Matching Items (25)
Filtering by

Clear all filters

150062-Thumbnail Image.png
Description
TaxiWorld is a Matlab simulation of a city with a fleet of taxis which operate within it, with the goal of transporting passengers to their destinations. The size of the city, as well as the number of available taxis and the frequency and general locations of fare appearances can all

TaxiWorld is a Matlab simulation of a city with a fleet of taxis which operate within it, with the goal of transporting passengers to their destinations. The size of the city, as well as the number of available taxis and the frequency and general locations of fare appearances can all be set on a scenario-by-scenario basis. The taxis must attempt to service the fares as quickly as possible, by picking each one up and carrying it to its drop-off location. The TaxiWorld scenario is formally modeled using both Decentralized Partially-Observable Markov Decision Processes (Dec-POMDPs) and Multi-agent Markov Decision Processes (MMDPs). The purpose of developing formal models is to learn how to build and use formal Markov models, such as can be given to planners to solve for optimal policies in problem domains. However, finding optimal solutions for Dec-POMDPs is NEXP-Complete, so an empirical algorithm was also developed as an improvement to the method already in use on the simulator, and the methods were compared in identical scenarios to determine which is more effective. The empirical method is of course not optimal - rather, it attempts to simply account for some of the most important factors to achieve an acceptable level of effectiveness while still retaining a reasonable level of computational complexity for online solving.
ContributorsWhite, Christopher (Author) / Kambhampati, Subbarao (Thesis advisor) / Gupta, Sandeep (Committee member) / Varsamopoulos, Georgios (Committee member) / Arizona State University (Publisher)
Created2011
151718-Thumbnail Image.png
Description
The increasing popularity of Twitter renders improved trustworthiness and relevance assessment of tweets much more important for search. However, given the limitations on the size of tweets, it is hard to extract measures for ranking from the tweet's content alone. I propose a method of ranking tweets by generating a

The increasing popularity of Twitter renders improved trustworthiness and relevance assessment of tweets much more important for search. However, given the limitations on the size of tweets, it is hard to extract measures for ranking from the tweet's content alone. I propose a method of ranking tweets by generating a reputation score for each tweet that is based not just on content, but also additional information from the Twitter ecosystem that consists of users, tweets, and the web pages that tweets link to. This information is obtained by modeling the Twitter ecosystem as a three-layer graph. The reputation score is used to power two novel methods of ranking tweets by propagating the reputation over an agreement graph based on tweets' content similarity. Additionally, I show how the agreement graph helps counter tweet spam. An evaluation of my method on 16~million tweets from the TREC 2011 Microblog Dataset shows that it doubles the precision over baseline Twitter Search and achieves higher precision than current state of the art method. I present a detailed internal empirical evaluation of RAProp in comparison to several alternative approaches proposed by me, as well as external evaluation in comparison to the current state of the art method.
ContributorsRavikumar, Srijith (Author) / Kambhampati, Subbarao (Thesis advisor) / Davulcu, Hasan (Committee member) / Liu, Huan (Committee member) / Arizona State University (Publisher)
Created2013
149622-Thumbnail Image.png
Description
Building computational models of human problem solving has been a longstanding goal in Artificial Intelligence research. The theories of cognitive architectures addressed this issue by embedding models of problem solving within them. This thesis presents an extended account of human problem solving and describes its implementation within one such theory

Building computational models of human problem solving has been a longstanding goal in Artificial Intelligence research. The theories of cognitive architectures addressed this issue by embedding models of problem solving within them. This thesis presents an extended account of human problem solving and describes its implementation within one such theory of cognitive architecture--ICARUS. The document begins by reviewing the standard theory of problem solving, along with how previous versions of ICARUS have incorporated and expanded on it. Next it discusses some limitations of the existing mechanism and proposes four extensions that eliminate these limitations, elaborate the framework along interesting dimensions, and bring it into closer alignment with human problem-solving abilities. After this, it presents evaluations on four domains that establish the benefits of these extensions. The results demonstrate the system's ability to solve problems in various domains and its generality. In closing, it outlines related work and notes promising directions for additional research.
ContributorsTrivedi, Nishant (Author) / Langley, Patrick W (Thesis advisor) / VanLehn, Kurt (Committee member) / Kambhampati, Subbarao (Committee member) / Arizona State University (Publisher)
Created2011
168417-Thumbnail Image.png
Description
Trajectory forecasting is used in many fields such as vehicle future trajectory prediction, stock market price prediction, human motion prediction and so on. Also, robots having the capability to reason about human behavior is an important aspect in human robot interaction. In trajectory prediction with regards to human motion prediction,

Trajectory forecasting is used in many fields such as vehicle future trajectory prediction, stock market price prediction, human motion prediction and so on. Also, robots having the capability to reason about human behavior is an important aspect in human robot interaction. In trajectory prediction with regards to human motion prediction, implicit learning and reproduction of human behavior is the major challenge. This work tries to compare some of the recent advances taking a phenomenological approach to trajectory prediction. \par The work is expected to mainly target on generating future events or trajectories based on the previous data observed across many time intervals. In particular, this work presents and compares machine learning models to generate various human handwriting trajectories. Although the behavior of every individual is unique, it is still possible to broadly generalize and learn the underlying human behavior from the current observations to predict future human writing trajectories. This enables the machine or the robot to generate future handwriting trajectories given an initial trajectory from the individual thus helping the person to fill up the rest of the letter or curve. This work tests and compares the performance of Conditional Variational Autoencoders and Sinusoidal Representation Network models on handwriting trajectory prediction and reconstruction.
ContributorsKota, Venkata Anil (Author) / Ben Amor, Hani (Thesis advisor) / Venkateswara, Hemanth Kumar Demakethepalli (Committee member) / Redkar, Sangram (Committee member) / Arizona State University (Publisher)
Created2021
171773-Thumbnail Image.png
Description
Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be

Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be overcome. In this thesis, a CRN model is developed that defines agent control policies for a multi-agent construction task. The use of surface CRNs to overcome the tradeoff between speed and accuracy of task performance is explained. The computational difficulties involved in coordinating multiple agents to complete collective construction tasks is then discussed. A method for stochastic task and motion planning (TAMP) is proposed to explain how a TAMP solver can be applied with CRNs to coordinate multiple agents. This work defines a collective construction scenario in which a group of noncommunicating agents must rearrange blocks on a discrete domain with obstacles into a predefined target distribution. Four different construction tasks are considered with 10, 20, 30, or 40 blocks, and a simulation of each scenario with 2, 4, 6, or 8 agents is performed. As the number of blocks increases, the construction problem becomes more complex, and a given population of agents requires more time to complete the task. Populations of fewer than 8 agents are unable to solve the 30-block and 40-block problems in the allotted simulation time, suggesting an inflection point for computational feasibility, implying that beyond that point the solution times for fewer than 8 agents would be expected to increase significantly. For a group of 8 agents, the time to complete the task generally increases as the number of blocks increases, except for the 30-block problem, which has specifications that make the task slightly easier for the agents to complete compared to the 20-block problem. For the 10-block and 20- block problems, the time to complete the task decreases as the number of agents increases; however, the marginal effect of each additional two agents on this time decreases. This can be explained through the pigeonhole principle: since there area finite number of states, when the number of agents is greater than the number of available spaces, deadlocks start to occur and the expectation is that the overall solution time to tend to infinity.
ContributorsKamojjhala, Pranav (Author) / Berman, Spring (Thesis advisor) / Fainekos, Gergios E (Thesis advisor) / Pavlic, Theodore P (Committee member) / Arizona State University (Publisher)
Created2022
171787-Thumbnail Image.png
Description
A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is

A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is unique to graph structures. GNNs exploit this feature of graphs by augmenting both forms of data, individual and relational, and have been designed to allow for communication and sharing of data within each neural network layer. These benefits allow each node to have an enriched perspective, or a better understanding, of its neighbouring nodes and its connections to those nodes. The ability of GNNs to efficiently process high-dimensional node data and multi-faceted relationships among nodes gives them advantages over neural network architectures such as Convolutional Neural Networks (CNNs) that do not implicitly handle relational data. These quintessential characteristics of GNN models make them suitable for solving problems in which the correspondences among input data are needed to produce an accurate and precise representation of these data. GNN frameworks may significantly improve existing communication and control techniques for multi-agent tasks by implicitly representing not only information associated with the individual agents, such as agent position, velocity, and camera data, but also their relationships with one another, such as distances between the agents and their ability to communicate with one another. One such task is a multi-agent navigation problem in which the agents must coordinate with one another in a decentralized manner, using proximity sensors only, to navigate safely to their intended goal positions in the environment without collisions or deadlocks. The contribution of this thesis is the design of an end-to-end decentralized control scheme for multi-agent navigation that utilizes GNNs to prevent inter-agent collisions and deadlocks. The contributions consist of the development, simulation and evaluation of the performance of an advantage actor-critic (A2C) reinforcement learning algorithm that employs actor and critic networks for training that simultaneously approximate the policy function and value function, respectively. These networks are implemented using GNN frameworks for navigation by groups of 3, 5, 10 and 15 agents in simulated two-dimensional environments. It is observed that in $40\%$ to $50\%$ of the simulation trials, between 70$\%$ to 80$\%$ of the agents reach their goal positions without colliding with other agents or becoming trapped in deadlocks. The model is also compared to a random run simulation, where actions are chosen randomly for the agents and observe that the model performs notably well for smaller groups of agents.
ContributorsAyalasomayajula, Manaswini (Author) / Berman, Spring (Thesis advisor) / Mian, Sami (Committee member) / Pavlic, Theodore (Committee member) / Arizona State University (Publisher)
Created2022
168538-Thumbnail Image.png
Description
Recently, Generative Adversarial Networks (GANs) have been applied to the problem of Cold-Start Recommendation, but the training performance of these models is hampered by the extreme sparsity in warm user purchase behavior. This thesis introduces a novel representation for user-vectors by combining user demographics and user preferences, making the model

Recently, Generative Adversarial Networks (GANs) have been applied to the problem of Cold-Start Recommendation, but the training performance of these models is hampered by the extreme sparsity in warm user purchase behavior. This thesis introduces a novel representation for user-vectors by combining user demographics and user preferences, making the model a hybrid system which uses Collaborative Filtering and Content Based Recommendation. This system models user purchase behavior using weighted user-product preferences (explicit feedback) rather than binary user-product interactions (implicit feedback). Using this a novel sparse adversarial model, Sparse ReguLarized Generative Adversarial Network (SRLGAN), is developed for Cold-Start Recommendation. SRLGAN leverages the sparse user-purchase behavior which ensures training stability and avoids over-fitting on warm users. The performance of SRLGAN is evaluated on two popular datasets and demonstrate state-of-the-art results.
ContributorsShah, Aksheshkumar Ajaykumar (Author) / Venkateswara, Hemanth (Thesis advisor) / Berman, Spring (Thesis advisor) / Ladani, Leila J (Committee member) / Arizona State University (Publisher)
Created2022
171513-Thumbnail Image.png
Description
Automated driving systems (ADS) have come a long way since their inception. It is clear that these systems rely heavily on stochastic deep learning techniques for perception, planning, and prediction, as it is impossible to construct every possible driving scenario to generate driving policies. Moreover, these systems need to be

Automated driving systems (ADS) have come a long way since their inception. It is clear that these systems rely heavily on stochastic deep learning techniques for perception, planning, and prediction, as it is impossible to construct every possible driving scenario to generate driving policies. Moreover, these systems need to be trained and validated extensively on typical and abnormal driving situations before they can be trusted with human life. However, most publicly available driving datasets only consist of typical driving behaviors. On the other hand, there is a plethora of videos available on the internet that capture abnormal driving scenarios, but they are unusable for ADS training or testing as they lack important information such as camera calibration parameters, and annotated vehicle trajectories. This thesis proposes a new toolbox, DeepCrashTest-V2, that is capable of reconstructing high-quality simulations from monocular dashcam videos found on the internet. The toolbox not only estimates the crucial parameters such as camera calibration, ego-motion, and surrounding road user trajectories but also creates a virtual world in Car Learning to Act (CARLA) using data from OpenStreetMaps to simulate the estimated trajectories. The toolbox is open-source and is made available in the form of a python package on GitHub at https://github.com/C-Aniruddh/deepcrashtest_v2.
ContributorsChandratre, Aniruddh Vinay (Author) / Fainekos, Georgios (Thesis advisor) / Ben Amor, Hani (Thesis advisor) / Pedrielli, Giulia (Committee member) / Arizona State University (Publisher)
Created2022
189299-Thumbnail Image.png
Description
Multiple robotic arms collaboration is to control multiple robotic arms to collaborate with each other to work on the same task. During the collaboration, theagent is required to avoid all possible collisions between each part of the robotic arms. Thus, incentivizing collaboration and preventing collisions are the two principles which are followed

Multiple robotic arms collaboration is to control multiple robotic arms to collaborate with each other to work on the same task. During the collaboration, theagent is required to avoid all possible collisions between each part of the robotic arms. Thus, incentivizing collaboration and preventing collisions are the two principles which are followed by the agent during the training process. Nowadays, more and more applications, both in industry and daily lives, require at least two arms, instead of requiring only a single arm. A dual-arm robot satisfies much more needs of different types of tasks, such as folding clothes at home, making a hamburger in a grill or picking and placing a product in a warehouse. The applications done in this paper are all about object pushing. This thesis focuses on how to train the agent to learn pushing an object away as far as possible. Reinforcement Learning (RL), which is a type of Machine Learning (ML), is then utilized in this paper to train the agent to generate optimal actions. Deep Deterministic Policy Gradient (DDPG) and Hindsight Experience Replay (HER) are the two RL methods used in this thesis.
ContributorsLin, Steve (Author) / Ben Amor, Hani (Thesis advisor) / Redkar, Sangram (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2023
172013-Thumbnail Image.png
Description
In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying

In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying close to neighbors. One common approach in distributed swarm control uses potential fields. A limitation of this approach is that the potential fields often depend statically on a set of control parameters that are manually specified a priori. This paper introduces Dynamic Potential Fields for flexible swarm control. These potential fields are modulated by a set of dynamic control parameters (DCPs) that can change under different environment situations. Since the focus is only on these DCPs, it simplifies the learning problem and makes it feasible for practical use. This approach uses soft actor critic (SAC) where the actor only determines how to modify DCPs in the current situation, resulting in more flexible swarm control. In the results, this work will show that the DCP approach allows for the drones to bet- ter traverse environments with obstacles compared to several state-of-the-art swarm control methods with a fixed set of control parameters. This approach also obtained a higher safety score commonly used to assess swarm behavior. A basic reinforce- ment learning approach is compared to demonstrate faster convergence. Finally, an ablation study is conducted to validate the design of this approach.
ContributorsFerraro, Calvin Shores (Author) / Zhang, Yu (Thesis advisor) / Ben Amor, Hani (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2022