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- All Subjects: Creative Project
- All Subjects: Gothic
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- Member of: Barrett, The Honors College Thesis/Creative Project Collection
This paper explores the intersection of female madness and Gothic space in four pieces of Gothic media: Jane Eyre written By Charlotte Brontë, "The Yellow Wallpaper" written by Charlotte Perkins Gilman, Carrie (1976) directed by Brian De Palma, and Midsommar (2016) directed by Ari Aster. In these texts, female characters find themselves driven “mad,” either by their own design or from outside influences. While the madness presents itself differently in each text, they all share common elements, especially in terms of Gothic space. Each text sees its madwoman affected by the environment around them whether it is explicitly stated in-text or not. Gothic space acts as both a metanarrative on the characters’ lives and emotions, and as literal, physical spaces that the characters inhabit and interact with. Oftentimes, what the character cannot express is told through the environment around her. Feelings of suffocation, misery, entrapment, and repression are represented in and through haunted homes, quasi-asylums, closets, schools, attics, and sun-lit fields. In analyzing all four texts individually and in relation to one another, this paper also argues for the presence of a paradox inherent in the cultural formation of female madness. In each text, all written/created across 200+ years, a common theme emerges. Though the expression of madness for the women in each text is a freeing and liberating experience, they also meet tragic and often violent ends. The madness exhibited in each text is both a response to and an expression of trauma - resulting in either victimization or villainization for the women who succumb to it. The end result depicts women who have been physically, mentally, and emotionally destroyed from their own madness. In freeing themselves, they unknowingly and unintentionally subject themselves to further pain and misery.
For my Spring 2022-23 Barrett Honors College creative project, I designed and created my own analog game. The created game is a tile-management game for 2-4 players called Plash. Players collect tiles and manipulate the board to complete goals and win the game. The paper for this project details the inspirations and research done for the game’s design, the game's design journey, and detailed instructions on how to play.
This story ---Under Still Faces--- is a horror fiction story. It is influenced primarily by classic, gothic literature with themes from the horror and true crime genres. The story includes critical/theoretical concepts, literary devices, and techniques from gothic literature primarily including Freud’s Uncanny, uneven framing, and an unreliable narrator. It employs themes from Edgar Allan Poe’s novels as well as his thesis regarding plot in The Philosophy of Composition. Particular descriptive themes in conjunction with the use of gothic elements surprise the reader about the story’s true ending similar to Poe’s The Oval Portrait. Included is an analysis of the literary decisions made in the piece to evoke specific reactions and feelings from the reader.