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particularly among the 18-24 age demographic. We chose to use storytelling as the primary medium for our project because it is a vehicle for empathy, a lacking component of modern civic life in the United States. It provokes students to think critically about how and why they engage in civic life and connect campus communities of students with common experiences. We are interested to see how our presence on campuses impacts the level and nature of their civic dialogue and how our findings are situated within our quantitative research.
Reasons to Stay Alive is a short story that follows the protagonist, Corinne Larson, and her experiences with depression and anxiety as well as self-harm and suicidal ideations. It is meant to act as an antithesis to media that romanticizes suicide, such as the television show 13 Reasons Why (2017), and instead glorify growth and healing. Specifically, it focuses on the importance of social support in the healing process. The story is separated into three different formats: narrative, letter, and free-verse poetry. It is prefaced by a poem titled ‘death by suicide’ that discusses the stigma around suicide and the reason why the phrase ‘commit suicide’ was changed to ‘death by suicide’. The story then starts with a letter written by Corinne to her future self during a time she was really struggling with depression and self-harm and suicidal ideations. It is a plea with her future self to tell her everything will be alright. The rest of the story is broken into four parts, each about a specific and important person in Corinne’s life. Each part starts off as a first person narrative from Corinne’s point of view and is a memorable experience she had with each person and ends with a short letter addressed directly to each person. The letters are a chance for Corinne to tell each person how important they are to her, how they made an impact in her life, and how they gave her a reason to stay alive. Between each part is a poem that deals with different themes relating to depression or anxiety. The story ends with a letter written by Corinne to her future self that goes back and addresses the first letter. It gives past Corinne some words of advice and tells her that her reasons to stay alive are the important people in life as well as herself and the person she will become.
For my thesis I chose to complete a creative project. This project was to start my very own vocal studio as a vocal instructor. I began by researching different business components, such as, policies, contracts, pricing, websites, etc. I then used this research to form my own policies, contracts and social pages. I also took a survey of vocal students at ASU, with IRB approval, that covered what they have liked or disliked bout past and urgent vocal lessons, any advice they had fr me, and different singing techniques that they found to be helpful. After completing this I recruited students and began teaching. Half way through teaching I surveyed my sunsets, with IRB approval to find out what they enjoyed or disliked about lessons and then repeated this survey at the end to see if improvement was made. I followed this up with a survey and a summary of everything learned and discussed.
"Calico" takes a look at the Japanese art form of "Manga" and what makes it stand out from similar art forms seen in the west such as comic books and graphic novels. After researching art techniques and the history leading up to modern manga practices, "Calico" summarizes it all together in the form of a manga itself. The story of "Calico" uses manga art techniques to tell the story of a young girl who finds solace in a street cat following the death of her mother.
For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy
The clothing and textile industry is often referred to as one of the largest polluters in the world. Over the last two decades, global annual consumption has increased, and the volume of discarded clothing in America has doubled from 7 to 14 million tons a year (Shirvanimoghaddam, 2020). Over 60% of textile waste overall is exported to the Global South. In the Global South, landfills that receive this waste often lack proper funding and legislation to implement effective waste management systems (Schiros). Textile waste bears a carbon and water footprint that disrupts environmental and health standards on egregious levels, disproportionately harming the health of the populations situated near to those disposal sites, and preventing so-called “developing populations” from economic independence and from sustaining critical environmental health standards. The exploitation of the Global South as a dumping ground also erodes the possibility of economic development by local production and economic self-reliance. Structural adjustments and trade regulated by the ‘developed’ country subjugate the Global South to neo-colonialist, exploitative economic partnerships with the Global North. Rwanda is one example of a country attempting to rise to the World Bank’s classification as a middle-income country, but has been accused of trading human rights for development in the process.
My investigation first seeks to answer, What are the specific health threats of post-consumer textiles? I consider the human health impacts of textiles from cultivation to disposal. This study examines the role of waste as a potential function in the production process, where waste is not considered a negative economic value. My second question is How is the Global South's participation in international collaboration empowered by acts of resistance against the assumptions, research, and policies that suggest Western aid and medicine is superior and the basis for innovative technology? Acts of resistance are pursued within the public sphere (especially in terms of community building and art making), low technology, and locally situated science (that consider the culture, approach, and resources of the Global South before scaling up to the North). Corporations and state policy are considered to expand research, but the focus is largely on acts of resistance by the public, and acts of resistance at a community-level of cooperation. Through the framework of the zine, audiences can better understand the relationship between the US and countries in the East African Community, in South Africa, in shared regions. This creative project informs and challenges the reader to think critically about their role in a postcolonial context. I seek to understand how colonialism pervades the economic relationship and import-export business today between the Global North and the Global South. My purpose is to provide the reader with a vision that suggests the most critical changes that should be made to secure humane and environmentally sustainable solutions. It also serves as a catalyst for additional research on the Global South.