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The Alien Play, as posted here, is a placeholder name for this working draft of a full-length stage play that functions as part-science-fiction adventure, part-spiritual-parable. As the process of playwriting is a complex array of research, outlining, drafting, revising and editing, the play is preceded by a craft essay detailing

The Alien Play, as posted here, is a placeholder name for this working draft of a full-length stage play that functions as part-science-fiction adventure, part-spiritual-parable. As the process of playwriting is a complex array of research, outlining, drafting, revising and editing, the play is preceded by a craft essay detailing the playwright's inspiration, research, and narrative design. In order to complete this project, the playwright conducted research in the field of religious studies, focusing specifically on the phenomena of paranormal experiences through the lenses of psychology, sociology, and philosophy, asking questions such as: How and why do new religions arise? In what ways (narrative, content, structure, etc.) do these new religions reflect the spiritualist mythologies or religious institutions of the past? What do these similarities or differences say about the social, economic, or political atmospheres that give rise to such movements?

More specifically, this play works within the cross-section of religion/spirituality, mental illness, and UFO and other extra-terrestrial related anomalies to ask such questions as: What does it mean to be Human? What does it mean to be "alien" or Other? How do we internally and externally construct a binary between Humanness and Otherness, between Self and Other? How do we construct reality? In what ways does this anthropomorphize our conceptions of the Human or the Other? In what ways, specifically, may this affect our understanding or manifestation of mental illness, in ourself and others?

The play you see here is a final draft for the thesis, but is still in development elsewhere. Here is a brief log line (i.e. a short description of the general plot and conflict of a script) for the piece: Four sisters from a broken home must deal with the sudden discovery of their late father's communication with an extra-terrestrial race bearing a message of Love-and-Peace. When they, too, begin to communicate with the E.T.'s, they must juggle issues of mental illness, memory, and trauma all while outrunning a shadow government that will stop at nothing to uncover their secret.
ContributorsFields, Savannah (Author) / Sterling, Pamela (Thesis director) / Reyes, Guillermo (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
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Description
Capstone project, I began developing an animated series called Legends of Gaia. The show follows a small group of people of mixed ages and backgrounds, as they travel across the world trying to stop the Galliean Empire, a technologically booming western power that has begun fighting a war for world

Capstone project, I began developing an animated series called Legends of Gaia. The show follows a small group of people of mixed ages and backgrounds, as they travel across the world trying to stop the Galliean Empire, a technologically booming western power that has begun fighting a war for world domination. The purpose of this paper is to better explain the origins and inspirations of the mythology of my series, as well as the major two supernatural characters of my series, and the general geography (both physical and metaphysical) of the series. When first developing this series, I looked into the works of Joseph Campbell, as he wrote the book(s) on mythology in many ways. His most famous writings are probably the Hero's Journey and the Monomyth, the basic outline of the journey that most heroes go through, from the call ordinary world, to the call of the adventure, all the way to the hero returning (Campbell 211). Many classic examples of story telling follow the pattern Campbell outlined, and my work is no exception. However, I did not want my series to be a beat for beat retread of the Hero's Journey, and so some parts, such as the Refusal of the Call, when the hero rejects the adventure and befalls a tragedy, were skipped, while others, such as the resurrection, were realized in different ways. Using the Resurrection as an example, in my series the main female character, Diana is reborn twice throughout the series. Once in the final battle with the main villain into her true, goddess form, and the other when her battles are over, and she is reborn in her mortal form permanently.
ContributorsLopez, Richard (Author) / Collis, Adam (Thesis director) / Valenti, F. Miguel (Committee member) / Barzso, Tain (Committee member) / Barrett, The Honors College (Contributor) / Herberger Institute for Design and the Arts (Contributor) / College of Liberal Arts and Sciences (Contributor)
Created2012-12