Filtering by
- All Subjects: Gender
- Creators: Ingram-Waters, Mary
- Creators: School of Humanities, Arts, and Cultural Studies
Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.
This paper addresses the subjective experiences and personal stories of sex workers in the United States. To address this topic, I first discuss the organization and structure of this type of work and then discuss how it is related to gender norms, a culture of moral panic, and institutionalized sexism. All of this discussion is framed using feminist debates about the possible exploitative/liberatory aspects of sex work. After establishing the broader arguments, I transition into an analysis of qualitative studies that include sex workers’ own narratives about how they experience power, consent, and exploitation in the context of their work and their lives.