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The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
Erosion: A Collection of Poems consists of ten prose poems that explore the processing of trauma through a single lens. We follow the work’s main character as she navigates recovery following a medical trauma in Peru from which she ought to have died. The pieces challenge the readers to immerse

Erosion: A Collection of Poems consists of ten prose poems that explore the processing of trauma through a single lens. We follow the work’s main character as she navigates recovery following a medical trauma in Peru from which she ought to have died. The pieces challenge the readers to immerse themselves within her narrative to understand the isolation that trauma ushers in, as she struggles to know her own newfound aloneness.

While the poems illustrate the complexity of one’s experience with both PTSD and its stages of recovery (e.g., emergency, numbness, intrusive/repetitive, integration), they are anchored in the sensory, the concrete. Amidst the terror of the symptoms at the most basic, raw level, she attempts to reclaim selfhood, which involves wrestling with philosophical suicide, reconciling realities, numbness and the widening of a barrier, stunning intimacies, the craving to feel, and both the desire and the need to connect authentically without being able to satiate such inclinations.

Influenced by the works of Frank Bidart, Claudia Rankine, James Longenbach, and Carolyn Forché, the pieces rely heavily upon rhythm and spacing, imagery, and associative linkages throughout the work to craft a sense of physical, intellectual, and emotional movement within the space.

The collection focuses upon the narrative of one survivor of trauma, and though traumas may be experienced differently, and while PTSD may manifest itself in profoundly diverse ways, the pieces aim to capture the shared foundation of the experience — the isolation and the pure, unadulterated pain — in order to cast a universal veil onto the exploration, providing the audience with insight into one of trauma’s most important facets.
ContributorsBacon, Lauren Whitney (Author) / Ball, Sally (Thesis director) / Irish, Jennifer (Committee member) / Department of English (Contributor, Contributor) / School of Historical, Philosophical and Religious Studies (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
K-2SO: A Science Fiction Novel consists of three separate narratives all connected by one singular event: the choice to save a life. Told in three parts, each narrative explores the story of a different character in a different time, both before the end of the world and after. Dubbed “The

K-2SO: A Science Fiction Novel consists of three separate narratives all connected by one singular event: the choice to save a life. Told in three parts, each narrative explores the story of a different character in a different time, both before the end of the world and after. Dubbed “The Fracture” by the characters of the novel, the repercussions of this cataclysmic event are felt throughout each narrative, but it is not the focus of their stories. The characters and their connections to one another, how each one influences the lives of others, and the choices they make in an effort to rebuild that which they’ve lost and hold onto that which they love, is the heart of the novel, and the titular character, a robot born into a strange new world, is the thread that binds them all together.
ContributorsLind, Alex Thomas (Author) / Irish, Jennifer (Thesis director) / Bell, Matt (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05