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Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to

Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to shape the world differently. It triggers a new way of thinking about the problem, recognizing that food is not a commodity; it is life, it is culture, it’s us. It’s how we evolved.” If the passage of food culture is dependent upon the capacity for learning and transmitting knowledge to succeeding generations, the learning environments should reflect this tenability in its systematic and architectural approach.

Through an investigation of agriculture and cuisine and its consequential influence on culture, education, and design, the following project intends to reconceptualize the learning environment in order facilitate place-based practices. Challenging our cognitive dissonant relationship with food, the design proposal establishes a food identity through an imposition of urban agriculture and culinary design onto the school environment. Working in conjunction with the New American University’s mission, the design serves as a didactic medium between food, education, and architecture in designing the way we eat.
ContributorsBone, Nicole (Author) / Rocchi, Elena (Thesis director) / Hejduk, Renata (Committee member) / Robert, Moric (Committee member) / The Design School (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description

Filmmakers seek to create story pieces that are visually beautiful and engage the full attention of their audience. They typically abide by a 3-step process moving through pre-production, production, and post-production. Within each step, there are a series of tasks that need to be accomplished in order to reach the

Filmmakers seek to create story pieces that are visually beautiful and engage the full attention of their audience. They typically abide by a 3-step process moving through pre-production, production, and post-production. Within each step, there are a series of tasks that need to be accomplished in order to reach the completed film. A successful film requires careful planning and strategy in pre-production, timely and decisive execution in production, and minimal unforeseen retouching in post-production.<br/><br/>Even though filmmakers have continued to follow the same formula throughout the decades, the filmmaking process has remained largely inefficient. It is extremely common for pre-production planning to be undercut, for production filming to run far too long, and for post-production VFX and editing to send the project over budget. These instances can cause major issues as the project is being finalized. In many scenarios portions of the project need to be reshot, the box office revenue isn’t enough to make up for extensive VFX retouching, or the project may never even come to fruition. <br/><br/>The reason for this recurring theme of films being over budget and out of time is quite simply that technology has made filmmakers lazy. “Fix it in post” is a disgustingly common phrase used in the film industry. It describes the utter abuse of computer retouching in the post-production phase of filmmaking. Despite working in an industry that seeks to entertain the human eye, filmmakers have become blind to all of the small mistakes that could cost them hundreds of hours and millions of dollars in the long run.

ContributorsKlewicki, Tallee Jo (Author) / Shin, Dosun (Thesis director) / Eliciana, Nascimento (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
Throughout history people have used storytelling to leave remnants of their life and culture in the world. From the ancient cave paintings to the Egyptian hieroglyphics and from Greek mythologies to our modern-day novels, storytelling reflects parts another person’s life from a different time and place. Stories have a way

Throughout history people have used storytelling to leave remnants of their life and culture in the world. From the ancient cave paintings to the Egyptian hieroglyphics and from Greek mythologies to our modern-day novels, storytelling reflects parts another person’s life from a different time and place. Stories have a way of taking us out of our place in time and sending us into a realm created by the storyteller. We listen and tell stories every day to the people around us, whether they are our own stories or another person’s story. It is how we connect with each other intimately. Through storytelling, you give your audience a glimpse into your mind, the way you think and the way you perceive the world by how you illustrate the story. Architects create the frame for the user to define the space and the opportunity for the narrative of the user to be reflected in the frame and space of the architecture. Storytelling is used in architecture to bring the audience into the narrative constructed by the architect to create the experience. For my in-studio thesis project, I created a short film to tell the story of the Architectural Studio VI class. The images and video footage that I included are used to allow the audience to have a glimpse of what the life and environment of studio was like as the students were working collaboratively and independently to develop their designs. I produced this film with the intention to not only tell the story of the Architectural Studio VI class but to also bring my audience into the story through the images and video footage.
ContributorsHartono, Tiffany (Author) / Spellman, Catherine (Thesis director) / Vekstein, Claudio (Committee member) / Mesa Rico, Juan Felipe (Committee member) / The Design School (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05