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Description
Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to

Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to shape the world differently. It triggers a new way of thinking about the problem, recognizing that food is not a commodity; it is life, it is culture, it’s us. It’s how we evolved.” If the passage of food culture is dependent upon the capacity for learning and transmitting knowledge to succeeding generations, the learning environments should reflect this tenability in its systematic and architectural approach.

Through an investigation of agriculture and cuisine and its consequential influence on culture, education, and design, the following project intends to reconceptualize the learning environment in order facilitate place-based practices. Challenging our cognitive dissonant relationship with food, the design proposal establishes a food identity through an imposition of urban agriculture and culinary design onto the school environment. Working in conjunction with the New American University’s mission, the design serves as a didactic medium between food, education, and architecture in designing the way we eat.
ContributorsBone, Nicole (Author) / Rocchi, Elena (Thesis director) / Hejduk, Renata (Committee member) / Robert, Moric (Committee member) / The Design School (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description

SYSTEMA NERVOSUM is an interdisciplinary personal narrative on design, music, and identity. The project is composed of eleven parts, each addressing the themes of interconnection, the power of the human body, internal and external misunderstanding, and fear. The goal of SYSTEMA NERVOSUM was to create a body of work that

SYSTEMA NERVOSUM is an interdisciplinary personal narrative on design, music, and identity. The project is composed of eleven parts, each addressing the themes of interconnection, the power of the human body, internal and external misunderstanding, and fear. The goal of SYSTEMA NERVOSUM was to create a body of work that reflected the very essence of creative and interdisciplinary thinking.

ContributorsSmall, Elizabeth Quincy (Author) / Bates, Denise (Thesis director) / Ach, Jada (Committee member) / School of Art (Contributor) / College of Integrative Sciences and Arts (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users

Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users want from ecommerce packaging and work to design a solution that is better for users, businesses, and the environment as a whole.

ContributorsRix, Cory (Author) / Shin, Dosun (Thesis director) / McCurdy, Charlotte (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
Description
Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users

Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users want from ecommerce packaging and work to design a solution that is better for users, businesses, and the environment as a whole.
ContributorsRix, Cory (Author) / Shin, Dosun (Thesis director) / McCurdy, Charlotte (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
Description
Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users

Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users want from ecommerce packaging and work to design a solution that is better for users, businesses, and the environment as a whole.
ContributorsRix, Cory (Author) / Shin, Dosun (Thesis director) / McCurdy, Charlotte (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
Description
Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users

Online shopping is becoming more and more popular, and plastic based e-commerce packaging still dominates a large portion of the market. Most plastic is incapable of biodegrading, and even recyclable plastic is thrown away 90% of the time due to overcomplicated recycling policies. In this project, I study what users want from ecommerce packaging and work to design a solution that is better for users, businesses, and the environment as a whole.
ContributorsRix, Cory (Author) / Shin, Dosun (Thesis director) / McCurdy, Charlotte (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
Description

Build. Learn. Repeat. The three core actions of Tanagons, a learning kit designed for the K-6 classroom in teaching kids about the "other Rs" of sustainability: repair, repurpose, and reimagine. By examining societal trends related to these new approaches to waste management, along with considerations of current K-6 curriculum guidelines

Build. Learn. Repeat. The three core actions of Tanagons, a learning kit designed for the K-6 classroom in teaching kids about the "other Rs" of sustainability: repair, repurpose, and reimagine. By examining societal trends related to these new approaches to waste management, along with considerations of current K-6 curriculum guidelines and how to optimize learning while following them, Tanagons creates a more comprehensive and engaging learning experience of this complex topic in hopes of preparing children to be more conscious individuals in the mission for sustainability.

ContributorsChiu, Lucas (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Gumus-Ciftci, Hazal (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
ContributorsChiu, Lucas (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Gumus-Ciftci, Hazal (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05
Description
Build. Learn. Repeat. The three core actions of Tanagons, a learning kit designed for the K-6 classroom in teaching kids about the "other Rs" of sustainability: repair, repurpose, and reimagine. By examining societal trends related to these new approaches to waste management, along with considerations of current K-6 curriculum guidelines

Build. Learn. Repeat. The three core actions of Tanagons, a learning kit designed for the K-6 classroom in teaching kids about the "other Rs" of sustainability: repair, repurpose, and reimagine. By examining societal trends related to these new approaches to waste management, along with considerations of current K-6 curriculum guidelines and how to optimize learning while following them, Tanagons creates a more comprehensive and engaging learning experience of this complex topic in hopes of preparing children to be more conscious individuals in the mission for sustainability.
ContributorsChiu, Lucas (Author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Gumus-Ciftci, Hazal (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2023-05