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DescriptionA self-help guide for the independent animator. Answers the question, "What do I do when I finish a film?" Includes information on how to successfully market a film as well as different avenues of distribution. Discusses both shorts and features.
ContributorsHoma, Christopher Andres Burruel (Author) / Pinholster, Jacob (Thesis director) / Bernstein, Gregory (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Film, Dance and Theatre (Contributor) / School of Art (Contributor)
Created2015-05
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Description
This study looked at college-age students' ability to comprehend and retain information learned from news articles depending on what platform they read from. Fifteen participants read three local New York Times articles on each of the platforms provided: iPad, laptop, and paper. They took one test immediately after to test

This study looked at college-age students' ability to comprehend and retain information learned from news articles depending on what platform they read from. Fifteen participants read three local New York Times articles on each of the platforms provided: iPad, laptop, and paper. They took one test immediately after to test comprehension and another two weeks later to test their retention. Participants were also asked if they found the articles interesting, enjoyable, clear, etc. Results showed that participants' views on each format had little, if any, affect on their number of correct responses. The most consistent results on the participants' perceptions of the formats came from the laptop and paper, whereas the iPad received a bimodal pattern of responses. Participants were also asked to share their news habits while taking the test by selecting how frequently they gain news from various sources such as social media or television. These habits also seemed to have very little effect on their scores.
ContributorsKillin, Jamie Faye (Author) / Gilpin, Dawn (Thesis director) / Russomanno, Joseph (Committee member) / Dodge, Nancie (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor) / School of Art (Contributor)
Created2014-05
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Description
This study looked at college-age students' ability to comprehend and retain information learned from news articles depending on what platform they read from. Fifteen participants read three local New York Times articles on each of the platforms provided: iPad, laptop, and paper. They took one test immediately after to test

This study looked at college-age students' ability to comprehend and retain information learned from news articles depending on what platform they read from. Fifteen participants read three local New York Times articles on each of the platforms provided: iPad, laptop, and paper. They took one test immediately after to test comprehension and another two weeks later to test their retention. Participants were also asked if they found the articles interesting, enjoyable, clear, etc. Results showed that participants' views on each format had little, if any, affect on their number of correct responses. The most consistent results on the participants' perceptions of the formats came from the laptop and paper, whereas the iPad received a bimodal pattern of responses. Participants were also asked to share their news habits while taking the test by selecting how frequently they gain news from various sources such as social media or television. These habits also seemed to have very little effect on their scores.
ContributorsKillin, Jamie Faye (Author) / Gilpin, Dawn (Thesis director) / Russomanno, Joseph (Committee member) / Dodge, Nancie (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor) / School of Art (Contributor)
Created2014-05
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Description
Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted

Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted via literature review, film review, facial measurements, and the creation of my own character. I discovered the physical importance of eyes in proportion to the rest of the face and the emotional importance of those animals acting as metaphors for us as humans.
ContributorsEhuan, Ariana Jade (Author) / Adamson, Joni (Thesis director) / Drum, Meredith (Committee member) / Fisher, Rebecca (Committee member) / School of Life Sciences (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description
Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in

Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in a positive manner are even less present. Queerness, it seems, is more of a myth than ghosts and the supernatural to most media creators. This project seeks to combat this lack of representation. Liminality is a creative project working to normalize lesser known and underrepresented queer identities into mainstream media through the conceptualization of animated and comic web series. By doing so, this project demonstrates that entertainment can be used as a means of promoting acceptance and understanding of these identities. Our aim with this project is to develop an intriguing long-form story with realistic, relatable characters that exhibits the sociological themes we want to address. We intend this story to be an animated series that entices viewers of all ages, by which we mean that the story explores complex themes that would typically be limited to an older audience, yet are presented in a way that is still accessible to a younger audience. In the process of this project, we have drawn up concept art and storyboards, written character biographies and scripts, created sets and characters using 2D and 3D animation software, and begun setting up the infrastructure for the studio, Studio Skald, with which we may create this series.
ContributorsRandall, Phoebe Airika (Author) / Hansen, Elizabeth (Co-author) / Miller, April (Thesis director) / Dove-Viebahn, Aviva (Committee member) / Hannan, Peter (Committee member) / School of Arts, Media and Engineering (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description

Within the last decade, it has become increasingly apparent that the effects of climate change are getting harder and harder to ignore. This fact has led to increased interest in sustainability and an increased pressure from consumers to have these ideals implemented into a variety of global industries. The fashion

Within the last decade, it has become increasingly apparent that the effects of climate change are getting harder and harder to ignore. This fact has led to increased interest in sustainability and an increased pressure from consumers to have these ideals implemented into a variety of global industries. The fashion industry, in particular, has been facing this pressure toward the desire for sustainable products is the fashion industry. Over the last five years, sustainability has become a main focus within the fashion industry. Countless brands now include sustainability within their marketing tactics and a variety of fashion organizations release reports on the unsustainable practices that currently dominate fashion production. These misleading marketing tactics and enigmatic intensive reports lead to confusion on what sustainable fashion actually looks like for both consumers and suppliers alike.<br/> This report attempts to help tackle this problem by using sustainable fashion certifications as a tactic to prove sustainability within business procedures. To compare eight of the most common fashion certifications, this paper assumes a systems thinking approach to creating an assessment framework, which is then applied to said certifications. To back up the importance of the topic, this paper presents key points of the current issues related to this case, which then contribute to the integration of basic sustainability assessment criteria and case-specific factors into overarching core criteria. The application of this framework is utilized to determine which certifications cover certain aspects of the curated core criteria. This is then used to present consumers and manufacturers with a more accurate understanding of each of these certifications. This information is then followed up with a recommendation of certifications that align most within researched-based consumer and supplier desires.

ContributorsReid, Christopher Patrick (Author) / Sewell, Dennita (Thesis director) / Kosak, Jessica (Committee member) / Department of Management and Entrepreneurship (Contributor, Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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This creative is established in the field of business, with an emphasis on fashion, art, and<br/>the creation of a body-positive exhibit. Using qualitative research from experts on fashion<br/>curation, we seek to create, curate and pitch a fashion exhibit. Using the information we gather<br/>from experts from two different museums, we will

This creative is established in the field of business, with an emphasis on fashion, art, and<br/>the creation of a body-positive exhibit. Using qualitative research from experts on fashion<br/>curation, we seek to create, curate and pitch a fashion exhibit. Using the information we gather<br/>from experts from two different museums, we will create a new age exhibit that pushes the<br/>boundaries of fashion as art through our theme of body positivity.

ContributorsGulinson, Chloe (Co-author) / Palmer, Jacqueline (Co-author) / Gray, Nancy (Thesis director) / Leslie, Bush (Committee member) / School of Art (Contributor) / Department of Marketing (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

The COVID-19 pandemic in 2020 drastically altered what was once accepted as reality. As society shifted to an online universe, causing rampant isolation, the world faced many uncertainties. This dramatic transformation affected every global industry and because fashion and culture are intertwined, the industry became a direct reflection of the

The COVID-19 pandemic in 2020 drastically altered what was once accepted as reality. As society shifted to an online universe, causing rampant isolation, the world faced many uncertainties. This dramatic transformation affected every global industry and because fashion and culture are intertwined, the industry became a direct reflection of the new social climate. This ASU Barrett Creative Project explores the current direction in fashion and identifies two contrasting cultural aesthetics that arose from the 2020 pandemic. Through ample research surrounding various topics such as generational escapism, mental health as it relates to the pandemic, increased psychedelic use, fashion technology advancements, the metaverse and non-fungible tokens in fashion, and the current political and social environment, I identified and named two separate fashion blanket trends: Kaleido and Chernobyl. Photographic evidence from Vogue Runway and the latest fashion seasons were included as support for these predictions. Inspired by Fashion Snoops, a prominent fashion trend forecasting agency, I created a trend packet, including a mood board, pattern and color palette, cultural influences, key items, and a fashion buyer’s checklist for both trends. Finally, I reported on my findings when researching Pinterest Predicts, a resource for creative businesses to predict trends, which identified three specific fashion trends, deemed Athflow, Cocoon Swoon, and Up Clothes and Personal, and I circled back to how it relates to both Kaleido and Chernobyl. Reminiscent of pandemic-induced escapism, 3D-printing in fashion, the metaverse, and a worldwide psychedelic awakening, Kaleido features many avatar-like garments with an otherworldly flair, complete with funky abstract knitwear, bold prints, eye-catching cutouts and textures. Leading brands reflecting Kaleido are Chet Lo, AVAVAV Firenze, and Marco Garro. Finally, Chernobyl has a direct correlation with the cultural annihilation 2020 left in its wake, voicing the civil distress that continues to echo universally suggesting an uncontrollable warfare on a preexisting reality. Characterized by deconstructionism, distressing, layering, and an emphasis on outerwear, the dark dystopian expression of “Apocalyptic Chic” is conveyed. Leading brands within this trend are Maison Margiela, Rick Owens, and independent label, Kepler London. Additionally, a permanently altered post-pandemic society saw stretchier, more casual outfits taking over the average wardrobe. As a result, designers within this new fashion season brainstormed new ways to transition from loungewear and leggings back into elevated fashion. Knitwear became the preferred method to achieve this progression and thus, the era of presentable and editorial athleisure began. In conclusion, the current course of fashion is boundary-pushing, innovative, and culturally reflective, featuring a multitude of innovative layering and patchwork, as well as interesting takes on silhouettes and pattern contrast. Elevated knitwear has a prominent place within new collections as the world transitions from working at home and living in athleisure to rediscovering the outside world. Because of the direct connection between fashion and culture, the newest outputs in fashion are either reminiscent of a dismal post-apocalyptic future, or “Chernobyl”, or appear to have arrived from a different, more optimistic dimension, or “Kaleido”.

ContributorsWitte, Lorena (Author) / Sewell, Dennita (Thesis director) / Deshay, Joanna (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2021-12
Description

The 70s in the UK were a time of social unrest that turned many youth onto an attitude of rebellion. In stark contrast with the love ethos of the 60s, the 70s economic downturn left many outraged and with the need to express their dismay. This “anti” attitude would bleed

The 70s in the UK were a time of social unrest that turned many youth onto an attitude of rebellion. In stark contrast with the love ethos of the 60s, the 70s economic downturn left many outraged and with the need to express their dismay. This “anti” attitude would bleed into many aspects of culture like the emerging fashion of the decade. Youth subcultures were a place for young adults to find solidarity. Punk trends including leather, safety pins, distressed clothing and denim. The Sex Pistols rocked the music industry leading way for other like The Clash and Joy Division to join the scene. With records such as ‘God Save the Queen’, the Pistols cemented the new culture movement as politicized. As the decade continued Punk became more intensified; becoming its own subculture of both street style and high couture.

ContributorsDewan, Lauren (Author) / Montoya, Melissa (Thesis director) / Ellis, Naomi (Committee member) / Barrett, The Honors College (Contributor) / School of Politics and Global Studies (Contributor) / Hugh Downs School of Human Communication (Contributor) / School of Art (Contributor)
Created2023-05