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- Creators: Barrett, The Honors College
Researchers John H. Falk and Lynn D. Dierking developed what they call the Contextual Model of Learning in their 2012 publication, The Museum Experience Revisited. This model emphasizes the significance of the visitor experience in the museum industry and is defined as three interconnected contexts that constitute a museum visitor’s experience. These contexts are the personal context, the sociocultural context, and the physical context. Falk and Dierking argue that all three contexts must be properly acknowledged by the museum for a positive visitor experience. They also provide readers with several recommendations on effective design strategies that fit within the principles of the Contextual Model of Learning. In this analysis, these principles are related directly to museums today. The Field Museum in Chicago and The Children’s Museum of Phoenix are noted for having exceptional websites. The Royal Ontario Museum and the Asian Art Museum are mentioned for having engaging marketing strategies. The Black Country Living Museum in the United Kingdom and the Museum of Modern Art in New York are recognized for innovative social media use. The USS Midway Museum in San Diego and the Musical Instrument Museum in Phoenix are acknowledged for their excellent designs, media usage in exhibits, and accessibility options. The British Museum in London is mentioned for its virtual experiences and gift shop. The Metropolitan Museum of Art is also mentioned for its gift shop. The Arizona Science Center and the Children’s Museum of Indianapolis are commended for their programs. Finally, a brief discussion is done on STEAMtank, a museum experience in development at Arizona State University, and how the principles within the Contextual Model of Learning are being integrated in similar fashion to the other museums discussed.
This thesis project focused on comparing different aspects of traditional in person<br/>learning and remote online learning and how these two types of learning environments impact<br/>students in the elementary grade levels, specifically Kindergarten through sixth grade. For this<br/>thesis project, I conducted podcast interviews in which I interviewed many different teachers at<br/>different elementary grade levels. These teachers all had experience at some point with both<br/>traditional in person learning and remote online learning. All of these teachers have many<br/>different levels of experience and teach in various districts across the state of Arizona. The<br/>purpose of this thesis project was to learn and understand how these two different types of<br/>learning environments impact both students and teachers. Throughout this thesis project, I have<br/>become increasingly passionate in my future teaching career. I have learned so much about<br/>myself through this process and was able to improve my communication skills through<br/>conducting these interviews as well as significantly increase my knowledge on both in person<br/>learning and remote online learning.
Motor learning is the process of improving task execution according to some measure of performance. This can be divided into skill learning, a model-free process, and adaptation, a model-based process. Prior studies have indicated that adaptation results from two complementary learning systems with parallel organization. This report attempted to answer the question of whether a similar interaction leads to savings, a model-free process that is described as faster relearning when experiencing something familiar. This was tested in a two-week reaching task conducted on a robotic arm capable of perturbing movements. The task was designed so that the two sessions differed in their history of errors. By measuring the change in the learning rate, the savings was determined at various points. The results showed that the history of errors successfully modulated savings. Thus, this supports the notion that the two complementary systems interact to develop savings. Additionally, this report was part of a larger study that will explore the organizational structure of the complementary systems as well as the neural basis of this motor learning.
This project is a series of two YouTube videos that follow me learning new skills. The first is soldering, and the second is jumping a bicycle. The goal of this project is to use it to hone my cinematography skills and to inspire other beginners to try new things by highlighting my own trials and tribulations and being vulnerable.
Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical individual (mainly increased sensitivity to sounds, motion, or lighting). As the name implies, autism is a spectrum, and no two individuals are alike. As the saying goes, “When you’ve met one person with autism, you’ve met one person with autism.” Movies such as Rain Man (1988) or The Accountant (2016) showcase autistic individuals who are higher-functioning; they are able to verbally communicate and live somewhat independently. Other autistic individuals, such as my brother, Tyler, are lower-functioning. Tyler is non-verbal and unable to be independent, and our day-to-day life is greatly shaped by this.<br/><br/>One thought that haunts the parents of autistic individuals is, “What happens when they’re older?” Even more scary is the question “What will happen when I’m gone?” My brother is on the autism spectrum, and my mother describes these thoughts as ones that “keep [her] up at night.” She explains, “I think it’s important for him to be completely engaged and productive, and we have that right now because we’re in our little safety bubble...that’s going to end...and it’s kind of scary.” Around 50,000 children with autism turn 18 every year in the United States, and nearly 90% of autistic individuals lose access to the services they have relied on throughout their entire lives. My hope is that architecture can help to answer this question by providing a place for adults on the autism spectrum to learn how to eventually live and work independently in the future. By implementing certain design features and design criteria to minimize the sensory overload issues commonly experienced by individuals with autism, we can create a safe space for learning for young adults on the autism spectrum.
Teaching is a challenging career that carries various challenges, some of which go beyond the educator’s control and influence their ability to teach. Through the Arizona State University (ASU) Barrett's Honors College, seminars and discussions centered in collaboration and learning, resulted in student's introduction to ideas of what it means to “truly” teach from both a student and educator perspective. Teaching is more than an exchange of information as it requires a human connection. While most educators agree that connection is vital, there are still challenges in the classroom that generationally impact families. Daoism, an ancient Chinese philosophy, discusses concepts such as mindfulness, leadership, and introspection. Educators can use Daoist philosophy as a tool to reflect on and develop their ability to teach with vulnerability, openness, and interconnectedness. From a philosophical standpoint, Lao Tzu (Daoist leader) explains the importance of shifting perspectives to what the individual can control: themselves. Teachers must create a classroom dynamic that is not only engaging but also provides students a sense of autonomy over their education. Shifting the dynamic from teacher centered to student centered places the education in the students’ hands and alleviates some pressure from the teacher. Embedding Daoist philosophy into the classroom can be seamless as it can already be seen through Social Emotional Learning, Culturally Relevant Curriculum, and Deep Learning.
The cocktail party effect describes the brain’s natural ability to attend to a specific voice or audio source in a crowded room. Researchers have recently attempted to recreate this ability in hearing aid design using brain signals from invasive electrocorticography electrodes. The present study aims to find neural signatures of auditory attention to achieve this same goal with noninvasive electroencephalographic (EEG) methods. Five human participants participated in an auditory attention task. Participants listened to a series of four syllables followed by a fifth syllable (probe syllable). Participants were instructed to indicate whether or not the probe syllable was one of the four syllables played immediately before the probe syllable. Trials of this task were separated into conditions of playing the syllables in silence (Signal) and in background noise (Signal With Noise), and both behavioral and EEG data were recorded. EEG signals were analyzed with event-related potential and time-frequency analysis methods. The behavioral data indicated that participants performed better on the task during the “Signal” condition, which aligns with the challenges demonstrated in the cocktail party effect. The EEG analysis showed that the alpha band’s (9-13 Hz) inter-trial coherence could potentially indicate characteristics of the attended speech signal. These preliminary results suggest that EEG time-frequency analysis has the potential to reveal the neural signatures of auditory attention, which may allow for the design of a noninvasive, EEG-based hearing aid.