Matching Items (6)
Filtering by

Clear all filters

DescriptionA 2-5 minute animated short film created in Autodesk Maya.
ContributorsRogers, Aidan Grey (Author) / Ehgner, Arnaud (Thesis director) / Ralston, Laurie (Committee member) / Graphic Information Technology (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
132204-Thumbnail Image.png
Description
This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often the first to face budget restrictions or be eliminated altogether. Many schools and administrators deem arts programs as less essential

This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often the first to face budget restrictions or be eliminated altogether. Many schools and administrators deem arts programs as less essential to a student’s education because they do not directly teach core subjects such as math, science or reading. This project explains why reducing or eliminating funding for arts programs is ultimately detrimental to students. A high quality musical education brings great developmental benefits in a variety of skills such as language development, memory learning and special understanding. Students trained in music also have shown higher scores on standardized tests. Additionally, music programs provide a creative outlet for students that can help relieve stress and provide an opportunity for personal expression and a sense of identity. This project is organized into three sections. Part I discusses the lack of funding for fine arts programs in schools and the affordability of playing a stringed instrument. Part II dives into the academic, cognitive and behavioral benefits of an education in music. Finally, Part III discusses potential solutions to the problem and showcases examples of out-of-school music programs. The final form of the project is displayed online through a program called Readymag, a digital tool for presenting projects, which allows for the written aspect of the project to fall seamlessly with the visual component. The visual component of the project is made of photographs captured on site at interviews, performances and practices, as well as in a studio.
ContributorsAtzenweiler, Stella Alexander (Author) / Dolin, Penny (Thesis director) / Buck, Nancy (Committee member) / Graphic Information Technology (Contributor, Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
133067-Thumbnail Image.png
Description
This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography, the 12 Principles of Animation in animation, and types of shots in videography are the three topics covered, each being

This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography, the 12 Principles of Animation in animation, and types of shots in videography are the three topics covered, each being focused on in one video. These videos are designed to fulfill an educational purpose by creating an easy to understand foundation for incoming GIT majors, as well as other photography, videography and animation students to refer to. Each video is a short 2D motion graphic animated in Adobe After Effects. Assets for each animation were created in Adobe Illustrator. Photo Concepts: Exposure examines the relationship between shutter speed, aperture, and ISO with regards to exposing a camera to take a photograph. 12 Principles of Animation provides a visual example of each of the twelve principles of animation. These principles were paraphrased from Illusion of Life by Frank Thomas and Ollie Johnston; they explain concepts that when applied, help make animations more "real." Video Techniques: Types of Shots visually explains the different ways to frame a video when recording, ranging from extreme wide-angle shots capturing an entire city to extreme close ups that only show the eyes of the subject.
ContributorsBennett, Weston Nicholas (Author) / Ehgner, Arnaud (Thesis director) / Ralston, Laurie (Committee member) / Graphic Information Technology (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
132920-Thumbnail Image.png
Description
Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of

Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of interactable virtual worlds (Wikipedia, “Virtual reality”). The many worlds of virtual reality are often expansive, colorful, and detailed. However, there is one great flaw among them- an emotion evoked in many users through the exploration of such worlds-loneliness.
The content in these worlds is impressive, immersive, and entertaining. Without other people to share in these experiences, however, one can find themselves lonely. Users discover a feeling that no matter how many objects and colors surround them in countless virtual worlds, every world feels empty. As humans are social beings by nature, they feel lost without a sense of human connection and human interaction. Multiplayer experiences offer this missing element into the immersion of virtual reality worlds. Multiplayer offers users the opportunity to interact with other live people in a virtual simulation, which creates lasting memories and deeper, more meaningful immersion.
ContributorsJorgensen, Caitlin Nicole (Co-author) / Jorgensen, Nicholas (Co-author) / Ehgner, Arnaud (Thesis director) / Selgrad, Justin (Committee member) / Graphic Information Technology (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
133834-Thumbnail Image.png
Description
OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian, Gay, Bisexual, Transgender, Queer, Intersex, and Asexual and more) this paper will use the word Queer, whose historical context will

OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian, Gay, Bisexual, Transgender, Queer, Intersex, and Asexual and more) this paper will use the word Queer, whose historical context will be reviewed later. This paper begins by outlining the background for this project, including its inspiration. This paper will then review the creative process and technical process for the entire project. This paper will finally close by discussing takeaways from each participants and from the project as a whole.
ContributorsBramwell, Zachary Robert (Author) / Dolin, Penny (Thesis director) / Prewitt, Deborah (Committee member) / School of Social Transformation (Contributor) / Graphic Information Technology (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
161024-Thumbnail Image.png
Description

Recreating the Magic of Studio Ghibli is a creative project dedicated to recreating the imagery (and magic) of iconic Studio Ghibli films using costuming, props, set design, illustration, and photography.The project melds professional and personal interests, photography and cosplay, to create a gallery of nearly 200 images, with 80 or

Recreating the Magic of Studio Ghibli is a creative project dedicated to recreating the imagery (and magic) of iconic Studio Ghibli films using costuming, props, set design, illustration, and photography.The project melds professional and personal interests, photography and cosplay, to create a gallery of nearly 200 images, with 80 or so direct recreations, inspired five films: Howl’s Moving Castle, Kiki’s Delivery Service, Ponyo, the Cat Returns, and Spirited Away. These images were shared in print (in a photo book) and in a digital gallery (ghofer.myportfolio.com/home).

ContributorsHofer, Gabrielle (Author) / Westover, William (Thesis director) / Julius, Tony (Committee member) / Barrett, The Honors College (Contributor) / Graphic Information Technology (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor)
Created2021-12