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- All Subjects: Finance
- Creators: Department of Marketing
In the past decade, the use of mobile applications, specifically mobile applications focused on improving the health and fitness of users, has increased exponentially. As more consumers look towards mobile health applications to improve their health through dieting, exercise, and weight management, it is important to analyze how the concept of gamification can encourage sustained interaction and approval of these health-focused applications. This thesis aims to understand the prevalence of gamification amongst a large sample of health and fitness applications, identify and code the gamification features used in these apps, and finally, understand how different gamification features relate to the popularity and willingness to advocate using eWOM on behalf of a mobile app.
Second, is/can religion be used as a lens to justify objectively oppressive things. With the novel set in 2027, this novel assumes complicity played out leading to a dystopian future where being gay and queer is illegal. Religion is the justifying indicator to push for advocacies that do more harm than good. But the objectively bad act is justifiable through the good lens of religious pursuit. With that said, is moral ambiguity used in a way to mask atrocities or justify them?
This creative writing piece is the set-up to moral ambiguity and the twists and turns that the protagonist will eventually take. To survive and thrive in this culture, what do we have to do to hide? When it comes to the exploration of religion, what components of religion justify treating people like second-class citizens? Or, what components of religion do we use unfairly to push an ideology that holistically acts against the best interest of the people?