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Description
This project is to develop a new method to generate GPS waypoints for better terrain mapping efficiency using an UAV. To create a map of a desired terrain, an UAV is used to capture images at particular GPS locations. These images are then stitched together to form a complete ma

This project is to develop a new method to generate GPS waypoints for better terrain mapping efficiency using an UAV. To create a map of a desired terrain, an UAV is used to capture images at particular GPS locations. These images are then stitched together to form a complete map of the terrain. To generate a good map using image stitching, the images are desired to have a certain percentage of overlap between them. In high windy condition, an UAV may not capture image at desired GPS location, which in turn interferes with the desired percentage of overlap between images; both frontal and sideways; thus causing discrepancies while stitching the images together. The information about the exact GPS locations at which the images are captured can be found on the flight logs that are stored in the Ground Control Station and the Auto pilot board. The objective is to look at the flight logs, predict the waypoints at which the UAV might have swayed from the desired flight path. If there are locations where flight swayed from intended path, the code should generate a new set of waypoints for a correction flight. This will save the time required for stitching the images together, thus making the whole process faster and more efficient.
ContributorsGhadage, Prasannakumar Prakashrao (Author) / Saripalli, Srikanth (Thesis advisor) / Berman, Spring M (Thesis advisor) / Thangavelautham, Jekanthan (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Toward the ambitious long-term goal of a fleet of cooperating Flexible Autonomous Machines operating in an uncertain Environment (FAME), this thesis addresses various perception and control problems in autonomous aerial robotics. The objective of this thesis is to motivate the use of perspective cues in single images for the planning

Toward the ambitious long-term goal of a fleet of cooperating Flexible Autonomous Machines operating in an uncertain Environment (FAME), this thesis addresses various perception and control problems in autonomous aerial robotics. The objective of this thesis is to motivate the use of perspective cues in single images for the planning and control of quadrotors in indoor environments. In addition to providing empirical evidence for the abundance of such cues in indoor environments, the usefulness of these perspective cues is demonstrated by designing a control algorithm for navigating a quadrotor in indoor corridors. An Extended Kalman Filter (EKF), implemented on top of the vision algorithm, serves to improve the robustness of the algorithm to changing illumination.

In this thesis, vanishing points are the perspective cues used to control and navigate a quadrotor in an indoor corridor. Indoor corridors are an abundant source of parallel lines. As a consequence of perspective projection, parallel lines in the real world, that are not parallel to the plane of the camera, intersect at a point in the image. This point is called the vanishing point of the image. The vanishing point is sensitive to the lateral motion of the camera and hence the quadrotor. By tracking the position of the vanishing point in every image frame, the quadrotor can navigate along the center of the corridor.

Experiments are conducted using the Augmented Reality (AR) Drone 2.0. The drone is equipped with the following componenets: (1) 720p forward facing camera for vanishing point detection, (2) 240p downward facing camera, (3) Inertial Measurement Unit (IMU) for attitude control , (4) Ultrasonic sensor for estimating altitude, (5) On-board 1 GHz Processor for processing low level commands. The reliability of the vision algorithm is presented by flying the drone in indoor corridors.
ContributorsRavishankar, Nikhilesh (Author) / Rodriguez, Armando A (Thesis advisor) / Tsakalis, Konstantinos (Committee member) / Berman, Spring M (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Existing robotic excavation research has been primarily focused on lunar mining missions or simple traffic control in confined tunnels, however little work attempts to bring collective excavation into the realm of human infrastructure. This thesis explores a decentralized approach to excavation processes, where traffic laws are borrowed from swarms of

Existing robotic excavation research has been primarily focused on lunar mining missions or simple traffic control in confined tunnels, however little work attempts to bring collective excavation into the realm of human infrastructure. This thesis explores a decentralized approach to excavation processes, where traffic laws are borrowed from swarms of fire ants (Solenopsis invicta) or termites (Coptotermes formosanus) to create decision rules for a swarm of robots working together and organizing effectively to create a desired final excavated pattern.

First, a literature review of the behavioral rules of different types of insect colonies and the resulting structural patterns over the course of excavation was conducted. After identifying pertinent excavation laws, three different finite state machines were generated that relate to construction, search and rescue operations, and extraterrestrial exploration. After analyzing these finite state machines, it became apparent that they all shared a common controller. Then, agent-based NetLogo software was used to simulate a swarm of agents that run this controller, and a model for excavating behaviors and patterns was fit to the simulation data. This model predicts the tunnel shapes formed in the simulation as a function of the swarm size and a time delay, called the critical waiting period, in one of the state transitions. Thus, by controlling the individual agents' behavior, it was possible to control the structural outcomes of collective excavation in simulation.

To create an experimental testbed that could be used to physically implement the controller, a small foldable robotic platform was developed, and it's capabilities were tested in granular media. In order to characterize the granular media, force experiments were conducted and parameters were measured for resistive forces during an excavation cycle. The final experiment verified the robot's ability to engage in excavation and deposition, and to determine whether or not to begin the critical waiting period. This testbed can be expanded with multiple robots to conduct small-scale experiments on collective excavation, such as further exploring the effects of the critical waiting period on the resulting excavation pattern. In addition, investigating other factors like tuning digging efficiency or deposition proximity could help to transition the proposed bio-inspired swarm excavation controllers to implementation in real-world applications.
ContributorsHaggerty, Zz Mae (Author) / Berman, Spring M (Thesis advisor) / Aukes, Daniel (Committee member) / Marvi, Hamid (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The need for incorporating game engines into robotics tools becomes increasingly crucial as their graphics continue to become more photorealistic. This thesis presents a simulation framework, referred to as OpenUAV, that addresses cloud simulation and photorealism challenges in academic and research goals. In this work, OpenUAV is used to create

The need for incorporating game engines into robotics tools becomes increasingly crucial as their graphics continue to become more photorealistic. This thesis presents a simulation framework, referred to as OpenUAV, that addresses cloud simulation and photorealism challenges in academic and research goals. In this work, OpenUAV is used to create a simulation of an autonomous underwater vehicle (AUV) closely following a moving autonomous surface vehicle (ASV) in an underwater coral reef environment. It incorporates the Unity3D game engine and the robotics software Gazebo to take advantage of Unity3D's perception and Gazebo's physics simulation. The software is developed as a containerized solution that is deployable on cloud and on-premise systems.

This method of utilizing Gazebo's physics and Unity3D perception is evaluated for a team of marine vehicles (an AUV and an ASV) in a coral reef environment. A coordinated navigation and localization module is presented that allows the AUV to follow the path of the ASV. A fiducial marker underneath the ASV facilitates pose estimation of the AUV, and the pose estimates are filtered using the known dynamical system model of both vehicles for better localization. This thesis also investigates different fiducial markers and their detection rates in this Unity3D underwater environment. The limitations and capabilities of this Unity3D perception and Gazebo physics approach are examined.
ContributorsAnand, Harish (Author) / Das, Jnaneshwar (Thesis advisor) / Yang, Yezhou (Committee member) / Berman, Spring M (Committee member) / Arizona State University (Publisher)
Created2020
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Description
In certain ant species, groups of ants work together to transport food and materials back to their nests. In some cases, the group exhibits a leader-follower behavior in which a single ant guides the entire group based on its knowledge of the destination. In some cases, the leader role is

In certain ant species, groups of ants work together to transport food and materials back to their nests. In some cases, the group exhibits a leader-follower behavior in which a single ant guides the entire group based on its knowledge of the destination. In some cases, the leader role is occupied temporarily by an ant, only to be replaced when an ant with new information arrives. This kind of behavior can be very useful in uncertain environments where robot teams work together to transport a heavy or bulky payload. The purpose of this research was to study ways to implement this behavior on robot teams.

In this work, I combined existing dynamical models of collective transport in ants to create a stochastic model that describes these behaviors and can be used to control multi-robot systems to perform collective transport. In this model, each agent transitions stochastically between roles based on the force that it senses the other agents are applying to the load. The agent’s motion is governed by a proportional controller that updates its applied force based on the load velocity. I developed agent-based simulations of this model in NetLogo and explored leader-follower scenarios in which agents receive information about the transport destination by a newly informed agent (leader) joining the team. From these simulations, I derived the mean allocations of agents between “puller” and “lifter” roles and the mean forces applied by the agents throughout the motion.

From the simulation results obtained, we show that the mean ratio of lifter to puller populations is approximately 1:1. We also show that agents using the role update procedure based on forces are required to exert less force than agents that select their role based on their position on the load, although both strategies achieve similar transport speeds.
ContributorsGah, Elikplim (Author) / Berman, Spring M (Thesis advisor, Committee member) / Pavlic, Theodore (Committee member) / Marvi, Hamidreza (Committee member) / Arizona State University (Publisher)
Created2020