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Description
Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription

Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription and default logic, are expressive but lack efficient implementations. The nonmonotonic formalisms that are based on the declarative logic programming approach, such as Answer Set Programming (ASP), have efficient implementations but are not expressive enough for representing and reasoning with open domains. This dissertation uses the first-order stable model semantics, which extends both first-order logic and ASP, to relate circumscription to ASP, and to integrate DLs and ASP, thereby partially overcoming the limitations of the formalisms. By exploiting the relationship between circumscription and ASP, well-known action formalisms, such as the situation calculus, the event calculus, and Temporal Action Logics, are reformulated in ASP. The advantages of these reformulations are shown with respect to the generality of the reasoning tasks that can be handled and with respect to the computational efficiency. The integration of DLs and ASP presented in this dissertation provides a framework for integrating rules and ontologies for the semantic web. This framework enables us to perform nonmonotonic reasoning with DL knowledge bases. Observing the need to integrate action theories and ontologies, the above results are used to reformulate the problem of integrating action theories and ontologies as a problem of integrating rules and ontologies, thus enabling us to use the computational tools developed in the context of the latter for the former.
ContributorsPalla, Ravi (Author) / Lee, Joohyung (Thesis advisor) / Baral, Chitta (Committee member) / Kambhampati, Subbarao (Committee member) / Lifschitz, Vladimir (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Reinforcement learning (RL) is a powerful methodology for teaching autonomous agents complex behaviors and skills. A critical component in most RL algorithms is the reward function -- a mathematical function that provides numerical estimates for desirable and undesirable states. Typically, the reward function must be hand-designed by a human expert

Reinforcement learning (RL) is a powerful methodology for teaching autonomous agents complex behaviors and skills. A critical component in most RL algorithms is the reward function -- a mathematical function that provides numerical estimates for desirable and undesirable states. Typically, the reward function must be hand-designed by a human expert and, as a result, the scope of a robot's autonomy and ability to safely explore and learn in new and unforeseen environments is constrained by the specifics of the designed reward function. In this thesis, I design and implement a stateful collision anticipation model with powerful predictive capability based upon my research of sequential data modeling and modern recurrent neural networks. I also develop deep reinforcement learning methods whose rewards are generated by self-supervised training and intrinsic signals. The main objective is to work towards the development of resilient robots that can learn to anticipate and avoid damaging interactions by combining visual and proprioceptive cues from internal sensors. The introduced solutions are inspired by pain pathways in humans and animals, because such pathways are known to guide decision-making processes and promote self-preservation. A new "robot dodge ball' benchmark is introduced in order to test the validity of the developed algorithms in dynamic environments.
ContributorsRichardson, Trevor W (Author) / Ben Amor, Heni (Thesis advisor) / Yang, Yezhou (Committee member) / Srivastava, Siddharth (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Automated planning addresses the problem of generating a sequence of actions that enable a set of agents to achieve their goals.This work investigates two important topics from the field of automated planning, namely model-lite planning and multi-agent planning. For model-lite planning, I focus on a prominent model named Annotated PDDL

Automated planning addresses the problem of generating a sequence of actions that enable a set of agents to achieve their goals.This work investigates two important topics from the field of automated planning, namely model-lite planning and multi-agent planning. For model-lite planning, I focus on a prominent model named Annotated PDDL and it's related application of robust planning. For this model, I try to identify a method of leveraging additional domain information (available in the form of successful plan traces). I use this information to refine the set of possible domains to generate more robust plans (as compared to the original planner) for any given problem. This method also provides us a way of overcoming one of the major drawbacks of the original approach, namely the need for a domain writer to explicitly identify the annotations.

For the second topic, the central question I ask is ``{\em under what conditions are multiple agents actually needed to solve a given planning problem?}''. To answer this question, the multi-agent planning (MAP) problem is classified into several sub-classes and I identify the conditions in each of these sub-classes that can lead to required cooperation (RC). I also identify certain sub-classes of multi-agent planning problems (named DVC-RC problems), where the problems can be simplified using a single virtual agent. This insight is later used to propose a new planner designed to solve problems from these subclasses. Evaluation of this new planner on all the current multi-agent planning benchmarks reveals that most current multi-agent planning benchmarks only belong to a small subset of possible classes of multi-agent planning problems.
ContributorsSreedharan, Sarath (Author) / Kambhampati, Subbarao (Thesis advisor) / Zhang, Yu (Thesis advisor) / Ben Amor, Heni (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Enabling robots to physically engage with their environment in a safe and efficient manner is an essential step towards human-robot interaction. To date, robots usually operate as pre-programmed workers that blindly execute tasks in highly structured environments crafted by skilled engineers. Changing the robots’ behavior to cover new duties or

Enabling robots to physically engage with their environment in a safe and efficient manner is an essential step towards human-robot interaction. To date, robots usually operate as pre-programmed workers that blindly execute tasks in highly structured environments crafted by skilled engineers. Changing the robots’ behavior to cover new duties or handle variability is an expensive, complex, and time-consuming process. However, with the advent of more complex sensors and algorithms, overcoming these limitations becomes within reach. This work proposes innovations in artificial intelligence, language understanding, and multimodal integration to enable next-generation grasping and manipulation capabilities in autonomous robots. The underlying thesis is that multimodal observations and instructions can drastically expand the responsiveness and dexterity of robot manipulators. Natural language, in particular, can be used to enable intuitive, bidirectional communication between a human user and the machine. To this end, this work presents a system that learns context-aware robot control policies from multimodal human demonstrations. Among the main contributions presented are techniques for (a) collecting demonstrations in an efficient and intuitive fashion, (b) methods for leveraging physical contact with the environment and objects, (c) the incorporation of natural language to understand context, and (d) the generation of robust robot control policies. The presented approach and systems are evaluated in multiple grasping and manipulation settings ranging from dexterous manipulation to pick-and-place, as well as contact-rich bimanual insertion tasks. Moreover, the usability of these innovations, especially when utilizing human task demonstrations and communication interfaces, is evaluated in several human-subject studies.
ContributorsStepputtis, Simon (Author) / Ben Amor, Heni (Thesis advisor) / Baral, Chitta (Committee member) / Yang, Yezhou (Committee member) / Lee, Stefan (Committee member) / Arizona State University (Publisher)
Created2021
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Description
This dissertation explores the use of artificial intelligence and machine learningtechniques for the development of controllers for fully-powered robotic prosthetics. The aim of the research is to enable prosthetics to predict future states and control biomechanical properties in both linear and nonlinear fashions, with a particular focus on ergonomics. The research is motivated by

This dissertation explores the use of artificial intelligence and machine learningtechniques for the development of controllers for fully-powered robotic prosthetics. The aim of the research is to enable prosthetics to predict future states and control biomechanical properties in both linear and nonlinear fashions, with a particular focus on ergonomics. The research is motivated by the need to provide amputees with prosthetic devices that not only replicate the functionality of the missing limb, but also offer a high level of comfort and usability. Traditional prosthetic devices lack the sophistication to adjust to a user’s movement patterns and can cause discomfort and pain over time. The proposed solution involves the development of machine learning-based controllers that can learn from user movements and adjust the prosthetic device’s movements accordingly. The research involves a combination of simulation and real-world testing to evaluate the effectiveness of the proposed approach. The simulation involves the creation of a model of the prosthetic device and the use of machine learning algorithms to train controllers that predict future states and control biomechanical properties. The real- world testing involves the use of human subjects wearing the prosthetic device to evaluate its performance and usability. The research focuses on two main areas: the prediction of future states and the control of biomechanical properties. The prediction of future states involves the development of machine learning algorithms that can analyze a user’s movements and predict the next movements with a high degree of accuracy. The control of biomechanical properties involves the development of algorithms that can adjust the prosthetic device’s movements to ensure maximum comfort and usability for the user. The results of the research show that the use of artificial intelligence and machine learning techniques can significantly improve the performance and usability of pros- thetic devices. The machine learning-based controllers developed in this research are capable of predicting future states and adjusting the prosthetic device’s movements in real-time, leading to a significant improvement in ergonomics and usability. Overall, this dissertation provides a comprehensive analysis of the use of artificial intelligence and machine learning techniques for the development of controllers for fully-powered robotic prosthetics.
ContributorsCLARK, GEOFFEY M (Author) / Ben Amor, Heni (Thesis advisor) / Dasarathy, Gautam (Committee member) / Papandreou-Suppappola, Antonia (Committee member) / Ward, Jeffrey (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Models that learn from data are widely and rapidly being deployed today for real-world use, and have become an integral and embedded part of human lives. While these technological advances are exciting and impactful, such data-driven computer vision systems often fail in inscrutable ways. This dissertation seeks to study and

Models that learn from data are widely and rapidly being deployed today for real-world use, and have become an integral and embedded part of human lives. While these technological advances are exciting and impactful, such data-driven computer vision systems often fail in inscrutable ways. This dissertation seeks to study and improve the reliability of machine learning models from several perspectives including the development of robust training algorithms to mitigate the risks of such failures, construction of new datasets that provide a new perspective on capabilities of vision models, and the design of evaluation metrics for re-calibrating the perception of performance improvements. I will first address distribution shift in image classification with the following contributions: (1) two methods for improving the robustness of image classifiers to distribution shift by leveraging the classifier's failures into an adversarial data transformation pipeline guided by domain knowledge, (2) an interpolation-based technique for flagging out-of-distribution samples, and (3) an intriguing trade-off between distributional and adversarial robustness resulting from data modification strategies. I will then explore reliability considerations for \textit{semantic vision} models that learn from both visual and natural language data; I will discuss how logical and semantic sentence transformations affect the performance of vision--language models and my contributions towards developing knowledge-guided learning algorithms to mitigate these failures. Finally, I will describe the effort towards building and evaluating complex reasoning capabilities of vision--language models towards the long-term goal of robust and reliable computer vision models that can communicate, collaborate, and reason with humans.
ContributorsGokhale, Tejas (Author) / Yang, Yezhou (Thesis advisor) / Baral, Chitta (Thesis advisor) / Ben Amor, Heni (Committee member) / Anirudh, Rushil (Committee member) / Arizona State University (Publisher)
Created2023
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Description
There are more than 20 active missions exploring planets and small bodies beyond Earth in our solar system today. Many more have completed their journeys or will soon begin. Each spacecraft has a suite of instruments and sensors that provide a treasure trove of data that scientists use to advance

There are more than 20 active missions exploring planets and small bodies beyond Earth in our solar system today. Many more have completed their journeys or will soon begin. Each spacecraft has a suite of instruments and sensors that provide a treasure trove of data that scientists use to advance our understanding of the past, present, and future of the solar system and universe. As more missions come online and the volume of data increases, it becomes more difficult for scientists to analyze these complex data at the desired pace. There is a need for systems that can rapidly and intelligently extract information from planetary instrument datasets and prioritize the most promising, novel, or relevant observations for scientific analysis. Machine learning methods can serve this need in a variety of ways: by uncovering patterns or features of interest in large, complex datasets that are difficult for humans to analyze; by inspiring new hypotheses based on structure and patterns revealed in data; or by automating tedious or time-consuming tasks. In this dissertation, I present machine learning solutions to enhance the tactical planning process for the Mars Science Laboratory Curiosity rover and future tactically-planned missions, as well as the science analysis process for archived and ongoing orbital imaging investigations such as the High Resolution Imaging Science Experiment (HiRISE) at Mars. These include detecting novel geology in multispectral images and active nuclear spectroscopy data, analyzing the intrinsic variability in active nuclear spectroscopy data with respect to elemental geochemistry, automating tedious image review processes, and monitoring changes in surface features such as impact craters in orbital remote sensing images. Collectively, this dissertation shows how machine learning can be a powerful tool for facilitating scientific discovery during active exploration missions and in retrospective analysis of archived data.
ContributorsKerner, Hannah Rae (Author) / Bell, James F. (Thesis advisor) / Ben Amor, Heni (Thesis advisor) / Wagstaff, Kiri L (Committee member) / Hardgrove, Craig J (Committee member) / Shirzaei, Manoochehr (Committee member) / Arizona State University (Publisher)
Created2019
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Description
A swarm describes a group of interacting agents exhibiting complex collective behaviors. Higher-level behavioral patterns of the group are believed to emerge from simple low-level rules of decision making at the agent-level. With the potential application of swarms of aerial drones, underwater robots, and other multi-robot systems, there has been

A swarm describes a group of interacting agents exhibiting complex collective behaviors. Higher-level behavioral patterns of the group are believed to emerge from simple low-level rules of decision making at the agent-level. With the potential application of swarms of aerial drones, underwater robots, and other multi-robot systems, there has been increasing interest in approaches for specifying complex, collective behavior for artificial swarms. Traditional methods for creating artificial multi-agent behaviors inspired by known swarms analyze the underlying dynamics and hand craft low-level control logics that constitute the emerging behaviors. Deep learning methods offered an approach to approximate the behaviors through optimization without much human intervention.

This thesis proposes a graph based neural network architecture, SwarmNet, for learning the swarming behaviors of multi-agent systems. Given observation of only the trajectories of an expert multi-agent system, the SwarmNet is able to learn sensible representations of the internal low-level interactions on top of being able to approximate the high-level behaviors and make long-term prediction of the motion of the system. Challenges in scaling the SwarmNet and graph neural networks in general are discussed in detail, along with measures to alleviate the scaling issue in generalization is proposed. Using the trained network as a control policy, it is shown that the combination of imitation learning and reinforcement learning improves the policy more efficiently. To some extent, it is shown that the low-level interactions are successfully identified and separated and that the separated functionality enables fine controlled custom training.
ContributorsZhou, Siyu (Author) / Ben Amor, Heni (Thesis advisor) / Walker, Sara I (Thesis advisor) / Davies, Paul (Committee member) / Pavlic, Ted (Committee member) / Presse, Steve (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning

Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning framework which establishes a conceptual and theoretical relationship between human-robot interaction (HRI) and simultaneous localization and mapping. In particular, it is established that HRI can be viewed through the lens of recursive filtering in time and space. In turn, this relationship allows one to leverage techniques from an existing, mature field and develop a powerful new formulation which enables multimodal spatiotemporal inference in collaborative settings involving two or more agents. Through the development of exact and approximate variations of this method, it is shown in this work that it is possible to learn complex real-world interactions in a wide variety of settings, including tasks such as handshaking, cooperative manipulation, catching, hugging, and more.
ContributorsCampbell, Joseph (Author) / Ben Amor, Heni (Thesis advisor) / Fainekos, Georgios (Thesis advisor) / Yamane, Katsu (Committee member) / Kambhampati, Subbarao (Committee member) / Arizona State University (Publisher)
Created2021