the industry reached its current point, what practices are currently most effective, and where the industry is headed. The perspective gained from this thesis gives insight into many of the lesser-discussed elements of journalism, imparting a deeper understanding of the challenges that lay ahead for sports journalism through an examination for how far the industry has come. While analytics and their usage in sports journalism remains a difficult concept to fully encapsulate, this thesis hopefully gives a better look at their complex and ever-evolving relationship.
Pulse will stand out from its competitors by offering the hardcore eSports fan a digital space that provides them everything they care about eSports at a glance. From tracking Participant and franchise metrics to notifying them of an upcoming event, Pulse will sort through the eSports data stream and present its users with a customizable aggregation feed to sort through in a social media-type environment. Forum posts and comment sections on highlight videos will also be included to facilitate a social experience for the browsing user if he or she wishes to engage with the wider Pulse community. The web service will perform monetization by selling advertisement space to free users, or through monthly subscription fees to Premium users. The Premium users are offered additional features of the Pulse web service, such as additional Participant metrics, full video catalog of eSports highlights, and more focused search results.