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Description
Soccer is considered one of the world’s most popular sports. In a 2017 Nielsen survey, 43 percent of people in 18 global markets said they were “interested” or “very interested” in the sport. However, multiple leagues across the globe allow for differences regarding fan bases. Major League Soccer (MLS) was adopted

Soccer is considered one of the world’s most popular sports. In a 2017 Nielsen survey, 43 percent of people in 18 global markets said they were “interested” or “very interested” in the sport. However, multiple leagues across the globe allow for differences regarding fan bases. Major League Soccer (MLS) was adopted as an official men’s soccer league on December 17, 1993, by the United States Soccer Federation. The league consists of 27 teams (24 in the US and 3 in Canada). By 2023, the league will expand to 30 teams. The season begins in March and play continues through mid-October, with a playoff bracket. The English Premier League (EPL) was established on February 20, 1992 and is made up of 20 clubs. The season runs from mid-August to mid-May, with 380 matches across the league being played. There are no “playoffs”; instead, a winner is determined by a point system. Points add up throughout the season (three points for a win, one point for a draw, none for a loss). The average attendance for the two leagues is fairly consistent. The most popular team in the EPL, Manchester United, averaged 57,942 spectators per game in 2019 (Statista). The most popular team in the MLS, Atlanta United, averaged 52,210 spectators per game in 2019 (Statista). Average television viewership between the two leagues is drastically different. The EPL is the most watched sports league in the world. In 2019, a Nielsen study found that the total audience delivered on NBC per match averaged 462,000 viewers (this number does not include Spanish language broadcasts or streaming data from NBC Sports Gold and Peacock Sports Group). Another Nielsen study found that the MLS’s 31-game schedule on ESPN and ESPN 2 had a total average audience of 246,000 viewers. This website identifies the major differences in marketing and fan groups between the two leagues, and includes ideas on how to overcome these differences and make Major League Soccer have a larger presence in the United States, like the way the Premier League has a large presence in the U.K. Website Link: https://fangapsinmlsandepl.wordpress.com
ContributorsCook, Paige (Author) / Kurland, Brett (Thesis director) / Camporeale, Joseph (Committee member) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Barrett, The Honors College (Contributor)
Created2021-12
Description
Social Sports is an application which facilitates the environment fans need to support their teams, in doing so our application aids hospitality businesses market their events and brings business during their downtime. Social Sports allows businesses to market their sports screening events to fans and supporters. Fans and supporters using

Social Sports is an application which facilitates the environment fans need to support their teams, in doing so our application aids hospitality businesses market their events and brings business during their downtime. Social Sports allows businesses to market their sports screening events to fans and supporters. Fans and supporters using Social Sports are able to see the percentage of supporters/fans on each side and decide which bar or restaurant to go watch the game. Social Sport’s mission is to connect sports fans with other like minded passionate fans and enable community formation and allow sports fans around the world to socialize with much ease.
ContributorsFuller, Sarah (Author) / Cheshire, Ashley (Co-author) / Rodin, Dawson (Co-author) / Wood, Alexander (Co-author) / Bhargava, Akshat (Co-author) / Byrne, Jared (Thesis director) / Thomasson, Anna (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor)
Created2023-05
Description

“Social Sports is an application which facilitates the environment fans need to support their teams, in doing so our application aids hospitality businesses market their events and brings business during their downtime. Social Sports allows businesses to market their sports screening events to fans and supporters. Fans and supporters using

“Social Sports is an application which facilitates the environment fans need to support their teams, in doing so our application aids hospitality businesses market their events and brings business during their downtime. Social Sports allows businesses to market their sports screening events to fans and supporters. Fans and supporters using Social Sports are able to see the percentage of supporters/fans on each side and decide which bar or restaurant to go watch the game. Social Sport’s mission is to connect sports fans with other like minded passionate fans and enable community formation and allow sports fans around the world to socialize with much ease.”

ContributorsWood, Alexander (Author) / Rodin, Dawson (Co-author) / Bhargana, Akshat (Co-author) / Cheshire, Ashley (Co-author) / Fuller, Sarah (Co-author) / Byrne, Jared (Thesis director) / Thomasson, Anna (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2023-05
Description

Sports analytics refers to the implementation of data science and analytics techniques within the sports industry. Several sports analysts and team managers have utilized analytical tools to boost overall team and player performance, often through the analysis of historical data. One of the most common techniques employed in sports analytics

Sports analytics refers to the implementation of data science and analytics techniques within the sports industry. Several sports analysts and team managers have utilized analytical tools to boost overall team and player performance, often through the analysis of historical data. One of the most common techniques employed in sports analytics is that of data mining–the extensive practice of analyzing data in order to extract and deliver insights and findings. Data mining projects are frequently guided with the six-step Cross Industry Standard Process for Data Mining (CRISP-DM) framework. One such sport that has extensively used data science and analytics, and data mining specifically, is that of Formula One (F1). Given the sports’ reliance on technology, race engineers working for F1 constructors often develop statistical models analyzing historical race performance to derive insight of drivers’ success. For the purposes of this project, the perspective of a race engineer working for the F1 constructor McLaren was considered. As the constructor is seeking to gain a competitive advantage for the upcoming F1 season, race performance data concerning previous seasons was collected and analyzed as part of a larger data mining project utilizing the CRISP-DM framework. Statistical models, such as linear regression and random forest, were developed to predict the number of points scored by McLaren racers and the variables most strongly contributed to such scored points. The final results point to specific lap times having to be aimed for as the most important variable in determining the number of points gained, although specific locations also seem prone to McLaren race success. These results in turn will be utilized to develop race strategies for the upcoming season to ensure McLaren has high efficiency against its competitors.

ContributorsImam, Amir (Author) / Simon, Alan (Thesis director) / Sha, Xiqing (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2023-05
Description

Former NFL player Colin Kaepernick began protesting during the national anthem in 2016. This research addresses the impacts that Kaepernick and his protests had on himself, the NFL, and the issues he was protesting. The research finds that Kaepernick was blackballed out of the NFL and that hundreds of other

Former NFL player Colin Kaepernick began protesting during the national anthem in 2016. This research addresses the impacts that Kaepernick and his protests had on himself, the NFL, and the issues he was protesting. The research finds that Kaepernick was blackballed out of the NFL and that hundreds of other NFL players joined him in protest, which caused the league to ban the action before eventually becoming more political as a league. Additionally, the protests brought greater awareness to the issues and prompted some to become more politically active. In addition to providing a new framework for researching examples of politics in sports, this project concludes that athlete-activists can sacrifice themselves to provide more freedom for future athletes to be activists.

ContributorsMichel, Jeffrey (Author) / Voorhees, Matthew (Thesis director) / Suk, Mina (Committee member) / Barrett, The Honors College (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2023-05
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Description

The return to collegiate football at the forefront of the COVID-19 Pandemic was a highly debated topic. In this paper, I argue that when the SEC is treated as a business entity, the initial decision to return to play can be ethically justified.

ContributorsGuthrie, Taylor (Author) / Klein, Shawn (Thesis director) / Priest, Maura (Committee member) / Woien, Sandra (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2021-12
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Description
The purpose of this study was to examine the effects of two positive discrete emotions, awe and nurturant love, on implicit prejudices. After completing an emotion induction task, participants completed Implicit Association Test blocks where they paired photos of Arab and White individuals with "good" and "bad" evaluations. We hypothesized

The purpose of this study was to examine the effects of two positive discrete emotions, awe and nurturant love, on implicit prejudices. After completing an emotion induction task, participants completed Implicit Association Test blocks where they paired photos of Arab and White individuals with "good" and "bad" evaluations. We hypothesized that nurturant love would increase the strength of negative evaluations of Arab individuals and positive evaluations of White individuals, whereas awe would decrease the strength of these negative evaluations when compared to a neutral condition. However, we found that both awe and nurturant love increased negative implicit prejudices toward Arab individuals when compared to the neutral condition.
ContributorsCarrasco, Mia Annette (Author) / Shiota, Michelle (Thesis director) / O'Neil, Makenzie (Committee member) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Within sports films, there is a noticeable lack of female characters, whether they are acting as the protagonist athletes or as support to male protagonist athletes. This project analyzes the way female characters and their sexualities are represented when they are featured in sports films. An investigation into seven films, A League of Their

Within sports films, there is a noticeable lack of female characters, whether they are acting as the protagonist athletes or as support to male protagonist athletes. This project analyzes the way female characters and their sexualities are represented when they are featured in sports films. An investigation into seven films, A League of Their Own, Bend It Like Beckham, Bring It On, Bull Durham, Rocky, Stick It, and The Sandlot, which feature female characters and references to their sexualities, was conducted. These films represent themes of hypersexualization, sexual stereotypes, and adolescence. These themes contribute to ideas then presented in sports films that female sexuality is an obstacle to athletic achievement, for both men and women. This paper highlights the ways female sexuality is painted to be a distraction, burden, or jinx to the athletes and those around them. This analysis then reveals how sports films are perpetuating dangerous, heteronormative ideas about how female sexuality and athletic achievement are mutually exclusive.
ContributorsMcCarthy, Emma (Author) / Miller, April (Thesis director) / McQueen, Jon (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / School of Politics and Global Studies (Contributor)
Created2024-05
Description
Everyone can achieve greatness, and greatness comes in many forms. Our goal is to inspire individuals to find what they are great at and “find what makes you the GOAT.” TheGOATGene is a media/lifestyle company that provides people with the means to start an activity they can go try with no previous experience.

Everyone can achieve greatness, and greatness comes in many forms. Our goal is to inspire individuals to find what they are great at and “find what makes you the GOAT.” TheGOATGene is a media/lifestyle company that provides people with the means to start an activity they can go try with no previous experience. We plan to market research different “niche” activities, reach out to professionals and prospects, design and sell merchandise, create social media content on multiple platforms, and host live events that promote GOATGENE.
ContributorsTunelius, Wesley (Author) / McGuire, Aidan (Co-author) / Sigmund, Charlie (Co-author) / Forster, Samantha (Co-author) / Byrne, Jared (Thesis director) / Dong, Xiaodan (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2024-05
Description
This study presents a comparative analysis of machine learning models on their ability to determine match outcomes in the English Premier League (EPL), focusing on optimizing prediction accuracy. The research leverages a variety of models, including logistic regression, decision trees, random forests, gradient boosting machines, support vector machines, k-nearest

This study presents a comparative analysis of machine learning models on their ability to determine match outcomes in the English Premier League (EPL), focusing on optimizing prediction accuracy. The research leverages a variety of models, including logistic regression, decision trees, random forests, gradient boosting machines, support vector machines, k-nearest neighbors, and extreme gradient boosting, to predict the outcomes of soccer matches in the EPL. Utilizing a comprehensive dataset from Kaggle, the study uses the Sport Result Prediction CRISP-DM framework for data preparation and model evaluation, comparing the accuracy, precision, recall, F1-score, ROC-AUC score, and confusion matrices of each model used in the study. The findings reveal that ensemble methods, notably Random Forest and Extreme Gradient Boosting, outperform other models in accuracy, highlighting their potential in sports analytics. This research contributes to the field of sports analytics by demonstrating the effectiveness of machine learning in sports outcome prediction, while also identifying the challenges and complexities inherent in predicting the outcomes of EPL matches. This research not only highlights the significance of ensemble learning techniques in handling sports data complexities but also opens avenues for future exploration into advanced machine learning and deep learning approaches for enhancing predictive accuracy in sports analytics.
ContributorsTashildar, Ninad (Author) / Osburn, Steven (Thesis director) / Simari, Gerardo (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Economics Program in CLAS (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05