Matching Items (3)
Filtering by

Clear all filters

Description
As children and preteens begin to grow up and make their way through their teenage years, they are beginning to figure themselves out and form their own identities. They are starting to learn about events and the issues going on in the world and they are forced to determine their

As children and preteens begin to grow up and make their way through their teenage years, they are beginning to figure themselves out and form their own identities. They are starting to learn about events and the issues going on in the world and they are forced to determine their stance on certain issues whether that be their self-identity, politics, social injustice, etc. Realistically, many people feel uncomfortable talking about these issues. We want to prepare our audience, so they are not afraid or uncomfortable of such conversations. Through collectible cards and enamel pins with a children’s book, this product acts as a gateway to becoming more educated at an earlier age, and it aims to spread awareness about the experiences of our peers. The combination of digital branding and physical objects puts our purpose of spreading awareness in a way that makes it easier for our peers to understand. When people can relate to an idea, they will develop a personal connection to it and feel comfortable. We want our audience to be able to identify with, feel connected, and get educated on social injustice topics like mental health, discrimination, or harassment through our product. In recent years, education technology has been transforming the way we learn. With our project’s website feature, it is a more immersive and entertaining way to learn. Our generation has grown up with collectibles like Webkinz, Pokemon, Build-A-Bears, etc. that would come with a digital feature where owners can form a personal connection with their character for fun. Our purpose is to bring that back and make it more modern, current, and educational.
ContributorsReyes, Sharliz (Author) / Kautz, Luke (Thesis director) / Kirtz, Jaime (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description
Sphaera Somnium is a 360 degree audiovisual installation that serves as a gateway for individuals to step into a realm filled with speculative spaces, where immersive techniques encourage the human senses to explore uncharted territories. Within Sphaera Somnium, we aim to demonstrate how new spatial media can enrich user experiences

Sphaera Somnium is a 360 degree audiovisual installation that serves as a gateway for individuals to step into a realm filled with speculative spaces, where immersive techniques encourage the human senses to explore uncharted territories. Within Sphaera Somnium, we aim to demonstrate how new spatial media can enrich user experiences and offer glimpses into alternate perspectives. By seamlessly blending audio and visuals, this immersive journey is meant to evoke dreamlike, multi-sensory sensations. The project also offers accessibility to realities that would typically require significant time, expense, and transportation to access. This accessibility not only breaks down physical barriers but also levels the playing field on the cost of experience, making it available to a wider audience regardless of geographical location or financial means. By providing a platform for individuals to engage with these speculative environments, we hope to foster a deeper understanding of our relationship with technology, perception, and the world around us. As participants are transported into these immersive realms, they are encouraged to contemplate the emerging uses of new technologies and how they shape our understanding of reality.
ContributorsVan Bussum, Tessa (Author) / Kautz, Luke (Thesis director) / Kurtz, Jamie (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
128104-Thumbnail Image.png
Description

Hundreds of thousands of archaeological investigations in the United States conducted over the last several decades have documented a large portion of the recovered archaeological record in the United States. However, if we are to use this enormous corpus to achieve richer understandings of the past, it is essential that

Hundreds of thousands of archaeological investigations in the United States conducted over the last several decades have documented a large portion of the recovered archaeological record in the United States. However, if we are to use this enormous corpus to achieve richer understandings of the past, it is essential that both CRM and academic archaeologists change how they manage their digital documents and data over the course of a project and how this information is preserved for future use. We explore the nature and scope of the problem and describe how it can be addressed. In particular, we argue that project workflows must ensure that the documents and data are fully documented and deposited in a publicly accessible, digital repository where they can be discovered, accessed, and reused to enable new insights and build cumulative knowledge.

Cientos de miles de investigaciones arqueológicas en los Estados Unidos realizado en las últimas décadas han documentado una gran parte del registro arqueológico recuperado en los Estados Unidos. Sin embargo, si vamos a utilizar este enorme corpus para lograr entendimientos más ricos del pasado, es esencial que CRM y los arqueólogos académicos cambian cómo administran sus documentos digitales y los datos en el transcurso de un proyecto y cómo se conserva esta información para uso en el futuro. Exploramos la naturaleza y el alcance del problema y describimos cómo se pueden abordarse. En particular, sostenemos que los flujos de trabajo de proyecto deben asegurarse que los documentos y datos son totalmente documentados y depositados en un repositorio digital de acceso público, donde puede ser descubiertos, acceder y reutilizados para activar nuevos conocimientos y construir conocimiento acumulativo.

ContributorsMcManamon, Francis P. (Author) / Kintigh, Keith W. (Author) / Ellison, Leigh Anne (Author) / Brin, Adam (Author)
Created2017-08