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- All Subjects: Creative Project
- Creators: Department of Psychology
This creative project is composed of two parts: a food map of Black and Indigenous food systems in Arizona and a written component analyzing the initiatives. The map is composed of thirty-five initiatives focused on agriculture, food preparation, food distribution, and traditional knowledge. Each initiative on the map has a summary of their work, a quote, and a link to their website to help viewers interact with and support these initiatives. The written portion contains an overview of some historical and current barriers for Black and Indigenous food systems and a database used to systematically analyze the initiatives for trends in demographics, focuses, goals, and barriers. This creative project aimed to assess barriers and opportunities for Black and Indigenous food systems while creating an accessible resource that compiles different initiatives within these communities.
Cornhole, traditionally seen as tailgate entertainment, has rapidly risen in popularity since the launching of the American Cornhole League in 2016. However, it lacks robust quality control over large tournaments, since many of the matches are scored and refereed by the players themselves. In the past, there have been issues where entire competition brackets have had to be scrapped and replayed because scores were not handled correctly. The sport is in need of a supplementary scoring solution that can provide quality control and accuracy over large matches where there aren’t enough referees present to score games. Drawing from the ACL regulations as well as personal experience and testimony from ACL Pro players, a list of requirements was generated for a potential automatic scoring system. Then, a market analysis of existing scoring solutions was done, and it found that there are no solutions on the market that can automatically score a cornhole game. Using the problem requirements and previous attempts to solve the scoring problem, a list of concepts was generated and evaluated against each other to determine which scoring system design should be developed. After determining that the chosen concept was the best way to approach the problem, the problem requirements and cornhole rules were further refined into a set of physical assumptions and constraints about the game itself. This informed the choice, structure, and implementation of the algorithms that score the bags. The prototype concept was tested on their own, and areas of improvement were found. Lastly, based on the results of the tests and what was learned from the engineering process, a roadmap was set out for the future development of the automatic scoring system into a full, market-ready product.
This creative project discusses my experience studying abroad in Europe this past fall. It includes nine poems for each of the nine countries I visited, along with corresponding reflections and commentaries. The larger theme shows how I transformed from a tourist to a traveler.
"A Stitch in Time" is a creative project that centered around a creative writing project. The story explores the experiences of a witch named Elio who helps people solve issues in their real lives through the power of dreams. However, he must come to terms with the issues that are present in his own past -- and continue to affect him in the present -- in order to fully reach his potential as a witch. The completed version of this thesis project was two written chapters and a full detailed outline.
What is the purpose of making dishes that take a long time to make? With such easy access to food nowadays, is there any reason to put in the effort to make things from scratch? By testing and learning about recipes that require a long time to make, I try to answer the reason behind all the effort. In doing so, three main reasons were found. First was the tradition behind the recipe. The second was the useful nature of preservation. The third is the tastes that are developed in the process.
Aging is a universal process that every being encounters on their journey of life. The effect of dance as a form of improvement of physical and well-being on the aging body brings upon the question of the impact of somatic-based movement, specifically gestural movement on the perceptions of aging within older and younger adults through a bi-cultural lens of the United States and India. This was investigated using a series of creative partnership workshops that included listening, drawing, and culminating movement activities, followed by a group discussion about the creative process. There were four different participant groups: a group of college students taking an Aging in American Culture collegiate class, a Somatic Practices collegiate dance class, a group of older adults at the Tempe Multigenerational Center, and a group of older adults in Bangalore, India. Inter-generational and cross-cultural observations were discussed, and it was seen that the workshops were able to foster feelings of community and camaraderie among participants depending on the group’s relationship to dance-making. From the research, a dance performance was developed and performed specifically with women of color in ASU’s Dance program with the choreographic process discussed in detail, along with key takeaways about facilitating a multi-dimensional experience for the dancers and choreographer. Future directions for the work include working with intergenerational populations and researching community effects on gendered aging experiences across cultures in the dance world.