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This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design.

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one's own body. To this end, my "call to action" is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.

ContributorsRajko, Jessica (Author)
Created2018
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Metaphor as a way of thinking permeates daily life. It affects how people understand and experience everything. It also plays an important role in artistic creation. The idea of creating highly personal but commonly understood metaphors was central to the research and creation of Ink. I created this work to

Metaphor as a way of thinking permeates daily life. It affects how people understand and experience everything. It also plays an important role in artistic creation. The idea of creating highly personal but commonly understood metaphors was central to the research and creation of Ink. I created this work to find out how I—as a Chinese artist with unique personal experiences, educational experiences, and cultural perspectives—can explore metaphors that would resonate with predominantly Western audiences. This research specifically addressed the metaphorical meanings of the colors black and white and drew from my visual artistry to compose dances, stage setting, and costume design.
ContributorsLiang, Yingzi (Author) / Rajko, Jessica (Thesis advisor) / Kim, Marianne (Committee member) / Rex-Flint, Melissa (Committee member) / Arizona State University (Publisher)
Created2017