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Capstone project, I began developing an animated series called Legends of Gaia. The show follows a small group of people of mixed ages and backgrounds, as they travel across the world trying to stop the Galliean Empire, a technologically booming western power that has begun fighting a war for world

Capstone project, I began developing an animated series called Legends of Gaia. The show follows a small group of people of mixed ages and backgrounds, as they travel across the world trying to stop the Galliean Empire, a technologically booming western power that has begun fighting a war for world domination. The purpose of this paper is to better explain the origins and inspirations of the mythology of my series, as well as the major two supernatural characters of my series, and the general geography (both physical and metaphysical) of the series. When first developing this series, I looked into the works of Joseph Campbell, as he wrote the book(s) on mythology in many ways. His most famous writings are probably the Hero's Journey and the Monomyth, the basic outline of the journey that most heroes go through, from the call ordinary world, to the call of the adventure, all the way to the hero returning (Campbell 211). Many classic examples of story telling follow the pattern Campbell outlined, and my work is no exception. However, I did not want my series to be a beat for beat retread of the Hero's Journey, and so some parts, such as the Refusal of the Call, when the hero rejects the adventure and befalls a tragedy, were skipped, while others, such as the resurrection, were realized in different ways. Using the Resurrection as an example, in my series the main female character, Diana is reborn twice throughout the series. Once in the final battle with the main villain into her true, goddess form, and the other when her battles are over, and she is reborn in her mortal form permanently.
ContributorsLopez, Richard (Author) / Collis, Adam (Thesis director) / Valenti, F. Miguel (Committee member) / Barzso, Tain (Committee member) / Barrett, The Honors College (Contributor) / Herberger Institute for Design and the Arts (Contributor) / College of Liberal Arts and Sciences (Contributor)
Created2012-12
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Some say that science fiction becomes science. If science fiction eventually becomes science and technology, then US-American science and technology surrounding robots are rooted in white supremacy. Scholarship has previously highlighted the way that films and stories about robots are exclusionary towards Black people and persons of color. These texts,

Some say that science fiction becomes science. If science fiction eventually becomes science and technology, then US-American science and technology surrounding robots are rooted in white supremacy. Scholarship has previously highlighted the way that films and stories about robots are exclusionary towards Black people and persons of color. These texts, while aptly making the connection between race, Blackness, and technology, do not sufficiently address the embedded design of anti-Blackness in cultural artifacts in the early twentieth century and the anti-Black logics that, to this day, continue to inform how stories about robots are told. Further, these analyses do not consider the connection between cultural artifacts and the material development of emerging technologies; how these embedded racist narratives drive and shape how the technologies are then constructed. In this dissertation, I aim to link how anti-Black scientific popular culture has informed academic scholarship and engineering related to robots in the United States. Stories are an inherently spatial project. Stories about robots are a spatial project intended to create “Cartographies of Subordination.” I contend from 1922 to 1942, US-American robots were mapped into and onto the world; in just twenty short years, I argue a Cartography of Subordination was established. I apply a spatial lens to critique the impact of embedding stories about robots with anti-Blackness. These stories would develop into narratives with material consequences and maintain lasting ties and allegiance to a world invested in white supremacy. I outline how popular culture and stories are transfigured into narratives that have a direct impact on how futures are built. I expose the loop between popular culture and scholarship to unmask how research and development in robotics are based on white-informed futures. My dissertation makes an original geographical contribution to the fields of Human and Cultural Geography by asserting that narrative and popular culture about robots serves to remake Cartographies of Subordination in both science fiction and science and technology broadly. If science fiction has the potential to become real scientific outcomes, I connect culture, geography, and legacies of power in an otherwise overlooked space.
ContributorsMayberry, Nicole K. (Author) / Maynard, Andrew (Thesis advisor) / Shabazz, Rashad (Thesis advisor) / Ore, Ersula (Committee member) / Richter, Jennifer (Committee member) / Arizona State University (Publisher)
Created2022
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When you think of actors, you probably think of the glitz and glam of Hollywood. It is a career many desire to have because of this initial perception. Who does not want to live the lavish life of an actor? Who does not want to get paid to basically play

When you think of actors, you probably think of the glitz and glam of Hollywood. It is a career many desire to have because of this initial perception. Who does not want to live the lavish life of an actor? Who does not want to get paid to basically play dress up? The truth is acting is much more, and less, than that. In fact, there are almost no two actors with the same exact journey to where they are. The career itself is very subjective, which is quite the scary thought to many including myself. Since I was a kid, acting is all I wanted to do. However, I have also always been someone who enjoys stability and consistent next steps, which is why I have been terrified at the idea of pursuing acting for so long. It is not a career that guarantees success. It is not even a career that has one definition of success. What is not shown behind the flashing lights and the glamour is what it truly takes to “make it”. Like I said, there are different variations of “making it” as well. Because of this idea that a career in acting is not all one thing, I wanted to find the commonalities. Are there things anyone who wants to be an actor, whether it is theater, film, television, or commercial acting, can do to increase their chances for success? What are the steps necessary to be taken seriously in this industry? In this thesis, I am going to explore the intricacies of this career to try to answer these questions.
ContributorsBrook, Loza H (Author) / Collis, Adam (Thesis director) / Espinosa, Micha (Committee member) / School of Film, Dance and Theatre (Contributor) / Walter Cronkite School of Journalism & Mass Comm (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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This thesis advocated for a humanities-forward bioethics in order to promote more robust discussion, foster public involvement in research, and enrich scientific education. Furthermore, embracing a field founded on personal expression allows for a wider breadth of concerns to be considered, not just those that are able to be articulated

This thesis advocated for a humanities-forward bioethics in order to promote more robust discussion, foster public involvement in research, and enrich scientific education. Furthermore, embracing a field founded on personal expression allows for a wider breadth of concerns to be considered, not just those that are able to be articulated in strictly technical terms. Speculative fiction liberates discussion from being constrained by what is presently feasible, and thus works to place societal and ethical deliberation ahead of scientific conception. The value of such stories is not tied to any one character or storyline, but rather it is derived from our ability as a culture with a shared understanding to superimpose our concerns and fears onto the novels and use them as a means of communication. Three famous science fiction novels- The Island of Dr. Moreau, Frankenstein, and Brave New World- were analyzed to illustrate the salience of science fiction to contend with fundamental issues in bioethics.
ContributorsVarda, Nicole Elizabeth (Author) / Hurlbut, Benjamin (Thesis director) / Stanford, Michael (Committee member) / Maynard, Andrew (Committee member) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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Time travel is closely associated with futuristic science fiction, but it is a concept that dates back to ancient times. Over many generations it has been developed and explored narratively and scientifically. This paper aims to document and analyze the history of the time travel concept and the important role

Time travel is closely associated with futuristic science fiction, but it is a concept that dates back to ancient times. Over many generations it has been developed and explored narratively and scientifically. This paper aims to document and analyze the history of the time travel concept and the important role fiction had in its development.
ContributorsElkins, Sydney (Author) / Foy, Joseph (Thesis director) / Maynard, Andrew (Committee member) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12