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- All Subjects: Statistics
- All Subjects: Economics
- All Subjects: Regression
- Creators: School of Mathematical and Statistical Sciences
This survey takes information on a participant’s beliefs on privacy security, the general digital knowledge, demographics, and willingness-to-pay points on if they would delete information on their social media, to see how an information treatment affects those payment points. This information treatment is meant to make half of the participants think about the deeper ramifications of the information they reveal. The initial hypothesis is that this information will make people want to pay more to remove their information from the web, but the results find a surprising negative correlation with the treatment.
In collaboration with Moog Broad Reach and Arizona State University, a<br/>team of five undergraduate students designed a hardware design solution for<br/>protecting flash memory data in a spaced-based radioactive environment. Team<br/>Aegis have been working on the research, design, and implementation of a<br/>Verilog- and Python-based error correction code using a Reed-Solomon method<br/>to identify bit changes of error code. For an additional senior design project, a<br/>Python code was implemented that runs statistical analysis to identify whether<br/>the error correction code is more effective than a triple-redundancy check as well<br/>as determining if the presence of errors can be modeled by a regression model.
Dreadnought is a free-to-play multiplayer flight simulation in which two teams of 8 players each compete against one another to complete an objective. Each player controls a large-scale spaceship, various aspects of which can be customized to improve a player’s performance in a game. One such aspect is Officer Briefings, which are passive abilities that grant ships additional capabilities. Two of these Briefings, known as Retaliator and Get My Good Side, have strong synergy when used together, which has led to the Dreadnought community’s claiming that the Briefings are too powerful and should be rebalanced to be more in line with the power levels of other Briefings. This study collected gameplay data with and without the use of these specific Officer Briefings to determine the precise impact on gameplay. Linear correlation matrices and inference on two means were used to determine performance impact. It was found that, although these Officer Briefings do improve an individual player’s performance in a game, they do not have a consistent impact on the player’s team performance, and that these Officer Briefings are therefore not in need of rebalancing.