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ContributorsMorse, Connor (Author) / Gintz, Jerry (Thesis director) / Hillary, Scott (Committee member) / Barrett, The Honors College (Contributor) / School of Manufacturing Systems and Networks (Contributor)
Created2023-05
Description
Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates are alarming. The working hypothesis on why so few college students major in computer science is that most think that it is too hard to learn (Wang, 2017). But I believe the real reason lies in that computer science is not an educational subject that is taught before university, which is too late for most students because by ages 12 to 13 (about seventh to eighth grade) they have decided that computer science concepts are “too difficult” for them to learn (Learning, 2022). Implementing a computer science-based education at an earlier age can possibly circumvent this seen development where students begin to lose confidence and doubt their abilities to learn computer science. This can be done easily by integrating computer science into academic subjects that are already taught in elementary schools such as science, math, and language arts as computer science uses logic, syntax, and other skills that are broadly applicable. Thus, I have created a introductory lesson plan for an elementary school class that incorporates learning how to code with robotics to promote learning computer science principles and destigmatize that it is “too hard” to learn in university.
ContributorsWong, Erika (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates are alarming. The working hypothesis on why so few college students major in computer science is that most think that it is too hard to learn (Wang, 2017). But I believe the real reason lies in that computer science is not an educational subject that is taught before university, which is too late for most students because by ages 12 to 13 (about seventh to eighth grade) they have decided that computer science concepts are “too difficult” for them to learn (Learning, 2022). Implementing a computer science-based education at an earlier age can possibly circumvent this seen development where students begin to lose confidence and doubt their abilities to learn computer science. This can be done easily by integrating computer science into academic subjects that are already taught in elementary schools such as science, math, and language arts as computer science uses logic, syntax, and other skills that are broadly applicable. Thus, I have created a introductory lesson plan for an elementary school class that incorporates learning how to code with robotics to promote learning computer science principles and destigmatize that it is “too hard” to learn in university.

ContributorsWong, Erika (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates are alarming. The working hypothesis on why so few college students major in computer science is that most think that it is too hard to learn (Wang, 2017). But I believe the real reason lies in that computer science is not an educational subject that is taught before university, which is too late for most students because by ages 12 to 13 (about seventh to eighth grade) they have decided that computer science concepts are “too difficult” for them to learn (Learning, 2022). Implementing a computer science-based education at an earlier age can possibly circumvent this seen development where students begin to lose confidence and doubt their abilities to learn computer science. This can be done easily by integrating computer science into academic subjects that are already taught in elementary schools such as science, math, and language arts as computer science uses logic, syntax, and other skills that are broadly applicable. Thus, I have created a introductory lesson plan for an elementary school class that incorporates learning how to code with robotics to promote learning computer science principles and destigmatize that it is “too hard” to learn in university.

ContributorsWong, Erika (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates

Not enough students are earning bachelor’s degrees in Computer Science, which is shocking as computing jobs are growing by the thousands (Zampa, 2016). These jobs have high-paying salaries and are not going to fade from the future any time soon, that is why the falling rates of computer science graduates are alarming. The working hypothesis on why so few college students major in computer science is that most think that it is too hard to learn (Wang, 2017). But I believe the real reason lies in that computer science is not an educational subject that is taught before university, which is too late for most students because by ages 12 to 13 (about seventh to eighth grade) they have decided that computer science concepts are “too difficult” for them to learn (Learning, 2022). Implementing a computer science-based education at an earlier age can possibly circumvent this seen development where students begin to lose confidence and doubt their abilities to learn computer science. This can be done easily by integrating computer science into academic subjects that are already taught in elementary schools such as science, math, and language arts as computer science uses logic, syntax, and other skills that are broadly applicable. Thus, I have created a introductory lesson plan for an elementary school class that incorporates learning how to code with robotics to promote learning computer science principles and destigmatize that it is “too hard” to learn in university.

ContributorsWong, Erika (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description
Due to monumental advancements in large language models (LLMs), such as OpenAI's ChatGPT, there is widespread interest in integrating this general AI’s capabilities into various applications, including robotics. However, the rush to deploy this technology has left safety as an afterthought, if at all. This study investigates the potential for

Due to monumental advancements in large language models (LLMs), such as OpenAI's ChatGPT, there is widespread interest in integrating this general AI’s capabilities into various applications, including robotics. However, the rush to deploy this technology has left safety as an afterthought, if at all. This study investigates the potential for LLM-fused robots to operate safely in real-world settings. This study begins with a review of ChatGPT, highlighting its capabilities and current challenges, particularly with integrating LLMs into robotics, and continues with similar applications as AI agents though APIs. To assess the safety implications of LLM-driven robots, the study presents experimental methods involving the navigation of a TurtleSim robot in 2D environments when given different scenarios. Various parameters are analyzed to determine the current capabilities of ChatGPT to understand how to adjust any agents it possesses based on the situation. Current findings reveal that ChatGPT-driven robots demonstrate adaptive behavior based on the scenario provided, indicating their potential for real-time safety adjustments and eliciting further research to ensure safe and successful integration of these robots into diverse work environments.
ContributorsPisors, Jacob (Author) / Cooke, Nancy (Thesis director) / Delp, Deana (Committee member) / Barrett, The Honors College (Contributor) / Tech Entrepreneurship & Mgmt (Contributor) / Engineering Programs (Contributor)
Created2024-05
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Description
The mean age of the world’s population is rapidly increasing and with that growth in an aging population a large number of elderly people are in need of walking assistance. In addition, a number of medical conditions contribute to gait disorders that require gait rehabilitation. Wearable robotics can be used

The mean age of the world’s population is rapidly increasing and with that growth in an aging population a large number of elderly people are in need of walking assistance. In addition, a number of medical conditions contribute to gait disorders that require gait rehabilitation. Wearable robotics can be used to improve functional outcomes in the gait rehabilitation process. The ankle push-off phase of an individual’s gait is vital to their ability to walk and propel themselves forward. During the ankle push-off phase of walking, plantar flexors are required to providing a large amount of force to power the heel off the ground.

The purpose of this project is to improve upon the passive ankle foot orthosis originally designed in the ASU’s Robotics and Intelligent Systems Laboratory (RISE Lab). This device utilizes springs positioned parallel to the user’s Achilles tendon which store energy to be released during the push off phase of the user’s gait cycle. Goals of the project are to improve the speed and reliability of the ratchet and pawl mechanism, design the device to fit a wider range of shoe sizes, and reduce the overall mass and size of the device. The resulting system is semi-passive and only utilizes a single solenoid to unlock the ratcheting mechanism when the spring’s potential force is required. The device created also utilizes constant force springs rather than traditional linear springs which allows for a more predictable level of force. A healthy user tested the device on a treadmill and surface electromyography (sEMG) sensors were placed on the user’s plantar flexor muscles to monitor potential reductions in muscular activity resulting from the assistance provided by the AFO device. The data demonstrates the robotic shoe was able to assist during the heel-off stage and reduced activation in the plantar flexor muscles was evident from the EMG data collected. As this is an ongoing research project, this thesis will also recommend possible design upgrades and changes to be made to the device in the future. These upgrades include utilizing a carbon fiber or lightweight plastic frame such as many of the traditional ankle foot-orthosis sold today and introducing a system to regulate the amount of spring force applied as a function of the force required at specific times of the heel off gait phase.
ContributorsSchaller, Marcus Frank (Author) / Zhang, Wenlong (Thesis director) / Sugar, Thomas (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
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Description
The focus of this project investigates high mobility robotics by developing a fully integrated framework for a ball-balancing robot. Using Lagrangian mechanics, a model for the robot was derived and used to conduct trade studies on significant system parameters. With a broad understanding of system dynamics, controllers were designed using

The focus of this project investigates high mobility robotics by developing a fully integrated framework for a ball-balancing robot. Using Lagrangian mechanics, a model for the robot was derived and used to conduct trade studies on significant system parameters. With a broad understanding of system dynamics, controllers were designed using LQR methodology. A prototype was then built and tested to exhibit desired reference command following and disturbance attenuation.
ContributorsKapron, Mark Andrew (Author) / Rodriguez, Armando (Thesis director) / Artemiadis, Panagiotis (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
In this update to the ESPBot, we have introduced new libraries for a small OLED display and a beeper. This functionality can be easily expanded to multiple beepers and displays, but requires more GPIO pins, or for the user to not use some of the infrared sensors or the ultrasonic

In this update to the ESPBot, we have introduced new libraries for a small OLED display and a beeper. This functionality can be easily expanded to multiple beepers and displays, but requires more GPIO pins, or for the user to not use some of the infrared sensors or the ultrasonic sensor. We have also relocated some of the pins. The display can be updated to display 1 of 4 predefined shapes, or to display user-defined text. New shapes can be added by defining new methods within display.ino and calling the appropriate functions while parsing the JSON data in viple.ino. The beeper can be controlled by user-defined input to play any frequency for any amount of time. There is also a function added to play the happy birthday song. More songs can be added by defining new methods within beeper.ino and calling the appropriate functions while parsing the JSON data in viple.ino. More functionality can be added to allow the user to input a list of frequencies along with a list of time so the user can define their own songs or sequences on the fly.
ContributorsWelfert, Monica Michelle (Co-author) / Nguyen, Van (Co-author) / Chen, Yinong (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
Description
A heterogeneous team of robots working in symbiosis can maximize their strengths while complementing each other’s weaknesses. These simple robots can achieve more working together than they could on their own but cost less than a single robot with the same combination of capabilities. This project aims to validate the

A heterogeneous team of robots working in symbiosis can maximize their strengths while complementing each other’s weaknesses. These simple robots can achieve more working together than they could on their own but cost less than a single robot with the same combination of capabilities. This project aims to validate the symbiotic relationship of an Unmanned Aerial Vehicle (UAV) and an Unmanned Ground Vehicle (UGV) with a physical implementation of a heterogenous team of robots and a demonstration of their capabilities. This paper details the selection of robots, the design of the physical coupling mechanism, and the design of the autonomous controls. An experiment was performed to assess the capabilities of the robots according to four performance criteria. The UGV must navigate a space while the UAV follows. The UAV must couple with the UGV. The UAV must lift the UGV over an obstacle. The UGV must navigate the space while carrying the UAV.
ContributorsBreaux, Chris (Author) / Artemiadis, Panagiotis (Thesis director) / Lee, Hyunglae (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12