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Description
There are 6 methods of persuasion: reciprocity, scarcity, authority, commitment, liking, and social proof. Although these are typically used in economic scenarios, they may be present between professors and their students as well. We surveyed ASU students to find out which methods of persuasion professors may be implementing in their

There are 6 methods of persuasion: reciprocity, scarcity, authority, commitment, liking, and social proof. Although these are typically used in economic scenarios, they may be present between professors and their students as well. We surveyed ASU students to find out which methods of persuasion professors may be implementing in their classrooms, and whether or not these were effective in improving student outcomes (performance, memory, etc.).
ContributorsPautz, Daniella (Author) / Honeycutt, Claire (Thesis director) / Krause, Stephen (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2022-05
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Description
This study was originally designed to assess the relationship between central executive function and the symptoms of ADHD. To quantify this relationship, the performance of two second graders with typical development (TD) who were also diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) were to be compared to peers with

This study was originally designed to assess the relationship between central executive function and the symptoms of ADHD. To quantify this relationship, the performance of two second graders with typical development (TD) who were also diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) were to be compared to peers with TD but no ADHD. Due to recruitment difficulties, only two participants with ADHD were enrolled. Participants completed four executive function tasks from the Comprehensive Assessment Battery for Children-Working Memory (CABC-WM; Alt, Brinkley, Cabbage, Cowan, Gray, Green, Hogan & Kuo, 2017) including repetition detection auditory and visual and number updating auditory and visual. No concrete results could be made for this study due to only having two participants, however, there are many considerations that can be made due to the completion of this study. The discussion considers how children with ADHD may struggle in school and at home. This study was unable to reach the number of desired participants (5), however, a discussion can be had about the importance of the study and what was learned regarding the research study from this study as well.
ContributorsMcgrath, Celia (Author, Co-author) / Gray, Shelley (Thesis director) / Weinhold, Juliet (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2022-05
Description
This paper examines the effect of a weekly student self-assessment assignment on student performance in an undergraduate math course. Self-assessment is an increasingly popular type of formative assessment with close ties to self-regulated learning theory. In this randomized controlled trial, 88 students enrolled in MAT 142 were divided into four

This paper examines the effect of a weekly student self-assessment assignment on student performance in an undergraduate math course. Self-assessment is an increasingly popular type of formative assessment with close ties to self-regulated learning theory. In this randomized controlled trial, 88 students enrolled in MAT 142 were divided into four treatment groups, receiving the self-assessment assignment for either half the semester, the full semester, or not at all. There was no main effect of the treatment on students’ course performance (F(3,80) = 0.154, p = 0.999). However, students’ level of compliance with the assignments (F(1, 63) = 6.87, p = 0.011) and class attendance (F(1, 83) = 12.34, p < 0.001) both significantly predicted exam scores, suggesting that conscientiousness predicts performance. I conducted focus groups to understand how students felt toward the self-assessments. Participants expressed distaste toward the assignments and provided suggestions for improvements. I describe these improvements, among others, in an effort to outline future directions for this research. I also describe a new model of student self-assessment based on theories of adaptive testing and self-regulated learning.
ContributorsDuque-Baird, Santiago (Author) / Zheng, Yi (Thesis director) / West, Stephen G. (Thesis director) / Slominski, Tara (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / Department of Psychology (Contributor)
Created2024-05
Description
Intellectra is a series of puzzles that tests an individual's aptitude for specific types of learning. It is designed to be a fun and interesting way for individuals to learn about their learning patterns. The mission statement is as follows: Our mission is to provide a valuable experience for the everyday

Intellectra is a series of puzzles that tests an individual's aptitude for specific types of learning. It is designed to be a fun and interesting way for individuals to learn about their learning patterns. The mission statement is as follows: Our mission is to provide a valuable experience for the everyday consumer that both tests personal attributes, like logic or memory, and is also legitimately fun. We want our product to be a hands-on, exciting puzzle box experience that anybody can use. Our goal is to become a leading brand of puzzle boxes and be able to provide fun, educational experiences to everyone. We also would like to serve schools by providing learning experiences all over the world at an affordable price.
ContributorsSchultz, Tanner (Author) / Phanindra, Tarang (Co-author) / Burress, Peyton (Co-author) / Wallace, Dallin (Co-author) / Lynch, Aiden (Co-author) / Byrne, Jared (Thesis director) / McElfish, Alex (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2024-05
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Description

As Arizona State University moves toward virtual classroom accessibility and the fortification of education for all students around the globe (ASU Online), we must continue to develop and cultivate creative resources to bring STEM laboratory activities to those who do not have access to the resources found in many classrooms.

As Arizona State University moves toward virtual classroom accessibility and the fortification of education for all students around the globe (ASU Online), we must continue to develop and cultivate creative resources to bring STEM laboratory activities to those who do not have access to the resources found in many classrooms. Online science degree programs face a particular challenge, as laboratory activities must be reformatted and rethought for virtual application. ASU has recently launched an online Forensic Science major, and the ability to identify and analyze evidence at a crime scene is one of the most important skills a student-investigator can learn. The development of creative ways to address instruction in a virtual crime scene is essential to the success of this and similar programs. Through the process of identifying evidence, students can hone their critical thinking skills, as they are required to assess scenarios and decide which evidence is pertinent to a given case. By making decisions regarding the packaging of identified evidence, students learn important steps in any forensic job, such as chain of custody, the effects of material packaging on evidence preservation, and the ramifications of incorrect evidence handling. Currently, there are several virtual crime scene programs available for purchase (Crime Scenes Meet Virtual Reality | St. Edward’s University in Austin, Texas). These programs offer activities such as those described above, yet they present a financial hurdle and are not customizable for specific courses or environments. Through the use of Google Slides, this project yielded an accessible and easily replicable interactive learning experience. The project resulted in a virtual crime scene that was both intuitive and integrative of generally novice technological resources such as Google Enterprise. Clickable photo slides were constructed using the linked shape imagery tools on Google Slides in order to provide an immersive learning experience.

ContributorsHughes, Ally (Author) / Bolhofner, Katelyn (Thesis director) / Parrott, Jonathan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Natural Sciences (Contributor)
Created2023-05
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Description

Teaching is a challenging career that carries various challenges, some of which go beyond the educator’s control and influence their ability to teach. Through the Arizona State University (ASU) Barrett's Honors College, seminars and discussions centered in collaboration and learning, resulted in student's introduction to ideas of what it means

Teaching is a challenging career that carries various challenges, some of which go beyond the educator’s control and influence their ability to teach. Through the Arizona State University (ASU) Barrett's Honors College, seminars and discussions centered in collaboration and learning, resulted in student's introduction to ideas of what it means to “truly” teach from both a student and educator perspective. Teaching is more than an exchange of information as it requires a human connection. While most educators agree that connection is vital, there are still challenges in the classroom that generationally impact families. Daoism, an ancient Chinese philosophy, discusses concepts such as mindfulness, leadership, and introspection. Educators can use Daoist philosophy as a tool to reflect on and develop their ability to teach with vulnerability, openness, and interconnectedness. From a philosophical standpoint, Lao Tzu (Daoist leader) explains the importance of shifting perspectives to what the individual can control: themselves. Teachers must create a classroom dynamic that is not only engaging but also provides students a sense of autonomy over their education. Shifting the dynamic from teacher centered to student centered places the education in the students’ hands and alleviates some pressure from the teacher. Embedding Daoist philosophy into the classroom can be seamless as it can already be seen through Social Emotional Learning, Culturally Relevant Curriculum, and Deep Learning.

ContributorsGuerra, Alyssa (Author) / Ramsey, Ramsey Eric (Thesis director) / Trombley, Nicole (Committee member) / Division of Teacher Preparation (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

This thesis project focused on comparing different aspects of traditional in person<br/>learning and remote online learning and how these two types of learning environments impact<br/>students in the elementary grade levels, specifically Kindergarten through sixth grade. For this<br/>thesis project, I conducted podcast interviews in which I interviewed many different teachers at<br/>different

This thesis project focused on comparing different aspects of traditional in person<br/>learning and remote online learning and how these two types of learning environments impact<br/>students in the elementary grade levels, specifically Kindergarten through sixth grade. For this<br/>thesis project, I conducted podcast interviews in which I interviewed many different teachers at<br/>different elementary grade levels. These teachers all had experience at some point with both<br/>traditional in person learning and remote online learning. All of these teachers have many<br/>different levels of experience and teach in various districts across the state of Arizona. The<br/>purpose of this thesis project was to learn and understand how these two different types of<br/>learning environments impact both students and teachers. Throughout this thesis project, I have<br/>become increasingly passionate in my future teaching career. I have learned so much about<br/>myself through this process and was able to improve my communication skills through<br/>conducting these interviews as well as significantly increase my knowledge on both in person<br/>learning and remote online learning.

ContributorsMullenmeister, Megan Marie (Author) / Pfister, Mark (Thesis director) / McKee, Dianne (Committee member) / Division of Teacher Preparation (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Education plays a key role throughout many different fields of study. My question has to do with not what we are learning, but how we are learning it, therefore focusing more on the teaching and instructional design aspect of the learning process. Specifically, the goal of my thesis is to

Education plays a key role throughout many different fields of study. My question has to do with not what we are learning, but how we are learning it, therefore focusing more on the teaching and instructional design aspect of the learning process. Specifically, the goal of my thesis is to theoretically define collaborative learning and develop a framework that demonstrates how collaboration and interactivity can be successfully implemented in a language learning classroom. Language learning is essential in schools because it enables students to be culturally aware. According to the Modern Language Teachers' Association of South Australia, language learning plays a significant role in 21st Century learning. It assists students in being more community engaged as well as culturally diverse. They state that "knowing additional languages and cultures involves connecting, engaging, and interacting with others and negotiating boundaries based on diverse ways of understanding the world." (MLTASA) Collaboration can be very beneficial in the human learning process. According to Webb, students that collaborate with each other engage in challenging conversations and produce joint solutions whereas students that don't collaborate engage in conversation about practical rather than abstract matters (Webb, 2009). The success of collaboration is defined by the content of the dialog, groups won't necessarily engage in beneficial dialogue without help and facilitation by the teacher. It's important for teachers to keep groups on task and monitor their progress throughout the lesson. Through collaborative learning the student is able to take more from the lesson and view each concept from an alternate perspective. With teacher facilitated group discussions, students preform knowledge construction and challenge individual thoughts in order to come up with a joint solution that's takes everyone's point of view into perspective (Nastasi, 1999). Many researchers have concluded that collaborative learning, is a very beneficial learning method when it comes to challenging thoughts and concepts between students. Because each individual has a different thought process and ideas, each student brings a different concept that can be challenged and discussed among the group. Many researchers have previously studied the benefits of collaborative learning as well as the teacher's role in correctly facilitating and implementing it. Webb, highlights the importance of teachers actively pushing students to collaborate and challenge ideas. She states "In classrooms in which teachers pushed students to make explicit the steps in their mental processes (whether students' answers and strategies were correct or incorrect), collaborative groups engaged in frequent explaining and provided explanations that were correct and complete" (Webb, 2009, pg.18). Similarly, researchers such as Rijkje Dekker and Marianne Elshout-Mohr argue that collaboration in classrooms is especially important in terms of the type of work that is assigned. Assignments that require collaboration generally go more in depth and are considered more challenging than those given in individual assignments "Collaborative learning tasks are in general designed as complex, challenging and authentic problems. Such problems motivate students to attempt different strategies and co-construct and justify solutions" (Elshout-Mohr and Dekker, 2000, pg.40). Collaboration in language learning classrooms is beneficial and quite easy to implement (Elshout-Mohr and Dekker, 2000).
ContributorsAhmad, Nshwah Khalil (Author) / Wylie, Ruth (Thesis director) / Li, Na (Committee member) / School of Human Evolution and Social Change (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
This project is a small scale investigation of various factors concerning "Flow" in Piano Performance. "Flow" is the sweet spot where ability and challenge are about equal, and usually high (Csikszentmihalyi 1990). Piano performance is a state of playing the piano with some intent to perform. In this case, the

This project is a small scale investigation of various factors concerning "Flow" in Piano Performance. "Flow" is the sweet spot where ability and challenge are about equal, and usually high (Csikszentmihalyi 1990). Piano performance is a state of playing the piano with some intent to perform. In this case, the intent is to create something new or improvise. Improvisation is one form of expressive creativity on the piano stemming from some knowledge and extrapolation upon that knowledge (Nachmanovitch 82). Creativity is essential to the development of new music, and though extensive literature exists on both creativity and music independently, there is a gap in research regarding links between the two (Macdonald et al. 2006). This project aims to address some of these gaps by working with piano players and non-musicians of various technical skill levels to examine the "Flow" state in improvisation as well as potential factors affecting creative performance. Factors such as listening, self-confidence, frustration in methodology, and meditation practices were found to correlate positively with technical skill. Participants who completed the practice program were able to reconstruct challenges and enter the "Flow" state in improvisation regardless of high or low technical scores.
ContributorsDorr, Alexander Nathan (Author) / Kaplan, Robert (Thesis director) / Parker, John (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Arena Report is created to be a teaching and learning application. The app features projection-based Augmented Reality (AR) overlays of sports statistics at meaningful spatial positions to educate coaches and players about how they can use data to make better decisions. It is also meant to enable users to better

Arena Report is created to be a teaching and learning application. The app features projection-based Augmented Reality (AR) overlays of sports statistics at meaningful spatial positions to educate coaches and players about how they can use data to make better decisions. It is also meant to enable users to better communicate results and make better decisions. By interacting with immersive, 3-dimensional data visualizations, Arena Report allows users to develop their ability to make sound decisions in sports.
ContributorsHobbs, Caleb (Author) / Johnson-Glenberg, Mina (Thesis director) / Coza, Aurel (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Department of Information Systems (Contributor)
Created2024-05