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Theory Jam is a series of online, education videos that teach music theory in a fun, engaging way. Our project is a response to the growing need for successful online education content. It incorporates strategies for creating effective educational video content and engages with contemporary debates in the field of

Theory Jam is a series of online, education videos that teach music theory in a fun, engaging way. Our project is a response to the growing need for successful online education content. It incorporates strategies for creating effective educational video content and engages with contemporary debates in the field of music theory surrounding the purpose of a music theory education.
ContributorsCannatelli, Joshua Bryce (Co-author) / Daval, Charles Joseph (Co-author) / Miller, April (Thesis director) / Scott, Jason (Committee member) / Tobias, Evan (Committee member) / Department of English (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the

Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the sources that I used to further my writing experience.
ContributorsPinero, John Richard (Author) / McMahon, Jeff (Thesis director) / Dove-Viebahn, Aviva (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Zoos are doing amazing projects to help wildlife globally and locally. A lot of people aren't aware of what goes on with these conservation projects because much of it happens behind the scenes. So I decided to make a film to explain how zoos facilitate our world's wildlife. My film

Zoos are doing amazing projects to help wildlife globally and locally. A lot of people aren't aware of what goes on with these conservation projects because much of it happens behind the scenes. So I decided to make a film to explain how zoos facilitate our world's wildlife. My film can be viewed at this link: https://www.youtube.com/watch?v=_JmLGf138zY
ContributorsRossman, Chloe June (Author) / Sandler, Kevin (Thesis director) / Wells, Stuart (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Film, Dance and Theatre (Contributor)
Created2014-05
DescriptionI founded the ASU Shakespeare Club and then directed a production of "A Midsummer Night's Dream" set in a contemporary mental institute. This thesis includes the revised script, a journal of the rehearsal process, an introductory essay, and production photos.
ContributorsGallagher, Nicole Marie (Author) / Fox, Cora (Thesis director) / Giner, Oscar (Committee member) / Barrett, The Honors College (Contributor) / Department of Chemistry and Biochemistry (Contributor) / School of Film, Dance and Theatre (Contributor)
Created2014-05
DescriptionThis document is a description of my research and process in building a fairy costume. As a theater major, specializing in costumes, I created a costume that incorporated different aspects of my education.
ContributorsWest, Kaytlin V (Author) / Furr Soloman, Constance (Thesis director) / Montoya, Melissa (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description
BETTA, a narrative music video short film was produced by Kaitlyn Baucke and directed by June Hucko, and written by both filmmakers. By employing the knowledge and experiences gained in their academic careers, they were able to create a compelling yet experimental film that challenges the idea of whether or

BETTA, a narrative music video short film was produced by Kaitlyn Baucke and directed by June Hucko, and written by both filmmakers. By employing the knowledge and experiences gained in their academic careers, they were able to create a compelling yet experimental film that challenges the idea of whether or not people are simply compilations of their memories, and experiences. Sparked by an interest in music media, this project is in the visual style of a music video, but with a 10-minute narrative. This film lightheartedly tells the story of a young woman whose most cherished memories are always accompanied by a meal of tacos. Each memory is memorialized through the collection and personalization of receipts from the taco shop. After collecting hundreds and hundreds of these receipts, she reaches a turning point in her life where she finds herself overrun by her past memories, both positive and negative. She is faced with a decision in which she must choose to dwell in her past, or leave behind memories in order to move forward. The film is scored entirely by original songs of local, ASU affiliated musicians and bands. Producing this film required an extensive pre-production phase of writing, revisions, casting, securing crew, locations, equipment, funding, scheduling, and more. Setting deadlines, sticking to budget, and ensuring smooth production was key to success. From inception, to pre-production, to reflection, this project has allowed the filmmakers to experience evolution, challenges, failures, and immense creative development.
ContributorsBaucke, Kaitlyn (Co-author) / Hucko, Jennifer (June) (Co-author) / Maday, Gregory (Thesis director) / Klucsarits, Philip (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
Description
This creative project was designed to highlight the good that can come from playing video games using From Software's "Dark Souls" as a case study.In this project, I analyse "Dark Souls" as an allegory for depression, examining how the story, game play and level design all create a mindset in

This creative project was designed to highlight the good that can come from playing video games using From Software's "Dark Souls" as a case study.In this project, I analyse "Dark Souls" as an allegory for depression, examining how the story, game play and level design all create a mindset in the game's players similar to that of those experiencing depression. I then discuss how certain aspects of the game, including level design, the game mechanics used to handle in-game death, and the passive multiplayer systems, all combine in order to encourage the player to stay engaged with the game and believing in the possibility of success. Via these systems, I believe that in creating "Dark Souls" From Software made an experience in which those grappling with depression can practice the techniques most useful in combating depression in a safe environment. Finally, I discuss the ways that "Dark Souls" designers emotionally affect those playing their game using techniques that are unavailable to other media. I highlight these storytelling devices, and explain why they are either best utilized by or only viable in video games as an example of what unique abilities gaming has as a cultural storytelling medium. I also explore solutions for discussing video game mechanics and game play with a non-gaming audience, utilizing game play recordings to provide examples of the discussed game play mechanics. These techniques can be viewed in the attached video.
ContributorsPalmer, Chad Raymond (Author) / McMahon, Jeff (Thesis director) / Hunt, Kristen (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
Description
This creative project thesis is made up of two components. The main component of this thesis is a feature length screenplay adaptation of The Coquette or, The History of Eliza Wharton by Hannah Webster Foster (retitled Tomorrow, Today: The Life and Times of a Fool in Love). This screenplay aspired

This creative project thesis is made up of two components. The main component of this thesis is a feature length screenplay adaptation of The Coquette or, The History of Eliza Wharton by Hannah Webster Foster (retitled Tomorrow, Today: The Life and Times of a Fool in Love). This screenplay aspired to modernize the 18th century novel for a modern audience. This was done by moving the story's time period to the 1950s, changing the location of the story from high society Connecticut to the more rural Yuba City, and most significantly changing the main characters to either be Hispanic or Sikh Indian. The intended result was to make a film that was culturally diverse but to also make a commentary on the religious, social, and gender issues that play a big part in Hispanic culture. The second component of this thesis is a paper that discusses the reasoning behind my adaptation choices but also on how I would actually make and release the film if I was an actual producer in Hollywood. More specifically, the first section of this paper focuses on my process of adapting the novel into a feature length screenplay, discussing topics such as story changes, scene removals, setting changes, etc. The second section of this paper is a business proposal that focuses on how I would plan to facilitate both the production and distribution/marketing of the film if the movie was actually in the process of being made.
ContributorsGarza, James (Author) / Dove-Viebahn, Aviva (Thesis director) / Bernstein, Gregory (Committee member) / Department of Management and Entrepreneurship (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
A Tale of Two Deserts: Examining Food Deserts in Downtown Phoenix is a 26 minute 46 second documentary by Kaly Nasiff. Link to documentary: https://youtu.be/4pRBIwHb2qM. The documentary starts by explaining what a food desert is, as defined by the United States Department of Agriculture, and how the problem is compacted

A Tale of Two Deserts: Examining Food Deserts in Downtown Phoenix is a 26 minute 46 second documentary by Kaly Nasiff. Link to documentary: https://youtu.be/4pRBIwHb2qM. The documentary starts by explaining what a food desert is, as defined by the United States Department of Agriculture, and how the problem is compacted in downtown Phoenix. The USDA defines food deserts as, "parts of the country vapid of fresh fruit, vegetables and other healthful whole foods, usually found in impoverished areas. This is largely due to a lack of grocery stores, farmers' markets and healthy food providers." There are over 40 food deserts in the city of Phoenix and two of them are in the heart of downtown. The documentary goes on to explain how food deserts can negatively affect the health of residents, who are most likely getting food from convenience stores in order to supplement the lack of grocery stores. The project also addresses how the city of Phoenix currently works to help residents and what its plans are for the future. There are several community initiatives that are fighting food deserts. Discovery Triangle's Fresh Express Bus makes weekly stops in the community to sell fresh produce at a discounted rate out of a refurbished city bus. The open air market at Phoenix Public Market is a farmers market that was established in 2005 to connect consumers with farmers, ranchers and food producers. Members of Pilgrim Rest Baptist Church set up a mobile food pantry every fourth Saturday of the month for people to come and take an assortment of food, free of charge. Lastly, Roosevelt Growhouse is an urban farm that shows volunteers how to grow their own vegetables, along with supplying nonprofits and local restaurants with fresh produce. Downtown Phoenix won't be a food desert for much longer. RED Development is planning a multi-use project called Block 23, which will include a Fry's Food Store. The project doesn't open until 2019, so residents of downtown will have to continue utilizing the resources they have to keep themselves fed.
ContributorsNasiff, Kaly Ann (Author) / Craft, John (Thesis director) / Fergus, Tom (Committee member) / Walter Cronkite School of Journalism and Mass Communication (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
"The Art of Humans Being" is a feature length screenplay in the same vein as an original Pixar animated script. The story takes place in New York City, and focuses on our heroine, 13-year-old high school senior and certifiable genius, Lu, and our hero, 17-year-old high school senior of average

"The Art of Humans Being" is a feature length screenplay in the same vein as an original Pixar animated script. The story takes place in New York City, and focuses on our heroine, 13-year-old high school senior and certifiable genius, Lu, and our hero, 17-year-old high school senior of average smarts, Finn. We are first introduced to these characters as they struggle with fitting in both at school and in their lives at home. Lu and Finn feel a disconnect with their families, but both share a common appreciation for art and the escape it provides. Though her entire family is involved in artistic and creative pursuits, Lu has never painted a day in her life but dreams of one day being a great artist. Finn, on the other hand, has inherited his deceased mother’s immense talent with a paintbrush, but is hesitant to live in her shadow. Upon seeing their desire to paint, their high school art teacher—Miss Ro—encourages Finn and Lu to enter the world-renowned art competition Palette Parfaite, created by the famous French artist Madame Inès. In order to enter this art competition, contestants must dive inside a painting. As such, Lu and Finn are forced to literally enter the art world. Once inside the painting, they are introduced to colorful characters, stunning landscapes, and an entire studio of art materials that can only be described as every artists’ dream. However, the more time they spend inside the painting, the sooner Lu and Finn realize that this dreamlike world is not quite what it seems. "The Art of Humans Being" seeks to explore the world of art through the following questions: What happens to the forgotten art that has been discarded after being deemed “not good enough” to be finished? What happens to human beings who are treated the same? And finally, what happens when we accept people for who they are and what they create, even if they have flaws; even if they’re still works in progress?
ContributorsGraves, Cassidy Aadland (Author) / Bernstein, Gregory (Thesis director) / Maday, Gregory (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of Marketing (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05