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- Creators: Barrett, The Honors College
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This project is focused on slavery in the medieval Islamic world. The aim of the study is to understand in more depth the way in which race and color were incorporated into understandings of slavery by medieval Islamic writers, and also who was able to be enslaved from their perspective. A genre of slave buying manuals will be analyzed in order to gain a greater understanding of these concepts. Research focused primarily on three authors. These authors were Ibn Al-Akfani who lived most of his life in Cairo during the 14th century, Ibn Butlan who lived in the 11th century in Baghdad, and Al-Saqati who lived in the 13th century in Málaga. I argue that there are clearly ideas of race and racial constructions within the medieval Islamic context as evidenced by these texts, but that there is not enough evidence to support a connection between these ideas of race and ideas of color or enslaveability. Additionally, I argue that there is no connection between color and enslaveability during this period as reflected in these texts.
Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.