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This project is a series of two YouTube videos that follow me learning new skills. The first is soldering, and the second is jumping a bicycle. The goal of this project is to use it to hone my cinematography skills and to inspire other beginners to try new things by

This project is a series of two YouTube videos that follow me learning new skills. The first is soldering, and the second is jumping a bicycle. The goal of this project is to use it to hone my cinematography skills and to inspire other beginners to try new things by highlighting my own trials and tribulations and being vulnerable.

ContributorsNicholls, Joseph Kenji (Author) / Nascimento, Eliciana (Thesis director) / Meirelles, Rodrigo (Committee member) / The Sidney Poitier New American Film School (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical individual (mainly increased sensitivity to sounds, motion, or lighting). As the name implies, autism is a spectrum, and no two individuals are alike. As the saying goes, “When you’ve met one person with autism, you’ve met one person with autism.” Movies such as Rain Man (1988) or The Accountant (2016) showcase autistic individuals who are higher-functioning; they are able to verbally communicate and live somewhat independently. Other autistic individuals, such as my brother, Tyler, are lower-functioning. Tyler is non-verbal and unable to be independent, and our day-to-day life is greatly shaped by this.<br/><br/>One thought that haunts the parents of autistic individuals is, “What happens when they’re older?” Even more scary is the question “What will happen when I’m gone?” My brother is on the autism spectrum, and my mother describes these thoughts as ones that “keep [her] up at night.” She explains, “I think it’s important for him to be completely engaged and productive, and we have that right now because we’re in our little safety bubble...that’s going to end...and it’s kind of scary.” Around 50,000 children with autism turn 18 every year in the United States, and nearly 90% of autistic individuals lose access to the services they have relied on throughout their entire lives. My hope is that architecture can help to answer this question by providing a place for adults on the autism spectrum to learn how to eventually live and work independently in the future. By implementing certain design features and design criteria to minimize the sensory overload issues commonly experienced by individuals with autism, we can create a safe space for learning for young adults on the autism spectrum.

ContributorsSobelman, Jacob Evan (Author) / Zingoni, Milagros (Thesis director) / Hejduk, Renata (Committee member) / Patel, Tina (Committee member) / School of Geographical Sciences and Urban Planning (Contributor) / The Design School (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Teaching is a challenging career that carries various challenges, some of which go beyond the educator’s control and influence their ability to teach. Through the Arizona State University (ASU) Barrett's Honors College, seminars and discussions centered in collaboration and learning, resulted in student's introduction to ideas of what it means

Teaching is a challenging career that carries various challenges, some of which go beyond the educator’s control and influence their ability to teach. Through the Arizona State University (ASU) Barrett's Honors College, seminars and discussions centered in collaboration and learning, resulted in student's introduction to ideas of what it means to “truly” teach from both a student and educator perspective. Teaching is more than an exchange of information as it requires a human connection. While most educators agree that connection is vital, there are still challenges in the classroom that generationally impact families. Daoism, an ancient Chinese philosophy, discusses concepts such as mindfulness, leadership, and introspection. Educators can use Daoist philosophy as a tool to reflect on and develop their ability to teach with vulnerability, openness, and interconnectedness. From a philosophical standpoint, Lao Tzu (Daoist leader) explains the importance of shifting perspectives to what the individual can control: themselves. Teachers must create a classroom dynamic that is not only engaging but also provides students a sense of autonomy over their education. Shifting the dynamic from teacher centered to student centered places the education in the students’ hands and alleviates some pressure from the teacher. Embedding Daoist philosophy into the classroom can be seamless as it can already be seen through Social Emotional Learning, Culturally Relevant Curriculum, and Deep Learning.

ContributorsGuerra, Alyssa (Author) / Ramsey, Ramsey Eric (Thesis director) / Trombley, Nicole (Committee member) / Division of Teacher Preparation (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

As Arizona State University moves toward virtual classroom accessibility and the fortification of education for all students around the globe (ASU Online), we must continue to develop and cultivate creative resources to bring STEM laboratory activities to those who do not have access to the resources found in many classrooms.

As Arizona State University moves toward virtual classroom accessibility and the fortification of education for all students around the globe (ASU Online), we must continue to develop and cultivate creative resources to bring STEM laboratory activities to those who do not have access to the resources found in many classrooms. Online science degree programs face a particular challenge, as laboratory activities must be reformatted and rethought for virtual application. ASU has recently launched an online Forensic Science major, and the ability to identify and analyze evidence at a crime scene is one of the most important skills a student-investigator can learn. The development of creative ways to address instruction in a virtual crime scene is essential to the success of this and similar programs. Through the process of identifying evidence, students can hone their critical thinking skills, as they are required to assess scenarios and decide which evidence is pertinent to a given case. By making decisions regarding the packaging of identified evidence, students learn important steps in any forensic job, such as chain of custody, the effects of material packaging on evidence preservation, and the ramifications of incorrect evidence handling. Currently, there are several virtual crime scene programs available for purchase (Crime Scenes Meet Virtual Reality | St. Edward’s University in Austin, Texas). These programs offer activities such as those described above, yet they present a financial hurdle and are not customizable for specific courses or environments. Through the use of Google Slides, this project yielded an accessible and easily replicable interactive learning experience. The project resulted in a virtual crime scene that was both intuitive and integrative of generally novice technological resources such as Google Enterprise. Clickable photo slides were constructed using the linked shape imagery tools on Google Slides in order to provide an immersive learning experience.

ContributorsHughes, Ally (Author) / Bolhofner, Katelyn (Thesis director) / Parrott, Jonathan (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Natural Sciences (Contributor)
Created2023-05
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Description
This study was originally designed to assess the relationship between central executive function and the symptoms of ADHD. To quantify this relationship, the performance of two second graders with typical development (TD) who were also diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) were to be compared to peers with

This study was originally designed to assess the relationship between central executive function and the symptoms of ADHD. To quantify this relationship, the performance of two second graders with typical development (TD) who were also diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) were to be compared to peers with TD but no ADHD. Due to recruitment difficulties, only two participants with ADHD were enrolled. Participants completed four executive function tasks from the Comprehensive Assessment Battery for Children-Working Memory (CABC-WM; Alt, Brinkley, Cabbage, Cowan, Gray, Green, Hogan & Kuo, 2017) including repetition detection auditory and visual and number updating auditory and visual. No concrete results could be made for this study due to only having two participants, however, there are many considerations that can be made due to the completion of this study. The discussion considers how children with ADHD may struggle in school and at home. This study was unable to reach the number of desired participants (5), however, a discussion can be had about the importance of the study and what was learned regarding the research study from this study as well.
ContributorsMcgrath, Celia (Author, Co-author) / Gray, Shelley (Thesis director) / Weinhold, Juliet (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2022-05
Description

After answering a test question, feedback of the correct answer provided after a brief delay can be more beneficial to learning than feedback provided immediately (Brackbill & Kappy, 1962; Kulhavy & Anderson, 1972). Several theoretical models have been proposed to explain this delay-of-feedback benefit, with the most well supported being

After answering a test question, feedback of the correct answer provided after a brief delay can be more beneficial to learning than feedback provided immediately (Brackbill & Kappy, 1962; Kulhavy & Anderson, 1972). Several theoretical models have been proposed to explain this delay-of-feedback benefit, with the most well supported being that delaying feedback promotes anticipation of the correct answer, which has been examined using curiosity as a measure of answer anticipation (Mullaney et al. 2014). The present study tested this model across two task designs, one designed to elicit epistemic curiosity, and one designed to elicit perceptual curiosity, to determine if the relationship between curiosity and feedback delay is type-dependent. In Task 1, participants answered trivia questions, reported their subjective level of curiosity to know the answer, and then received correct answer feedback after a variable delay (0s, 4s, or 8s). Task 2 was identical to Task 1, except that participants learned and were tested on the identities of blurred pictures, rather than trivia question answers. A subsequent learning retention test demonstrated a significant effect of curiosity, but not feedback delay, on performance in the trivia task, and no significant effect of curiosity, but a negative effect of feedback delay, on performance in the blurred pictures task. Neither task found a significant interaction effect between curiosity and delay group, which fails to support the answer anticipation model of the delay-of-feedback benefit.

ContributorsMcDaniel, Layla (Author) / Brewer, Gene (Thesis director) / Pages, Erika (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor)
Created2023-05
Description
This paper examines the effect of a weekly student self-assessment assignment on student performance in an undergraduate math course. Self-assessment is an increasingly popular type of formative assessment with close ties to self-regulated learning theory. In this randomized controlled trial, 88 students enrolled in MAT 142 were divided into four

This paper examines the effect of a weekly student self-assessment assignment on student performance in an undergraduate math course. Self-assessment is an increasingly popular type of formative assessment with close ties to self-regulated learning theory. In this randomized controlled trial, 88 students enrolled in MAT 142 were divided into four treatment groups, receiving the self-assessment assignment for either half the semester, the full semester, or not at all. There was no main effect of the treatment on students’ course performance (F(3,80) = 0.154, p = 0.999). However, students’ level of compliance with the assignments (F(1, 63) = 6.87, p = 0.011) and class attendance (F(1, 83) = 12.34, p < 0.001) both significantly predicted exam scores, suggesting that conscientiousness predicts performance. I conducted focus groups to understand how students felt toward the self-assessments. Participants expressed distaste toward the assignments and provided suggestions for improvements. I describe these improvements, among others, in an effort to outline future directions for this research. I also describe a new model of student self-assessment based on theories of adaptive testing and self-regulated learning.
ContributorsDuque-Baird, Santiago (Author) / Zheng, Yi (Thesis director) / West, Stephen G. (Thesis director) / Slominski, Tara (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / Department of Psychology (Contributor)
Created2024-05
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Description
Young professionals in the US face fierce competition unlike that of any other generation. This creates an environment where the only way to truly realize success is to diligently work and plan your future, potentially years before you know where you really want to end up, and even then, you

Young professionals in the US face fierce competition unlike that of any other generation. This creates an environment where the only way to truly realize success is to diligently work and plan your future, potentially years before you know where you really want to end up, and even then, you can still fail. As a young millennial on the cusp of college graduation, I understand this situation especially well. I want anyone who is willing to take the time and initiative over their life to have a chance at succeeding. I hope my book will help others realize that success is within their reach.
ContributorsBrenner, Shale Madison (Author) / Allen, Craig (Thesis director) / Glenn, Bruce (Committee member) / Department of Supply Chain Management (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This is a report on an experiment that examines if the principles of multimedia learning outlined in Richard E. Mayer’s journal article, “Using multimedia for e-learning”, located in the Journal of Computer Assisted Learning would apply to haptic feedback used for haptic robotic operation. This was tested by developing

This is a report on an experiment that examines if the principles of multimedia learning outlined in Richard E. Mayer’s journal article, “Using multimedia for e-learning”, located in the Journal of Computer Assisted Learning would apply to haptic feedback used for haptic robotic operation. This was tested by developing and using a haptic robotic manipulator known as the Haptic Testbed (HTB). The HTB is a manipulator designed to emulate human hand movement for haptic testing purposes and features an index finger and thumb for the right hand. Control is conducted through a Leap Motion Controller, a visual sensor that uses infrared lights and cameras to gather various data about hands it can see. The goal of the experiment was to have test subjects complete a task where they shifted objects along a circuit of positions where they were measured on time to complete the circuit as well as accuracy in reaching the individual points. Analysis of subject responses to surveys as well as performance during the experiment showed haptic feedback during training improving initial performance of individuals as well as lowering mental effort and mental demand during said training. The findings of this experiment showed support for the hypothesis that Mayer’s principles do apply to haptic feedback in training for haptic robotic manipulation. One of the implications of this experiment would be the possibility for haptics and tactile senses to be an applicable sense for Mayer’s principles of multimedia learning as most of the current work in the field is mostly focused on visual or auditory senses. If the results of the experiment were replicated in a future experiment it would provide support to the hypothesis that the principles of multimedia learning can be utilized to improve the training of haptic robotic operation.
ContributorsGiam, Connor Dallas (Author) / Craig, Scotty (Thesis director) / Sodemann, Angela (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
The relationship between user experience, learning, and psychology is complex. There are many rules and concepts that guide experience design. It is likely that some of the guidance is valid whereas other guidance is not. This explores some of that guidance and evaluates how they are linked to learning. Do

The relationship between user experience, learning, and psychology is complex. There are many rules and concepts that guide experience design. It is likely that some of the guidance is valid whereas other guidance is not. This explores some of that guidance and evaluates how they are linked to learning. Do the guidance’s made 25, 50, 100 years ago still hold true today? Additionally, the psychological background behind the way someone holds memory is important. Knowing how information is stored and processed helps educators provide the best learning experience possible. With an eye toward perception and cognition, this paper examines the relevance of the various pieces of guidance. The results suggest that, overall, this guidance is still valid and valuable to current learning trends and designs. This suggests that user experience designers for education need to pay attention to the guidance provided by psychology when designing learning management systems, placing content in a course, and choosing which aesthetics to follow.
ContributorsLapujade, Lily Ann (Author) / Branaghan, Russell (Thesis director) / Roscoe, Rod (Committee member) / Human Systems Engineering (Contributor, Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05