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Memory Wipe is a 22 minute, video art piece that utilizes home movie footage filmed on VHS and 8mm, as well as television and cartoon ephemera, to explore the way in which personal memory is constructed and altered through the process of recording and viewing. Three recent events in my

Memory Wipe is a 22 minute, video art piece that utilizes home movie footage filmed on VHS and 8mm, as well as television and cartoon ephemera, to explore the way in which personal memory is constructed and altered through the process of recording and viewing. Three recent events in my life inspired work: the discovery of a box containing my favorite childhood media, the revelation that I am the last male of my family, and the impending sale of my family's farmland. My mother never used a video camera, insisting that her childhood was lost in footage filmed but never watched. It should also be noted that not once do I appear in this piece; therefore, I decided to extract myself from the narrative. Rather than simply guide the audience along with anecdotes from my life, I instead invite viewers to draw their own meanings and create their own nostalgias from the piece. Originally, Memory Wipe was to be accompanied by live narration, but all things considered, I thought I would let it speak for itself. Video link: https://www.youtube.com/watch?v=-E42a6Koma4
ContributorsMcDougall, Clayton Ross (Author) / Magenta, Muriel (Thesis director) / Brye, Anne (Committee member) / Barrett, The Honors College (Contributor) / School of Film, Dance and Theatre (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2015-05
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The purpose of this thesis was to design a market entrance strategy for Company X to enter the microcontroller (MCU) market within the Internet of Things (IoT). The five IoT segments are automotive; medical; retail; industrial; and military, aerospace, and government. To reach a final decision, we will research the

The purpose of this thesis was to design a market entrance strategy for Company X to enter the microcontroller (MCU) market within the Internet of Things (IoT). The five IoT segments are automotive; medical; retail; industrial; and military, aerospace, and government. To reach a final decision, we will research the markets, analyze make versus buy scenarios, and deliver a financial analysis on the chosen strategy. Based on the potential financial benefits and compatibility with Company X's current business model, we recommend that Company X enter the automotive segment through mergers & acquisitions (M&A). After analyzing the supply chain structure of the automotive IoT, we advise Company X to acquire Freescale Semiconductor for $46.98 per share.
ContributorsBradley, Rachel (Co-author) / Fankhauser, Elisa (Co-author) / McCoach, Robert (Co-author) / Zheng, Weilin (Co-author) / Simonson, Mark (Thesis director) / Hertzel, Mike (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Department of Supply Chain Management (Contributor) / School of Accountancy (Contributor) / School of International Letters and Cultures (Contributor) / WPC Graduate Programs (Contributor)
Created2015-05
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Link to website project: http://cacoope6.wix.com/tolerancemuseum The East Valley Jewish Community Center is working to build a Holocaust & Tolerance Museum adjacent to their community center campus in Chandler. As a sophomore in college I was introduced to the EVJCC and this project when I saw two Holocaust survivors who lived

Link to website project: http://cacoope6.wix.com/tolerancemuseum The East Valley Jewish Community Center is working to build a Holocaust & Tolerance Museum adjacent to their community center campus in Chandler. As a sophomore in college I was introduced to the EVJCC and this project when I saw two Holocaust survivors who lived through Sobibor death camp speak at an EVJCC event. After that, I looked for more information online, only to find none. A series of conversations with Steve Tepper of the EVJCC later, we decided on a project - a website that would be easy for him to maintain after I passed it over when my thesis was complete. I spent a little over a year gathering materials for this project and familiarizing myself with the people and projects involved. In addition to my own original materials, I used a collection of materials I was given access to by Steve Tepper, including filmed interviews with survivors, a documentary, news stories and more. I attended events, took my own photos, talked with Holocaust survivors and learned more about the museum itself, which will be a museum not only to commemorate the Holocaust but genocide and persecution around the globe. When it came time to make the website, I chose Wix as the medium because it was something I could make to the EVJCC's standards and specifications with my own original touches and flair, and something they could easily take over and update after I pass it along. The final product is a beginning website to help them get started with their online presence as a museum.
Created2016-05
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Link to documentary: https://drive.google.com/file/d/0BxFCDFfMBwpoNVdybDZOaGhaUWc/view?usp=sharing For my thesis project, I decided to do a documentary on Special Olympic Athletes in Arizona. These individuals have always inspired me because they have faced many challenges and yet they still go through life with a smile on their face. I believe they all deserve

Link to documentary: https://drive.google.com/file/d/0BxFCDFfMBwpoNVdybDZOaGhaUWc/view?usp=sharing For my thesis project, I decided to do a documentary on Special Olympic Athletes in Arizona. These individuals have always inspired me because they have faced many challenges and yet they still go through life with a smile on their face. I believe they all deserve recognition for what they have accomplished during the games and outside of them. I wanted to give them this recognition. In my documentary, I interviewed five athletes, three of which are siblings. The first athlete I interviewed was Jesse McGirl, who is a star track and field athlete. In his part of the video, I talk about his strategy as well as his involvement in the games. I also talk about him being a Global Messenger and how he travels the world in order to spread the message of the Special Olympics. The next athlete was David Fromh, who started competing in the games in 1978. In his section, I talk to him about his relationships with his coaches and teammates as well as the strategy he uses while running. He is one of the most positive athletes out there, and I really emphasize on his positivity. The last set of interviews I did was with the Meagan, Emily, and Quincy Jones, three siblings who all suffer from intellectual disabilities. David and Gena Jones adopted them when they were young and their story is a true inspiration. The family is the main focus of my documentary, so they have three parts: Early Life, Special Olympics, and Future. The Early Life focuses on how David and Gena raised their kids and their high school life. The Special Olympics section focuses on their success at the games and the Future section is about the siblings' interests outside of the games. Along with my athlete stories, I have an introduction and conclusion as well as a brief history section describing the founding of the Special Olympics. I had a great time making this project, and I am very fortunate to be able to tell such inspirational stories.
Created2015-12
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Description
Although the number of women earning college degrees and entering the workforce is increasing, a gender gap persists at top leadership positions. Women are faced with numerous challenges throughout the talent pipeline, challenges that often drive women out of the workforce. This paper looks at the power of mentoring and

Although the number of women earning college degrees and entering the workforce is increasing, a gender gap persists at top leadership positions. Women are faced with numerous challenges throughout the talent pipeline, challenges that often drive women out of the workforce. This paper looks at the power of mentoring and how women, particularly young women, have the potential to overcome these challenges through a successful mentoring relationship. We use examples of successful mentoring programs at the corporate and university level to support the development of a mentoring program at the high school level. Our paper presents the research and development process behind the Young Women in Leadership (YWiL) Workshop, a half-day event that focused on bringing awareness to the importance of mentoring and leadership at the high school level while providing young women with the confidence and knowledge to begin to establish their own mentoring relationships.
ContributorsRust, Brenna (Co-author) / Myers, Sheridan (Co-author) / Desch, Tim (Thesis director) / Kalika, Dale (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Accountancy (Contributor) / T. Denny Sanford School of Social and Family Dynamics (Contributor) / WPC Graduate Programs (Contributor) / W. P. Carey School of Business (Contributor)
Created2015-05
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"Should I kill myself, or have a cup of coffee?" \u2014 Albert Camus Making a decision between committing suicide or continuing about the monotony of a life void of meaning can be surprisingly difficult to make when all human logic entices us to do the former. In fact, doing the

"Should I kill myself, or have a cup of coffee?" \u2014 Albert Camus Making a decision between committing suicide or continuing about the monotony of a life void of meaning can be surprisingly difficult to make when all human logic entices us to do the former. In fact, doing the latter seems definitively humanely impossible. In my art series "The Absurd Man", I visually analyze a variety of human reactions to absurdism, drawing from absurdist texts as well as personal experiences to force upon the viewer, recognition of the discomforting reality of human frailty.
ContributorsTa, Trang Thuy (Author) / Pessler, Anthony (Thesis director) / Obuck, John (Committee member) / Barrett, The Honors College (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor) / School of Art (Contributor)
Created2015-05
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Liminal Space is a pen-and-paper roleplaying game designed to facilitate performative, personalized, and critical exploration of identity, value and truth dissensus; contemporary social, technological, political, and environmental issues; and modes of relating to socio-technical change, instability, and uncertainty. Pen-and-paper roleplaying games emerge from a 40-year history as an entertainment medium,

Liminal Space is a pen-and-paper roleplaying game designed to facilitate performative, personalized, and critical exploration of identity, value and truth dissensus; contemporary social, technological, political, and environmental issues; and modes of relating to socio-technical change, instability, and uncertainty. Pen-and-paper roleplaying games emerge from a 40-year history as an entertainment medium, but in recent decades have displayed the ability to personally speak to more "serious" issues. Mechanically, they combine elements of classroom or public-engagement, pedagogic, roleplaying exercises with benefits or participatory scenario construction, allowing players to immerse themselves in bespoke situations reflecting their personal interests, anxieties, and pedagogic aims and to reflexively and critically engage with contested truths or social disruptions in a safe space. Formal studies of roleplaying games are sparse, and I, the author, hope that Liminal Space can draw more study to a unique communication, entertainments, and performance medium and to the unique communities that surround it.
Created2018-05
Description
Bodies, Sex, & Identity: Discovering Your Sexual Self is a sex education book for children ages 10 and up. This creative project is a response to the significant issues with modern sex education and the lack of resources for parents of preteens who want their children to receive accurate, inclusive,

Bodies, Sex, & Identity: Discovering Your Sexual Self is a sex education book for children ages 10 and up. This creative project is a response to the significant issues with modern sex education and the lack of resources for parents of preteens who want their children to receive accurate, inclusive, and socially responsible information about gender and sexuality. Bodies, Sex, & Identity is a pleasure-focused, sex-positive book, meant to supplement the information children receive about puberty and sex in school, on the Internet, and from other books and educational materials. The book features frequent references to sexual identity and urges its audience to reflect on how they experience their own bodies, gender, and sexuality. It contains discussion of power imbalances, stereotypes, and stigma, and it includes populations that are typically underrepresented or altogether excluded from sex education materials (specifically, intersex people, people of color, fat people, queer people, gender non-conforming people, disabled people, and asexual people). My purpose in creating Bodies, Sex, & Identity was to celebrate diversity, "fill in the gaps," and paint a more comprehensive, inclusive, and accurate picture of human sexuality.
Created2018-05
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
The two stories and five vignettes contained within These Days reflect the disparate experiences of people struggling to find fulfillment in modern life, searching for connection and intimacy in a digital age. The stories reflect a broad range of experiences, a 20-something experiencing the futility of love, to a retired

The two stories and five vignettes contained within These Days reflect the disparate experiences of people struggling to find fulfillment in modern life, searching for connection and intimacy in a digital age. The stories reflect a broad range of experiences, a 20-something experiencing the futility of love, to a retired professor who can do nothing to stop his mind deteriorating from dementia. The five vignettes are impressionistic sketches that in the same way capture the malaise and frustration of modernity. These stories capture such topics as infidelity, toxic marriages and abusive relationships, and apathy. These stories explore an unfulfillment and disillusionment with modern life, the disconnect between observation and experience, and the inability to connect or communicate meaningfully with anyone. The stories are objective in tone and narrow in scope, reflecting diverse but fleeting experiences, as people try and often fail to find meaning or contentment.
ContributorsAbernethy, Christopher C. (Author) / Ison, Tara (Thesis director) / Alvarez, Maria (Committee member) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05