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For my thesis I chose to complete a creative project. This project was to start my very own vocal studio as a vocal instructor. I began by researching different business components, such as, policies, contracts, pricing, websites, etc. I then used this research to form my own policies, contracts and social pages. I also took a survey of vocal students at ASU, with IRB approval, that covered what they have liked or disliked bout past and urgent vocal lessons, any advice they had fr me, and different singing techniques that they found to be helpful. After completing this I recruited students and began teaching. Half way through teaching I surveyed my sunsets, with IRB approval to find out what they enjoyed or disliked about lessons and then repeated this survey at the end to see if improvement was made. I followed this up with a survey and a summary of everything learned and discussed.
"Calico" takes a look at the Japanese art form of "Manga" and what makes it stand out from similar art forms seen in the west such as comic books and graphic novels. After researching art techniques and the history leading up to modern manga practices, "Calico" summarizes it all together in the form of a manga itself. The story of "Calico" uses manga art techniques to tell the story of a young girl who finds solace in a street cat following the death of her mother.
For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy
In the first part of my research, I selected chalcogenides (such as CdS and CdSe) for a comprehensive study in growing two-segment axial nanowires and radial nanobelts/sheets using the ternary CdSxSe1-x alloys. I demonstrated simultaneous red (from CdSe-rich) and green (from CdS-rich) light emission from a single monolithic heterostructure with a maximum wavelength separation of 160 nm. I also demonstrated the first simultaneous two-color lasing from a single nanosheet heterostructure with a wavelength separation of 91 nm under sufficiently strong pumping power.
In the second part, I considered several combinations of source materials with different growth methods in order to extend the spectral coverage of previously demonstrated structures towards shorter wavelengths to achieve full-color emissions. I achieved this with the growth of multisegment heterostructure nanosheets (MSHNs), using ZnS and CdSe chalcogenides, via our novel growth method. By utilizing this method, I demonstrated the first growth of ZnCdSSe MSHNs with an overall lattice mismatch of 6.6%, emitting red, green and blue light simultaneously, in a single furnace run using a simple CVD system. The key to this growth method is the dual ion exchange process which converts nanosheets rich in CdSe to nanosheets rich in ZnS, demonstrated for the first time in this work. Tri-chromatic white light emission with different correlated color temperature values was achieved under different growth conditions. We demonstrated multicolor (191 nm total wavelength separation) laser from a single monolithic semiconductor nanostructure for the first time. Due to the difficulties associated with growing semiconductor materials of differing composition on a given substrate using traditional planar epitaxial technology, our nanostructures and growth method are very promising for various device applications, including but not limited to: illumination, multicolor displays, photodetectors, spectrometers and monolithic multicolor lasers.
The clothing and textile industry is often referred to as one of the largest polluters in the world. Over the last two decades, global annual consumption has increased, and the volume of discarded clothing in America has doubled from 7 to 14 million tons a year (Shirvanimoghaddam, 2020). Over 60% of textile waste overall is exported to the Global South. In the Global South, landfills that receive this waste often lack proper funding and legislation to implement effective waste management systems (Schiros). Textile waste bears a carbon and water footprint that disrupts environmental and health standards on egregious levels, disproportionately harming the health of the populations situated near to those disposal sites, and preventing so-called “developing populations” from economic independence and from sustaining critical environmental health standards. The exploitation of the Global South as a dumping ground also erodes the possibility of economic development by local production and economic self-reliance. Structural adjustments and trade regulated by the ‘developed’ country subjugate the Global South to neo-colonialist, exploitative economic partnerships with the Global North. Rwanda is one example of a country attempting to rise to the World Bank’s classification as a middle-income country, but has been accused of trading human rights for development in the process.
My investigation first seeks to answer, What are the specific health threats of post-consumer textiles? I consider the human health impacts of textiles from cultivation to disposal. This study examines the role of waste as a potential function in the production process, where waste is not considered a negative economic value. My second question is How is the Global South's participation in international collaboration empowered by acts of resistance against the assumptions, research, and policies that suggest Western aid and medicine is superior and the basis for innovative technology? Acts of resistance are pursued within the public sphere (especially in terms of community building and art making), low technology, and locally situated science (that consider the culture, approach, and resources of the Global South before scaling up to the North). Corporations and state policy are considered to expand research, but the focus is largely on acts of resistance by the public, and acts of resistance at a community-level of cooperation. Through the framework of the zine, audiences can better understand the relationship between the US and countries in the East African Community, in South Africa, in shared regions. This creative project informs and challenges the reader to think critically about their role in a postcolonial context. I seek to understand how colonialism pervades the economic relationship and import-export business today between the Global North and the Global South. My purpose is to provide the reader with a vision that suggests the most critical changes that should be made to secure humane and environmentally sustainable solutions. It also serves as a catalyst for additional research on the Global South.
https://www.youtube.com/watch?v=5osMYze5138
In January 2020, the World Health Organization (WHO) declared the outbreak of the novel SARS-CoV-2, otherwise referred to as COVID-19, to be an international pandemic. Ensuing health regulations around the world forced the cease of international traveling, reduced domestic travel, implemented mandatory stay-at-home orders and asked many to wear face masks in public areas. Students, workers, and many in the public sphere switched from in-person interactions to online platforms, operating remotely from their respective homes. The shift to virtual platforms has since greatly impacted arts programs and professions. Whereas the nature of music and art production rely upon the collaboration between people, often in the same room, the forced shift to virtual platforms created an upheaval for artists to re-imagine their work.
Though the transition from in-person to virtual collaboration seemed abrupt and unwanted, it opened up opportunities to create new projects that otherwise may not have happened. “Cross-Disciplinary Arts Collaboration on a Virtual Platform” took advantage of the ubiquitous shift to virtual collaboration of art disciplines. This project combined poetry, music, dance and visual art to create a unique piece that might not have been possible through strictly in-person collaboration. The goal of this project was to amplify the meaning and impact of music through the addition of words (poetry), movement (dance), and visuals (artwork).
The majority of this rewrite was spent on fine-tuning character and motivation, strengthening them in some cases and changing them entirely in others. I really strove to emphasize the relationships they had with each other and how the situations and connections affected the state of mind, therefore leading to the chain of events that happened in the script in a much more natural way. I also worked to emphasize certain story elements that benefited the characters and thematic content, specifically my protagonist’s struggle with schizophrenia. In this draft, I turned that character trait into a visual element, which I believe further heightened the visual and emotional stakes of the story and gave the characters an increased sense of motivation and struggle. In this draft I also worked to break down the stereotype connected with my secondary protagonist, a sex worker. Instead of emphasizing her strength and beauty, as many action films with a strong/sexualized woman in a supporting role do, I adjusted her story arc to break her stereotype (and her character) down throughout the story. I wanted to depict her as a person with flaws that extend beyond her choice of profession, though the latter certainly did not help. I believe that the final product succeeds in both main goals.
While working on this rewrite, I also completed a script edit journal that detailed the significant changes in action, pacing or dialogue I made and what my reasoning was behind them.