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Description
"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014,

"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014, 40% of Internet users have experienced online harassment. 18% had experienced severe harassment – stalking, sexual harassment, physical threats – while 22% had only experienced less severe harassment, such as name-calling. Women ages 18–24 receive a disproportionately large percentage of all severe online harassment. The emotional trauma suffered from severe or long-term harassment can lead to (and has led to) fear, depression, and suicide in the worst cases.

The anonymity of the Internet partially enables online harassment, since it allows perpetrators to hide behind usernames or false images while they harass others — there is little accountability. However, 66% of online harassment happens on social media platforms, where people's names and images are usually readily available. This indicates that anonymity is not the only factor, and not even the main factor. Rather, the separation of the Internet from the physical world, that which makes it less "real," is what enables harassers to treat it as entirely different experience. They can say across a keyboard what they might never say face-to-face.

To increase my understanding of the problem, I made two three-dimensional pieces – a functioning clock and an exhibit wall. Each project explored different aspects of online harassment and implored the audience to keep compassion and kindness in mind while interacting with others digitally.

Another goal was to create a campaign which could tackle the problem on a larger, more definite scale. To learn from others' attempts, I studied two recent, real-world campaigns against online harassment, Zero Trollerance and HeartMob. Each of these received significant amounts of good press on online news outlets, but people who enjoyed or were helped by those campaigns were grossly outnumbered by those who criticized and even lambasted those campaigns, for various reasons.

I determined that the reactive nature of those campaigns was the main cause of their failure, so I created a proactive campaign with the goal of preventing online harassment, rather than correcting it. I designed the beginnings of "You & I," a multiplayer online game for children ages 4–6, which would encourage positive interaction between players through its very game mechanics. Ideally, the habits formed by the children while playing this game would carry over to their future Internet experiences, and a new generation of kinder, more cooperative, "native" Internet users would arise, reducing the amount of harassment seen on the Internet.
ContributorsWilliams, Peter Ross (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
This thesis examines the use of language and social capital in Internet communities, specifically those communities on the Deep and Dark Web that use both Chinese and English to interact. Using both individual messages and group interactions, I have compared Chinese language patterns with those of English, as well as

This thesis examines the use of language and social capital in Internet communities, specifically those communities on the Deep and Dark Web that use both Chinese and English to interact. Using both individual messages and group interactions, I have compared Chinese language patterns with those of English, as well as situations in which the two languages form a compromise, in this paper dubber "hacker creole". Examples were taken from two marketplaces, one English and one Chinese, two blogs, both Chinese, and eight forums, all of which included both Chinese and English language users. One screenshot came from an English-only forum on the Tor network, for the purpose of comparison. The analysis of language included an exploration of the development of reputations on the anonymous Internet, and how building a reputation, necessary to extended interaction in the Deep Web, leaves true anonymity out of the question for users. In addition, the system by which users build or destroy their own reputations is defined under the term social credit, instead of social capital, according to Professor David Garson's definition of social capital and foundational differences in the structure of the rules of reputation online. In addition, a comparison with modern Internet language and that of classical Chinese fiction author Shi Nai'an set a foundation for the historical precedent for underdog criminals as a society, instead of an offshoot or counterculture to society. The conclusion is one that many dystopian fantasies of the modern world deem almost inevitable. Modern economies are easily on the road to systems based on social credit, currencies that no longer take physical form. This is not necessarily a communist or capitalist situation, by necessity it does not fit into the polarized definitions now used to describe political and economic situations. People leverage their way into privileges and liberties with their reputation, and the compromise of language provides the lever.
ContributorsWalcott, Khyra Amanda (Author) / Oh, Young (Thesis director) / Ling, Xiaoqiao (Committee member) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
In 2014, we are seeing change on social issues such as same-sex marriage and marijuana legalization at a rate that is visibly faster than major social issues of the past. Statistics show that these issues are fan-favorites with the millennial generation, while also showing that this same group overwhelmingly dominates

In 2014, we are seeing change on social issues such as same-sex marriage and marijuana legalization at a rate that is visibly faster than major social issues of the past. Statistics show that these issues are fan-favorites with the millennial generation, while also showing that this same group overwhelmingly dominates popular online platforms, a major tool that social issues of the past lacked. This study aims to examine whether or not there is a correlation between the online presence of millennials, the coverage by the media, and the policy-making decisions by legislators. With that idea in mind, perhaps we can prove that millennials have the ability to set the stage for social change. The instantaneous supply and demand of the Internet has created a climate where responses to our questions and ideas are expected faster than ever. By better understanding the dynamics of the relationships between these three groups, perhaps we can find solutions for creating change faster and more effectively.
Created2014-05
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Description
Though people are beginning to analyze the internet as an active social force, a seemingly insurmountable problem permeates all criticisms of the world wide web: how do we begin to frame the Internet as a subject of inquiry when its role in our lives is constantly shifting, continually slipping from

Though people are beginning to analyze the internet as an active social force, a seemingly insurmountable problem permeates all criticisms of the world wide web: how do we begin to frame the Internet as a subject of inquiry when its role in our lives is constantly shifting, continually slipping from definition, yet undeniably reconstructing a new human condition? I believe an answer may lie in placing the Internet within the context of the Faust Myth \u2014 a legend that has repeatedly been used to explore humanity's obsession with power. For my undergraduate honors thesis, I wrote and performed an adaptation of Christopher Marlowe's Doctor Faustus in which I frame the Internet as a modern Faustian contract, and advocate a new approach to the use of technology.
ContributorsMunger, Adrielle Karen (Author) / Sturges, Robert (Thesis director) / Sterling, Pamela (Committee member) / Finn, Ed (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2013-05
Description
The YouTube Celebrity examines some of the top YouTube channels and their common methods of creation and communication. In this project I created and posted several videos and blogs discussing some common factors of success, using real world examples and the theory behind the medium and the people. I argue

The YouTube Celebrity examines some of the top YouTube channels and their common methods of creation and communication. In this project I created and posted several videos and blogs discussing some common factors of success, using real world examples and the theory behind the medium and the people. I argue that successful YouTubers use a deliberate presentation as an amateur creator in order to gain authenticity. I use my experimental creation of videos and digital discussion of these ideas to develop my argument as well as applicable literature from relevant fields.
ContributorsRiley, Megan Nicole (Author) / Halavais, Alexander (Thesis director) / Scott, Suzanne (Committee member) / Barrett, The Honors College (Contributor) / School of Letters and Sciences (Contributor) / School of Politics and Global Studies (Contributor)
Created2014-05
Description
The Mobile Waterway Monitor seeks to monitor water in an unexplored way. The module is buoyant and will float with the current as well as harvests solar energy. In short, the Mobile Waterway Monitor excels in size constraints, flexibility, extensibility, and capability. This current following monitor can show both measured

The Mobile Waterway Monitor seeks to monitor water in an unexplored way. The module is buoyant and will float with the current as well as harvests solar energy. In short, the Mobile Waterway Monitor excels in size constraints, flexibility, extensibility, and capability. This current following monitor can show both measured trends like pH and interpolated trends like water speed, river contours, and elevation drop. The MWM strikes a balance between accuracy, portability, and being multi-purpose.
ContributorsStribrny, Kody John (Author) / Vrudhula, Sarma (Thesis director) / Wu, Carole-Jean (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
This project involves developing a cybersecure Internet voting framework that can be used to allow active duty military personnel to vote during a general election. This framework was developed with security at the forefront in an attempt to solve the most common issues that Internet voting solutions face. During the

This project involves developing a cybersecure Internet voting framework that can be used to allow active duty military personnel to vote during a general election. This framework was developed with security at the forefront in an attempt to solve the most common issues that Internet voting solutions face. During the course of this project the registration phase of the framework was addressed and a solution was developed. The Distributed Internet Voting with Authentication system (DIVA) is designed to use a web based application to collect data from a registering user and store it in a secure database. This data is then written onto to JavaCard for later use in authentication. This system allows for a user to become registered in the DIVA database for Internet voting.
ContributorsGatto, Brandon Michael (Author) / Helm, Jim (Thesis director) / Sookhak, Mehdi (Committee member) / Information Technology (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
What is it like to create your own language? This creative project is an amalgamation of several paper, visual, and online media and is divided into two sections. The first section is the creation of an original fantasy constructed language ("conlang") called Dieva, including setting and background, phonology, morphology, syntax,

What is it like to create your own language? This creative project is an amalgamation of several paper, visual, and online media and is divided into two sections. The first section is the creation of an original fantasy constructed language ("conlang") called Dieva, including setting and background, phonology, morphology, syntax, semantics, pragmatics, language rules, an alphabet and writing system, and vocabulary. The second section is an exercise in applied linguistics, wherein the conlang was shared with the public via media including an online Wikia.com webpage; figures including charts and a map; the development of classroom materials for a hypothetical Dieva language class such as introduction worksheets, practice worksheets, and quizzes on the alphabet and numbers; and a "linguistic challenge" logic puzzle. All materials were then shared with volunteers who gave feedback from a myriad of teaching and non-teaching as well as linguist and non-linguist points of view. Volunteers also attempted to take the quizzes and to solve the "linguistic challenge," and their feedback was integrated into the final versions of the language, worksheets, online webpages, and other work.
ContributorsLambert, Allison Mary (Author) / Van Gelderen, Elly (Thesis director) / Shinabarger, Amy (Committee member) / School of Politics and Global Studies (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
When a friend approached me and asked me to join his team and apply to the Edson Student Entrepreneur Initiative, a student business plan competition at Arizona State University, I accepted. Not only did I find his idea interesting, but I also believed that applying to the Edson program would

When a friend approached me and asked me to join his team and apply to the Edson Student Entrepreneur Initiative, a student business plan competition at Arizona State University, I accepted. Not only did I find his idea interesting, but I also believed that applying to the Edson program would give me a first glimpse into being an entrepreneur. The business, called Social Artworking, proposed to create an online platform to connect businesses, who need art, with artists through a unique bidding process. Through Social Artworking, businesses indicate the maximum amount they are able to pay while artists bid what they are willing to do the job for. Then a business or individual is able to pick the best artist that can meet his quality and price needs. In addition to the exchange platform, Social Artworking would jointly launch a social networking site and an online portfolio service for artists. Social Artworking was trying to address the problem of small businesses having a hard time finding affordable and high quality artist and designers while at the same time helping students gain paid experience to increase their portfolio before graduation. In the months leading up to the Edson application, I had a hard time catching up to my partner's knowledge of the business idea and the art, web and crowdsourcing industries. On many occasions, I felt like I was depending on him as an expert to write the application. After two months of working on the application, we submitted the proposal to Edson. The idea did not advance to the final round.
ContributorsDuran, Regina (Author) / Peck, Sidnee (Thesis director) / Essig, Linda (Committee member) / Garner, Benson (Committee member) / Barrett, The Honors College (Contributor) / W. P. Carey School of Business (Contributor)
Created2012-12
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Description
Plants are essential to human life. They release oxygen into the atmosphere for us to breathe. They also provide shelter, medicine, clothing, tools, and food. For many people, the food that is on their tables and in their supermarkets isn't given much thought. Where did it come from? What part

Plants are essential to human life. They release oxygen into the atmosphere for us to breathe. They also provide shelter, medicine, clothing, tools, and food. For many people, the food that is on their tables and in their supermarkets isn't given much thought. Where did it come from? What part of the plant is it? How does it relate to others in the plant kingdom? How do other cultures use this plant? The most many of us know about them is that they are at the supermarket when we need them for dinner (Nabhan, 2009) (Vileisis, 2008).
ContributorsBarron, Kara (Author) / Landrum, Leslie (Thesis director) / Swanson, Tod (Committee member) / Pigg, Kathleen (Committee member) / Barrett, The Honors College (Contributor) / College of Liberal Arts and Sciences (Contributor)
Created2012-12