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As much as SARS-CoV-2 has altered the way humans live since the beginning of 2020,<br/>this virus's deadly nature has required clinical testing to meet 2020's demands of higher<br/>throughput, higher accuracy and higher efficiency. Information technology has allowed<br/>institutions, like Arizona State University (ASU), to make strategic and operational changes to<br/>combat the

As much as SARS-CoV-2 has altered the way humans live since the beginning of 2020,<br/>this virus's deadly nature has required clinical testing to meet 2020's demands of higher<br/>throughput, higher accuracy and higher efficiency. Information technology has allowed<br/>institutions, like Arizona State University (ASU), to make strategic and operational changes to<br/>combat the SARS-CoV-2 pandemic. At ASU, information technology was one of the six facets<br/>identified in the ongoing review of the ASU Biodesign Clinical Testing Laboratory (ABCTL)<br/>among business, communications, management/training, law, and clinical analysis. The first<br/>chapter of this manuscript covers the background of clinical laboratory automation and details<br/>the automated laboratory workflow to perform ABCTL’s COVID-19 diagnostic testing. The<br/>second chapter discusses the usability and efficiency of key information technology systems of<br/>the ABCTL. The third chapter explains the role of quality control and data management within<br/>ABCTL’s use of information technology. The fourth chapter highlights the importance of data<br/>modeling and 10 best practices when responding to future public health emergencies.

ContributorsKandan, Mani (Co-author) / Leung, Michael (Co-author) / Woo, Sabrina (Co-author) / Knox, Garrett (Co-author) / Compton, Carolyn (Thesis director) / Dudley, Sean (Committee member) / Computer Science and Engineering Program (Contributor) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
This project looks into elementary school lunches around the world, with a focus on nutrition and government involvement. The project uses recent obesity research to determine the extent of childhood obesity and draws connections between obesity rates and each country's school food policies and resulting school lunch meals. The countries

This project looks into elementary school lunches around the world, with a focus on nutrition and government involvement. The project uses recent obesity research to determine the extent of childhood obesity and draws connections between obesity rates and each country's school food policies and resulting school lunch meals. The countries researched are Greece, the United States, Japan, and France. An effort is made to find accurate representations by using real unstaged pictures of the school lunches as well as using real, recent school lunch menus. Analysis of the nutritive balance of each country's overall school lunch meals includes explanation of possible reasoning for lower quality or lesser-balanced school lunch meals. In Greece, the steadily rising child obesity rates are possibly due to Greece's struggling economy and the loss of traditional Greek foods in school lunches. In the U.S., the culprit of uncontrolled obesity rates may be a combination of budget and an unhealthful food culture that can't easily adopt wholesome meals and meal preparation methods. However, there have been recent efforts at improving school lunches through reimbursement to schools who comply with the new USDA NSLP meal pattern, and in combination with a general increased interest in making school lunches better, school lunches in the U.S. have been improving. In Japan, where obesity rates are fairly low, the retaining of traditional cuisine and wholesome foods and cooking methods in combination with a higher meal budget are probable reasons why child obesity rates are under control. In France, the combination of a higher budget with school lunches carefully calculated for balance along with traditional foods cooked by skilled chefs results in possibly the most healthful and palatable school lunches of the countries analyzed. Overall it is concluded that major predictors of more healthy and less obese children are higher food budgets, greater use of traditional foods, and more wholesome foods and cooking methods over packaged foods.
ContributorsOsugi, Mallory Nicole (Author) / Grgich, Traci (Thesis director) / Mason, Maureen (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description

In the past year, considerable misinformation about the COVID-19 pandemic has circulated on social media platforms. Faced with this pervasive issue, it is important to identify the extent to which people are able to spot misinformation on social media and ways to improve people’s accuracy in spotting misinformation. Therefore, the

In the past year, considerable misinformation about the COVID-19 pandemic has circulated on social media platforms. Faced with this pervasive issue, it is important to identify the extent to which people are able to spot misinformation on social media and ways to improve people’s accuracy in spotting misinformation. Therefore, the current study aims to investigate people’s accuracy in spotting misinformation, the effectiveness of a game-based intervention, and the role of political affiliation in spotting misinformation. In this study, 235 participants played a misinformation game in which they evaluated COVID-19-related tweets and indicated whether or not they thought each of the tweets contained misinformation. Misinformation accuracy was measured using game scores, which were based on the correct identification of misinformation. Findings revealed that participants’ beliefs about how accurate they are at spotting misinformation about COVID-19 did not predict their actual accuracy. Participants’ accuracy improved after playing the game, but democrats were more likely to improve than republicans.

ContributorsKang, Rachael (Author) / Kwan, Virginia (Thesis director) / Corbin, William (Committee member) / Cohen, Adam (Committee member) / Bunker, Cameron (Committee member) / Department of Psychology (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Increasing misinformation in social media channels has become more prevalent since the beginning of the COVID-19 pandemic as countless myths and rumors have circulated over the internet. This misinformation has potentially lethal consequences as many people make important health decisions based on what they read online, thus creating an urgent

Increasing misinformation in social media channels has become more prevalent since the beginning of the COVID-19 pandemic as countless myths and rumors have circulated over the internet. This misinformation has potentially lethal consequences as many people make important health decisions based on what they read online, thus creating an urgent need to combat it. Although many Natural Language Processing (NLP) techniques have been used to identify misinformation in text, prompt-based methods are under-studied for this task. This work explores prompt learning to classify COVID-19 related misinformation. To this extent, I analyze the effectiveness of this proposed approach on four datasets. Experimental results show that prompt-based classification achieves on average ~13% and ~6% improvement compared to a single-task and multi-task model, respectively. Moreover, analysis shows that prompt-based models can achieve competitive results compared to baselines in a few-shot learning scenario.
ContributorsBrown, Clinton (Author) / Baral, Chitta (Thesis director) / Walker, Shawn (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description
The Founders lab is a year-long program that gives its students an opportunity to participate in a unique team-based, experiential Barrett honors thesis project to design and apply marketing and sales strategies, as well as business and financial models to create and launch a new business. Initially, our team focused

The Founders lab is a year-long program that gives its students an opportunity to participate in a unique team-based, experiential Barrett honors thesis project to design and apply marketing and sales strategies, as well as business and financial models to create and launch a new business. Initially, our team focused on creating a product that would provide those who have received basic genetic testing from services such as 23andMe with nutrition, exercise, and health/wellness educational resources. Over time, we transitioned our focus to creating a community forum that would also provide those resources to people who had not received basic genetic testing, but were still interested in accessing educational resources about the specific conditions that basic genetic testing services provide reports for. To accomplish this, we have produced a website that allows users to post content and interact with each other.
ContributorsUmana Fleck, David (Author) / Chapman, Isabella (Co-author) / Niu, Hardy (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona specifically being between 30-35% of adults (CDC, 2021). Being overweight and having obesity are linked to increased risk of heart disease, stroke, type 2 diabetes, high blood

In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona specifically being between 30-35% of adults (CDC, 2021). Being overweight and having obesity are linked to increased risk of heart disease, stroke, type 2 diabetes, high blood pressure, certain cancers, as well as other chronic conditions (NIH, 2018). The high percentage is partly due to the work environment in society, which has become increasingly sedentary with the rise of labor-saving technologies, like computers for example. As a result, sedentary jobs have increased 83% since 1950 (American Heart Association, 2018). Our proposed solution to this problem of people not getting enough exercise is Bet Fitness. Bet Fitness is a mobile app that utilizes social and financial incentives to motivate users to consistently exercise. The quintessence of Bet Fitness is to bet money on your health. You first create a group with your friends or people you want to compete with. You then put in a specified amount of money into the betting pool. Users then have to exercise for a specified amount of days for a certain period of time (let’s say for instance, three times a week for a month). Workouts can be verified only by the other members of the group, where you can either send photos in a group chat, link your fitbit/other health data, or simply have another person vouch that you worked out as proof. Anyone who fails to keep up with the bet, loses their money that they put in and it gets equally distributed to the other members of the party. According to our initial survey, this idea has generated much interest among college students.

ContributorsPotts, Madison (Author) / DeMent, Clare (Co-author) / Semadeni, Nathanael (Co-author) / Wang, Shiyuan (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description

This project seeks to motivate runners by creating an application that selectively plays music based on smartwatch metrics. This is done by analyzing metrics collected through a person’s smartwatch such as heart rate or running power and then selecting the music that best fits their workout’s intensity. This way, as

This project seeks to motivate runners by creating an application that selectively plays music based on smartwatch metrics. This is done by analyzing metrics collected through a person’s smartwatch such as heart rate or running power and then selecting the music that best fits their workout’s intensity. This way, as the workout becomes harder for the user, increasingly motivating music is played.

ContributorsDoyle, Niklas (Author) / Osburn, Steven (Thesis director) / Miller, Phillip (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Music, Dance and Theatre (Contributor)
Created2023-05
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DescriptionFresh15 is an iOS application geared towards helping college students eat healthier. This is based on a user's preferences of price range, food restrictions, and favorite ingredients. Our application also considers the fact that students may have to order their ingredients online since they don't have access to transportation.
ContributorsBailey, Reece (Co-author) / Fallah-Adl, Sarah (Co-author) / Meuth, Ryan (Thesis director) / McDaniel, Troy (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05