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There exists a gendered difference in how sports films portray female protagonist athletes. This creative project closely examines scenes from four films, Bend It Like Beckham, Million Dollar Baby, Girlfight and Whip It, that collectively represent four gendered themes that are present within the female protagonist sport film subgenre.

There exists a gendered difference in how sports films portray female protagonist athletes. This creative project closely examines scenes from four films, Bend It Like Beckham, Million Dollar Baby, Girlfight and Whip It, that collectively represent four gendered themes that are present within the female protagonist sport film subgenre. Each film provides representative examples for themes of exceptionalism, the explicit presence of gender or sexuality, paternal or romantic relationships with male characters, and the punishment or containment of the female athlete. These themes are then analyzed for their presence and meaning in the film genre, including how existing heteronormative film structures are present in female protagonist sport films and how such ideas are reflections of wider societal values. This exposes how the continued use of such heteronormative themes perpetuates stereotypes of female athleticism. After understanding how these themes take shape and what they mean for the genre, this paper then highlights examples of an emergent more feminist genre, promotes alternative filmmaking methods and progressive change to the portrayal of female athletes in sport film.

Created2021-05
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Description
Alife is an event searching and event publishing website written in C# using the MVC software design pattern. Alife aims to offer a platform for student organizations to publish their events while enabling ASU students to browse, search, and filter events based on date, location, keywords, and category tags. Alife

Alife is an event searching and event publishing website written in C# using the MVC software design pattern. Alife aims to offer a platform for student organizations to publish their events while enabling ASU students to browse, search, and filter events based on date, location, keywords, and category tags. Alife can also retrieve events information from the official ASU Event website, parse the keywords of the events and assign category tags to them. Alife project explores many concepts of Distributed Service-Oriented software development, such as server-side development, MVC architecture, client-side development, database integration, web service development and consuming.
ContributorsWu, Mengqi (Author) / Chen, Yinong (Thesis director) / Feng, Xuerong (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a

Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a bodily response within audience members, which is crucial to a horror movie being considered successful. However, these elements are also very polarizing. Individuals that enjoy horror often like these three things, while those who don’t appreciate the genre often cite over the top gore, distain for jump scares, and the anxiety that accompanies those suspenseful shots as primary reasons for avoiding horror. Due to the fact that those spectators who like horror tend to be in the minority, horror tends to have a very weak crossover appeal, thus limiting the audience interest while also being very unpopular among critics as well.
Interestingly, three recent horror films have achieved both critical acclaim and popularity among all audiences, horror and non-horror fans alike. Get Out, A Quiet Place, and It Follows are all noticeably lacking in the three features that commonly make a horror film “successful”, and yet it would be difficult to argue that they aren't successful horror films given that they have received critical acclaim, impressive box office returns, and have a strong crossover appeal. Therefore, they must use alternative methods to achieve the bodily response of fear that is necessary to be successful in the genre. I argue that these films put the audience member in a position that mirrors what Forced Lacanian Hysteric Neurosis and that this positioning produces the bodily response that is necessary for a horror movie to be successful. This manifestation has the additional benefit of allowing those spectators who do not like the fundamental aspects of horror (jump scares, gore, and suspenseful shots) to find the pleasure of horror without experiencing on-screen events that might cause them notable distress.
ContributorsStevens, Summer Charis (Author) / Mack, Robert (Thesis director) / Miller, April (Committee member) / Department of Psychology (Contributor) / Department of Economics (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
A posthuman figure like the female cyborg challenges traditional humanist feminism in ways that make room for theorizing new subjectivities and feminist epistemologies. Rather than support a traditional feminism that assumes common experiences within patriarchal society and erases differences among women, cyborg feminism moves beyond naturalism and essentialism to acknowledge

A posthuman figure like the female cyborg challenges traditional humanist feminism in ways that make room for theorizing new subjectivities and feminist epistemologies. Rather than support a traditional feminism that assumes common experiences within patriarchal society and erases differences among women, cyborg feminism moves beyond naturalism and essentialism to acknowledge complex, individual, and ever-changing identity. Three films, Fritz Lang’s Metropolis (1927), Ridley Scott’s Blade Runner (1982), and Alex Garland’s Ex Machina (2015), all offer such a vision of the female cyborg. In these films, the cyborg subject is a composite of machine and human—sometimes physical, dependent on the corporal mixing of flesh and machine, but just as often mental. Human sentiment, human memories, and human emotion merge with mechanical frames and electronic codes/coding to produce cyborgs. Importantly, every main cyborg in these films is coded as female. For each cyborg, a female body hosts preprogrammed sexuality and the emotions each creator thinks a woman should have, whether those are empathy, compassion, or submissiveness.

The cyborgs in these films, however, refuse to let categorizations like female, or even their status as human, alive, or real, restrict them so easily. As human-robot hybrids, cyborgs bridge identities that are assumed to be separate and often oppositional or mutually exclusive. Cyborgs reveal the structures and expectations reified in gender to suggest that something constructed can as easily be deconstructed. In doing so, they create loose ends that leave space for new understandings of both gender and technology. By viewing these films alongside critical theory, we can understand their cyborgs as subversive, hybrid characters. Accordingly, the cyborg as a figure subverts and fragments the coherency of narratives that present gender, technology, and identity in monolithic terms, not only helping us envision new possibilities but giving us the faculties to imagine them at all.
ContributorsMargolis, Madison Lawry (Author) / Dove-Viebahn, Aviva (Thesis director) / Miller, April (Committee member) / Department of English (Contributor, Contributor) / School of Film, Dance and Theatre (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to

SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to teach users about the different types of first aid kit items and how to treat minor injuries, step by step. Using Alexa and RaspberryPi, SmartAid was designed as an added attachment to first aid kits. Alexa Services were installed into a RaspberryPi to create a custom Amazon device, and from there, using the Alexa Interaction Model and the Lambda function services, SmartAid was developed. After the designing and coding of the application, a user guide was created to provide users with information on what items are included in the first aid kit, what types of injuries can be treated through first aid, and how to use SmartAid. The
application was tested for its usability and practicality by a small sample of students. Users provided suggestions on how to make the application more versatile and functional, and confirmed that the application made first aid easier and was something that they could see themselves using. While this application is not aimed to replace the current physical guide solution completely, the findings of this project show that SmartAid has potential to stand in as an improved, easy to use, and convenient alternative for first aid guidance.
ContributorsHasan, Bushra Anwara (Author) / Kobayashi, Yoshihiro (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor) / Department of Psychology (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Most collegiate organizations aim to unite students with common interests and engage them in a like-minded community of peers. A significant sub-group of these organizations are classified under sororities and fraternities and commonly known as Greek Life. Member involvement is a crucial element for Greek Life as participation in philanthropic

Most collegiate organizations aim to unite students with common interests and engage them in a like-minded community of peers. A significant sub-group of these organizations are classified under sororities and fraternities and commonly known as Greek Life. Member involvement is a crucial element for Greek Life as participation in philanthropic events, chapter meetings, rituals, recruitment events, etc. often reflects the state of the organization. The purpose of this project is to create a web application that allows members of an Arizona State University sorority to view their involvement activity as outlined by the chapter. Maintaining the balance between academics, sleep, a social life, and extra-curricular activities/organizations can be difficult for college students. With the use of this website, members can view their attendances, absences, and study/volunteer hours to know their progress towards the involvement requirements set by the chapter. This knowledge makes it easier to plan schedules and alleviate some stress associated with the time-management of sorority events, assignments/homework, and studying. It is also designed for the sorority leadership to analyze and track the participation of the membership. Members can submit their participation in events, making the need for manual counting and calculations disappear. The website administrator(s) can view and approve data from any and all members. The website was developed using HTML, CSS, and JavaScript in conjunction with Firebase for the back-end database. Human-Computer Interaction (HCI) tools and techniques were used throughout the development process to aide in prototyping, visual design, and evaluation. The front-end appearance of the website was designed to mimic the data manipulation used in the current involvement tracking system while presenting it in a more personalized and aesthetically pleasing manner.
ContributorsKolker, Madysen (Author) / McDaniel, Troy (Thesis director) / Tadayon, Arash (Committee member) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
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Description
CDA - short for "Career Development Application" - is an iOS application that aims to help students who may not have inside connections on Wall Street break into the notoriously hard-to-enter investment banking industry. The application does this by asking the user a few questions about his or her characteristics,

CDA - short for "Career Development Application" - is an iOS application that aims to help students who may not have inside connections on Wall Street break into the notoriously hard-to-enter investment banking industry. The application does this by asking the user a few questions about his or her characteristics, classifying him or her into different categories based on his or her response, then tailoring the information displayed to him or her based on his or her classifications. The information, compiled by my thesis partner, is stored in a cloud-based database system to facilitate easy content updates without having to recompile and resubmit the application to the App Store. Because the application shows information to its users based on certain characteristics of the users, such as grade level, previous experience in the industry, and the geographical region and prestigiousness of the school he or she attends, the application is more useful than simply showing the same information to every student regardless of his or her circumstances. While the current application presents useful information in a compact, easy-to-use format, there are still many improvements that could be made. The application could be more sensitive to minor mistakes made by the user trying to answer the classification questions, and it could present information in an even easier-to-use format. Still, the application as it stands could be extremely useful for helping students who are not the traditional "Wall Street types" to enter the competitive, prestigious investment banking industry.
ContributorsBrawka, Rachel (Author) / Balasooriya, Janaka (Thesis director) / Bennett, Jack (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2018-05
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Description
My thesis provides an in-depth analysis of the Tarantinoverse, a shared universe in which most of Quentin Tarantino's movies exist. I start by talking about the relationships between characters across different movies and how Tarantino portrays them. I examine how he has some characters who are brothers and some characters

My thesis provides an in-depth analysis of the Tarantinoverse, a shared universe in which most of Quentin Tarantino's movies exist. I start by talking about the relationships between characters across different movies and how Tarantino portrays them. I examine how he has some characters who are brothers and some characters who have ancestral relationships with other characters. I also observe how two characters in separate movies are the same person and that there is one non-familial relationship within Tarantino's shared universe. Next, I investigate the two distinct universes that make up the Tarantino's cinematic universe, the "realer than real" universe and the "movie" universe. In that section, I explain how he uses crossover characters, who can exist in both the "realer than real" and "movie" universes and how they represent different types of people that exist within both universes. Then I examine fictional products that are exclusive to Tarantino's shared universe. In that segment, I examine how Tarantino critiques the way other filmmakers use product placement in their movies and the way movies are used to market products. After that, I discuss how Tarantino's alteration of history in Inglourious Basterds, namely Adolf Hitler's death, affected the society of Tarantino's movies with respect to popular culture and violence. Regarding pop culture, I examine how Tarantino's characters use pop culture references, how frequently they used them, and what they reference in Tarantino's movies set before Hitler's death and contrast those with the same three aspects in movies set after Hitler's death. Finally, I inspect on how Tarantino uses violence within his movies and contrast how he uses it in movies before Hitler's death and how he uses it in movies set after Hitler's death.
ContributorsMurwin, Nicholas (Author) / Maday, Gregory (Thesis director) / Miller, April (Committee member) / School of Historical, Philosophical and Religious Studies (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
After freelancing on my own for the past year and a half, I have realized that one of the biggest obstacles to college entrepreneurs is a fear or apprehension to sales. As a computer science major trying to sell my services, I discovered very quickly that I had not been

After freelancing on my own for the past year and a half, I have realized that one of the biggest obstacles to college entrepreneurs is a fear or apprehension to sales. As a computer science major trying to sell my services, I discovered very quickly that I had not been prepared for the difficulty of learning sales. Sales get a bad rap and very often is the last thing that young entrepreneurs want to try, but the reality is that sales is oxygen to a company and a required skill for an entrepreneur. Due to this, I compiled all of my knowledge into an e-book for young entrepreneurs starting out to learn how to open up a conversation with a prospect all the way to closing them on the phone. Instead of starting from scratch like I did, college entrepreneurs can learn the bare basics of selling their own services, even if they are terrified of sales and what it entails. In this e-book, there are tips that I have learned to deal with my anxiety about sales such as taking the pressure off of yourself and prioritizing listening more than pitching. Instead of trying to teach sales expecting people to be natural sales people, this e-book takes the approach of helping entrepreneurs that are terrified of sales and show them how they can cope with this fear and still close a client. In the future, I hope young entrepreneurs will have access to more resources that handle this fear and make it much easier for them to learn it by themselves. This e-book is the first step.
ContributorsMead, Kevin Tyler (Author) / Sebold, Brent (Thesis director) / Kruse, Gabriel (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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This project serves as an extra learning tool for students enrolled in HEB 101 (Hebrew) at Arizona State University. This tool was developed using Axure Prototyping Software and can be used by anyone. The tool follows the HEB 101 course curriculum which also works alongside the textbook for the class

This project serves as an extra learning tool for students enrolled in HEB 101 (Hebrew) at Arizona State University. This tool was developed using Axure Prototyping Software and can be used by anyone. The tool follows the HEB 101 course curriculum which also works alongside the textbook for the class (Hebrew From Scratch part 1). The tool fully covers the seven units that students learn in HEB 101. Each unit follows a standard structure. There is a unit title page which lays out the major concepts covered in the unit (i.e. personal pronouns, question words, prepositions, etc.) and links to different pages within the unit. Each unit has seven to ten lesson pages which introduce Hebrew concepts and provide exercises and examples to help the students practice the material they learned both in class and in the tool. Each unit also has links to Quizlet pages that have the units' vocab set up in a flashcard format so that they can study for upcoming quizzes and exams in the class. The Quizlet page for each unit also provides a randomly generated vocab quiz for the students. There is also a unit quiz for every unit which tests the students on the major concepts of the unit. There are also unit vocab pages that provide all the vocab covered in the unit. This tool provides students with numerous ways of practicing and mastering the material covered in the lectures. The main benefit of this tool for students is that it provides audio files for each vocabulary word learned in HEB 101 which will allow them to have quick access to the pronunciation of the words they are learning. This tool will be used in future HEB 101 classes.
ContributorsOsuna, Esteban Rene (Author) / Shemer, Judith (Thesis director) / Mirguet, Francoise (Committee member) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05